ManiaPlanet 2 Beta Server 2013-04-12

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Donzi
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Re: ManiaPlanet 2 Beta Server 2013-04-12

Post by Donzi »

yep, same here :(
HaagseSmurf
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Re: ManiaPlanet 2 Beta Server 2013-04-12

Post by HaagseSmurf »

Server is working fine for us with smart :D
Just tested it.

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killer606
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Re: ManiaPlanet 2 Beta Server 2013-04-12

Post by killer606 »

HaagseSmurf wrote:Server is working fine for us with smart :D
Just tested it.

Greetz,

For SM?
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Re: ManiaPlanet 2 Beta Server 2013-04-12

Post by HaagseSmurf »

SM Royal to be precise. Smart loads really really slow, but when its there it is playable :D

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HaagseSmurf

Check Smurfen.net and / or Smurfen.nu for all info.
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killer606
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Re: ManiaPlanet 2 Beta Server 2013-04-12

Post by killer606 »

I tried it on Royal, but even if its fully loaded and its LIVE, the buttons cant be clicked on... Hmm. Which plugins have you enabled?
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Donzi
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Re: ManiaPlanet 2 Beta Server 2013-04-12

Post by Donzi »

*offtopic*
it f*d me on, to restart each time the client, if we worked in the shell for testing and connect to the server... to set the S4A-Settings
get a better Masterserver please! ;)
*offtopic*

sry :oops:
Bueddl
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Re: ManiaPlanet 2 Beta Server 2013-04-12

Post by Bueddl »

Looks great xbx!

We'll have to keep track on this, but the memleak seems fixed :thumbsup:

Image

http://i.imgur.com/OuAvSQf.png

:1010

Cheers,
Bueddl
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slugish
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Re: ManiaPlanet 2 Beta Server 2013-04-12

Post by slugish »

I am assuming this update only fixed the memory issues with Trackmania? Still seeing the same issues with Shootmania.
Bueddl
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Re: ManiaPlanet 2 Beta Server 2013-04-12

Post by Bueddl »

slugish wrote:I am assuming this update only fixed the memory issues with Trackmania? Still seeing the same issues with Shootmania.
Can you be more specific with that? Post some details etc. :thumbsup:
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nocturne
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Re: ManiaPlanet 2 Beta Server 2013-04-12

Post by nocturne »

xbx wrote:note about the trackmania callbacks: I had to make slight changes in the ordering, hope it won't break the plugins.

"BeginMatch()" was before StatusChanged(3, "running - synchronisation"), and is now just after, before StatusChanged( 4, 'Running - Play')
That's awesome! Been trying to debug all the event orderings with the last 2 API's on the previous 3 dedicated servers.. and been finding some pretty strange happenings.. Hope this one's a bit better.. :?

As far as I see it, event ordering should be handled in this manner:
Map Launch >>
-ManiaPlanet.StatusChanged to 2 - Launching
-ManiaPlanet.MapListModified
-(remove extra: ManiaPlanet.StatusChanged to 4 - Running - Play)
-ManiaPlanet.BeginMap
-ManiaPlanet.StatusChanged to 3 - Running - Synchronization
Begin Match >>
-ManiaPlanet.BeginMatch
-ManiaPlanet.BeginRound
-ManiaPlanet.StatusChanged to 4 - Running - Play
-ManiaPlanet.EndRound
End Match/Podium >>
-ManiaPlanet.EndMatch
Map Exit >>
-ManiaPlanet.StatusChanged to 6 - Running - Exit
-ManiaPlanet.EndMap

That's how it was in TMF, right..?
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