ManiaPlanet 2 Beta Server 2013-04-12
Moderator: NADEO
Re: ManiaPlanet 2 Beta Server 2013-04-12
yep, same here
-
- Posts: 2296
- Joined: 13 Apr 2011, 19:46
- Manialink: maniaflash?smurfen
- Contact:
Re: ManiaPlanet 2 Beta Server 2013-04-12
Server is working fine for us with smart
Just tested it.
Greetz,
Just tested it.
Greetz,
HaagseSmurf
Check Smurfen.net and / or Smurfen.nu for all info.
You can also like our facebookpage at FaceBook Smurfen.net.
Or just visit
our Smurfen.net Canyon servers,
the Smurfen.net Valley and Royalserver.
Check Smurfen.net and / or Smurfen.nu for all info.
You can also like our facebookpage at FaceBook Smurfen.net.
Or just visit
our Smurfen.net Canyon servers,
the Smurfen.net Valley and Royalserver.
Re: ManiaPlanet 2 Beta Server 2013-04-12
HaagseSmurf wrote:Server is working fine for us with smart
Just tested it.
Greetz,
For SM?
-
- Posts: 2296
- Joined: 13 Apr 2011, 19:46
- Manialink: maniaflash?smurfen
- Contact:
Re: ManiaPlanet 2 Beta Server 2013-04-12
SM Royal to be precise. Smart loads really really slow, but when its there it is playable
Greetz,
Greetz,
HaagseSmurf
Check Smurfen.net and / or Smurfen.nu for all info.
You can also like our facebookpage at FaceBook Smurfen.net.
Or just visit
our Smurfen.net Canyon servers,
the Smurfen.net Valley and Royalserver.
Check Smurfen.net and / or Smurfen.nu for all info.
You can also like our facebookpage at FaceBook Smurfen.net.
Or just visit
our Smurfen.net Canyon servers,
the Smurfen.net Valley and Royalserver.
Re: ManiaPlanet 2 Beta Server 2013-04-12
I tried it on Royal, but even if its fully loaded and its LIVE, the buttons cant be clicked on... Hmm. Which plugins have you enabled?
Re: ManiaPlanet 2 Beta Server 2013-04-12
*offtopic*
it f*d me on, to restart each time the client, if we worked in the shell for testing and connect to the server... to set the S4A-Settings
get a better Masterserver please!
*offtopic*
sry
it f*d me on, to restart each time the client, if we worked in the shell for testing and connect to the server... to set the S4A-Settings
get a better Masterserver please!
*offtopic*
sry
Re: ManiaPlanet 2 Beta Server 2013-04-12
Looks great xbx!
We'll have to keep track on this, but the memleak seems fixed
http://i.imgur.com/OuAvSQf.png
Cheers,
Bueddl
We'll have to keep track on this, but the memleak seems fixed
http://i.imgur.com/OuAvSQf.png
Cheers,
Bueddl
- slugish
- Posts: 129
- Joined: 10 Jul 2012, 04:30
- Location: United States | Kentucky | Somerset
- Contact:
Re: ManiaPlanet 2 Beta Server 2013-04-12
I am assuming this update only fixed the memory issues with Trackmania? Still seeing the same issues with Shootmania.
Re: ManiaPlanet 2 Beta Server 2013-04-12
Can you be more specific with that? Post some details etc.slugish wrote:I am assuming this update only fixed the memory issues with Trackmania? Still seeing the same issues with Shootmania.
Re: ManiaPlanet 2 Beta Server 2013-04-12
That's awesome! Been trying to debug all the event orderings with the last 2 API's on the previous 3 dedicated servers.. and been finding some pretty strange happenings.. Hope this one's a bit better..xbx wrote:note about the trackmania callbacks: I had to make slight changes in the ordering, hope it won't break the plugins.
"BeginMatch()" was before StatusChanged(3, "running - synchronisation"), and is now just after, before StatusChanged( 4, 'Running - Play')
As far as I see it, event ordering should be handled in this manner:
Map Launch >>
-ManiaPlanet.StatusChanged to 2 - Launching
-ManiaPlanet.MapListModified
-(remove extra: ManiaPlanet.StatusChanged to 4 - Running - Play)
-ManiaPlanet.BeginMap
-ManiaPlanet.StatusChanged to 3 - Running - Synchronization
Begin Match >>
-ManiaPlanet.BeginMatch
-ManiaPlanet.BeginRound
-ManiaPlanet.StatusChanged to 4 - Running - Play
-ManiaPlanet.EndRound
End Match/Podium >>
-ManiaPlanet.EndMatch
Map Exit >>
-ManiaPlanet.StatusChanged to 6 - Running - Exit
-ManiaPlanet.EndMap
That's how it was in TMF, right..?
Who is online
Users browsing this forum: No registered users and 2 guests