[OpenBeta 3.1] ManiaPlanet 2 Beta Server 2013-02-27b
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- jonthekiller
- Translator
- Posts: 4629
- Joined: 15 Jun 2010, 11:07
- Manialink: maniaolympics
- Location: In Maniaplanet Alpha
- Contact:
Re: [OpenBeta 3.1] ManiaPlanet 2 Beta Server 2013-02-27b
Are you using Stadium with Steam? For me the batch works only with the standalone version of ManiaPlanet without Steam.
Re: [OpenBeta 3.1] ManiaPlanet 2 Beta Server 2013-02-27b
I have got the Standalone but the batch isnt working for me. Maniaplanet starts windowed, i have to login and then it gets stuck in the maniaplanet-Logo doing nothing.
Visit us at http://www.rr-mania.com
- jonthekiller
- Translator
- Posts: 4629
- Joined: 15 Jun 2010, 11:07
- Manialink: maniaolympics
- Location: In Maniaplanet Alpha
- Contact:
Re: [OpenBeta 3.1] ManiaPlanet 2 Beta Server 2013-02-27b
Try to put the game in single account mode (Launcher/Configure/Profile).
Re: [OpenBeta 3.1] ManiaPlanet 2 Beta Server 2013-02-27b
it actually downloads something like 1 gigabytes from internet and should start converting then. Apparenly there is missing the download status message and infoPesky wrote:I have got the Standalone but the batch isnt working for me. Maniaplanet starts windowed, i have to login and then it gets stuck in the maniaplanet-Logo doing nothing.
Re: [OpenBeta 3.1] ManiaPlanet 2 Beta Server 2013-02-27b
Thx...i´ll try tonight
Visit us at http://www.rr-mania.com
Re: [OpenBeta 3.1] ManiaPlanet 2 Beta Server 2013-02-27b
I had the same problem. The only way I could get it to work was by disconnecting from the internet, starting the batch and logging in offline. Then it would work and I could reconnect to the net again.Pesky wrote:I have got the Standalone but the batch isnt working for me. Maniaplanet starts windowed, i have to login and then it gets stuck in the maniaplanet-Logo doing nothing.
No idea why it happens like that for me, but you might have the same thing.
Re: [OpenBeta 3.1] ManiaPlanet 2 Beta Server 2013-02-27b
Happened again with 249 Players on, take a look:Bueddl wrote:Hey everyone here,
the new gameserver has a bug with some maps converted from Trackmania Forever.
After hours of working it crashed and we got a bad_alloc error.
Here are the last lines of the logfile:
I uploaded the "bad" map here http://tm.bueddl.de/upload/Sunny_Days17.Challenge.GbxCode: Select all
[2013/02/28 21:43:26] Loading map Sunny_Days17.Challenge.Gbx (GGcXeF_xFm3f5COIVTCggnmTBw)... terminate called after throwing an instance of 'std::bad_alloc' what(): std::bad_alloc
Please fix that soon! ( Most of it should be done with a simple try & catch^^)
_________________
I suggest that, if the server reaches the catch block, it writes a line to the log, e.g.:and then silently skip the map. Maybe there should also be a new Event that gets triggered here for the plugins like xaseco to catch these and be able to show an information to the players.Code: Select all
Could not load map Sunny_Days17.Challenge.Gbx (GGcXeF_xFm3f5COIVTCggnmTBw) due to exception of type std::bad_alloc, skipping...
Cheers,
Bueddl


Last edited by Jojo_44 on 01 Mar 2013, 19:56, edited 1 time in total.
Re: [OpenBeta 3.1] ManiaPlanet 2 Beta Server 2013-02-27b
Aggaint he same bug at 249 players -.-Jojo_44 wrote:Happened again with 249 Players on, take a look:Bueddl wrote:Hey everyone here,
the new gameserver has a bug with some maps converted from Trackmania Forever.
After hours of working it crashed and we got a bad_alloc error.
Here are the last lines of the logfile:
I uploaded the "bad" map here http://tm.bueddl.de/upload/Sunny_Days17.Challenge.GbxCode: Select all
[2013/02/28 21:43:26] Loading map Sunny_Days17.Challenge.Gbx (GGcXeF_xFm3f5COIVTCggnmTBw)... terminate called after throwing an instance of 'std::bad_alloc' what(): std::bad_alloc
Please fix that soon! ( Most of it should be done with a simple try & catch^^)
_________________
I suggest that, if the server reaches the catch block, it writes a line to the log, e.g.:and then silently skip the map. Maybe there should also be a new Event that gets triggered here for the plugins like xaseco to catch these and be able to show an information to the players.Code: Select all
Could not load map Sunny_Days17.Challenge.Gbx (GGcXeF_xFm3f5COIVTCggnmTBw) due to exception of type std::bad_alloc, skipping...
Cheers,
Bueddl
http://dl.dropbox.com/u/57980908/ManiaP ... -43-27.png
Error was this time:
Code: Select all
[2013/03/01 19:43:09] Loading map turbo_Counterfeit.Challenge.Gbx (u94oPje7zcDPRPKHC4q6Ey7FmUa)...
terminate called after throwing an instance of 'std::bad_alloc'
what(): std::bad_alloc
http://tm.bueddl.de/upload/turbo_Counte ... llenge.Gbx
Please fix that

We had between 249 and 255 players
Re: [OpenBeta 3.1] ManiaPlanet 2 Beta Server 2013-02-27b
And again -.-
What is this???
What is this???
Re: [OpenBeta 3.1] ManiaPlanet 2 Beta Server 2013-02-27b
Happened to my server too this afternoon.
Sometimes all players get invalid time, and sometimes it crash randomly from 220 to 250 players.
Sometimes all players get invalid time, and sometimes it crash randomly from 220 to 250 players.
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