ManiaPlanet 2 Beta Server 2012-09-07 - beta1.3

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kremsy
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Re: ManiaPlanet 2 Beta Server 2012-09-07 - beta1.3

Post by kremsy » 16 Sep 2012, 20:50

Slig wrote:
kremsy wrote:Hello Xymph,
i guess you meant xbx, not Xymph ;)
Oh sorry, capital mistake :(.
Lukas alias Kremsy, Developer of:
ManiaControl: http://www.maniacontrol.com
ParagonLeague: http://league.paragon-esports.com
MPAseco: http://mpaseco.org
ManiaViewer: http://www.maniaviewer.com

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Eole
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Re: ManiaPlanet 2 Beta Server 2012-09-07 - beta1.3

Post by Eole » 17 Sep 2012, 09:25

tnc1976 wrote:What is wrong with the Logfiles ?

The ConsoleLog.1337 was Growing to 2.1 GB in one Day ...
Is it the log from the Joust server? You can try to comment the line 589 in "Libs/Nadeo/ShootMania/WaitingQueue.Script.txt":

Code: Select all

log("AllMatchResults = "^AllMatchResults);
Contribute to the ManiaPlanet documentation on GitHub
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_bb_mort
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Re: ManiaPlanet 2 Beta Server 2012-09-07 - beta1.3

Post by _bb_mort » 17 Sep 2012, 10:18

260MB, no local mirror download locations... over an hour to download for me here in Australia.

It's been asked numerous times before, but can we have a *differences* update package please? If it's because the pak files are different as well, are they the same as the ones in the client? If so couldn't I just copy them from there?
And/or could you maybe talk to some people who might be prepared to host local mirror copies of the files?

tnc1976
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Re: ManiaPlanet 2 Beta Server 2012-09-07 - beta1.3

Post by tnc1976 » 17 Sep 2012, 17:07

Eole wrote:
tnc1976 wrote:What is wrong with the Logfiles ?

The ConsoleLog.1337 was Growing to 2.1 GB in one Day ...
Is it the log from the Joust server? You can try to comment the line 589 in "Libs/Nadeo/ShootMania/WaitingQueue.Script.txt":

Code: Select all

log("AllMatchResults = "^AllMatchResults);
Yes it is the Joust server... seems to be working THX !

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vni
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Re: ManiaPlanet 2 Beta Server 2012-09-07 - beta1.3

Post by vni » 17 Sep 2012, 18:22

kremsy wrote:The Echo Method should be splitted in 3 Parts: EchoSuperAdmin, EchoAdmin, EchoUser to be more flexible!
Word. But it would be enough to send the useraccount with the callback.
SMART - The smarter Servertool for Shootmania
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Frequently Asked Questions: here

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Flighthigh
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Joined: 29 Jun 2010, 06:48

Re: ManiaPlanet 2 Beta Server 2012-09-07 - beta1.3

Post by Flighthigh » 19 Sep 2012, 12:58

There is a new Client Update
There is a new Xaseco2 Update

One wich time it give a new Server Update?

So i know if i make a full Update of all. :lol:

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masleyko
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Re: ManiaPlanet 2 Beta Server 2012-09-07 - beta1.3

Post by masleyko » 27 Sep 2012, 11:17

Did i notice right that conexion speed for maniaplanet client in starter setting is in Kbits/s and in dedi_cfg.txt its in KBps means kilobytes so in fact kbits/8 ?

and for more confusion here http://www.gamers.org/tm2/quickstart.html it says kbits/s but still in dedi_cfg in desription says KBps. so what
>SAW<爪火ふまミץどσ ¡

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Jojo_44
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Re: ManiaPlanet 2 Beta Server 2012-09-07 - beta1.3

Post by Jojo_44 » 27 Sep 2012, 12:24

masleyko wrote:Did i notice right that conexion speed for maniaplanet client in starter setting is in Kbits/s and in dedi_cfg.txt its in KBps means kilobytes so in fact kbits/8 ?

and for more confusion here http://www.gamers.org/tm2/quickstart.html it says kbits/s but still in dedi_cfg in desription says KBps. so what
I´m not sure but I think it´s a typo in the dedi_cfg.txt comments. Should be kbits instead of KBps. But I can´t find the post where it was said.

regards, Jojo
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my english sounds very unfriendly but it isn´t ;)

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masleyko
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Re: ManiaPlanet 2 Beta Server 2012-09-07 - beta1.3

Post by masleyko » 27 Sep 2012, 20:07

Thanks.. i found out in newest server there is kbits for sure :)
>SAW<爪火ふまミץどσ ¡

MiniGod
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Joined: 20 Jun 2010, 17:41

Re: ManiaPlanet 2 Beta Server 2012-09-07 - beta1.3

Post by MiniGod » 28 Sep 2012, 02:21

I might be doing something wrong, but when a player is connecting, does the server send one `ManiaPlanet.PlayerInfoChanged` before the `ManiaPlanet.PlayerConnect`?

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