ManiaPlanet 2 Beta Server 2013-04-12

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xbx
Nadeo
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Joined: 14 Jun 2010, 17:35

ManiaPlanet 2 Beta Server 2013-04-12

Post by xbx »

hi!

Yet an other update!
http://files.maniaplanet.com/ManiaPlane ... -04-12.zip

(if you already had the 2013-04-11 version, here is the updated exe:
http://files.maniaplanet.com/ManiaPlane ... 2_exes.zip )

It is compatible with the current maniaplanet version.

Main Changes:
  • cpu performance improvement for shootmania with many players
  • trackmania: hopefully fixed at last the openmatch / statuschanged callbacks.
  • trackmania: allow launching custom titles with legacy modes (time attack, rounds...) when there's no script.
I haven't yet been able to find a workaround for the obstacle (and other modes) maps with flat checkpoints.
But I will look some more into it.
TheBigG.
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Joined: 11 Jun 2011, 16:11

Re: ManiaPlanet 2 Beta Server 2013-04-12

Post by TheBigG. »

thanks for the fast updates :thumbsup:
Client:
OS: Win10/Debian CPU: Intel 9900k GPU: NVIDIA 1080TI Display: 3x Acer Predator XB271HUbmiprz 1440p@165 Hz

Server:
OS: Debian Stable @ Backports Kernel CPU: Intel 6700k RAM: 32 GB Storage: 2x 256 GB NVMe SSD@Raid 1
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xbx
Nadeo
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Re: ManiaPlanet 2 Beta Server 2013-04-12

Post by xbx »

note about the trackmania callbacks: I had to make slight changes in the ordering, hope it won't break the plugins.

"BeginMatch()" was before StatusChanged(3, "running - synchronisation"), and is now just after, before StatusChanged( 4, 'Running - Play')
fanclub.ssm
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Re: ManiaPlanet 2 Beta Server 2013-04-12

Post by fanclub.ssm »

salut

idem 30 server pffffffffff

merci quand meme

de speed
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Fondateur du fan club SSM 23 Server sur tmnf + 9 server freezone +2 server TMU 24/24 jai 50 ans
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xbx
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Re: ManiaPlanet 2 Beta Server 2013-04-12

Post by xbx »

kremsy wrote:Thanks for the update, how important is that update?

It costs always a lot of time to update about 30 servers :).

it's not "important", the only changes are the ones listed.
So if you're not affected, you don't need to update.. (this time!)
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xbx
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Re: ManiaPlanet 2 Beta Server 2013-04-12

Post by xbx »

hmm. noticed a shootmania server with the jukebox plugin not working.
did I break something? Can you confirm it all works as usaual?
orizon87
Posts: 4
Joined: 12 Apr 2013, 18:22

Re: ManiaPlanet 2 Beta Server 2013-04-12

Post by orizon87 »

:thumbsup:
Last edited by orizon87 on 12 Apr 2013, 22:42, edited 1 time in total.
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Donzi
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Re: ManiaPlanet 2 Beta Server 2013-04-12

Post by Donzi »

xbx wrote:hmm. noticed a shootmania server with the jukebox plugin not working.
did I break something? Can you confirm it all works as usaual?
Got no Widgets in Canyon (Xaseco2) (EDIT!)
Stadium + Xa2 is fine
SM + Smart is fine


//Edit 23:30
fixed by a serverreboot
orizon87
Posts: 4
Joined: 12 Apr 2013, 18:22

Re: ManiaPlanet 2 Beta Server 2013-04-12

Post by orizon87 »

xbx wrote:hi!

Yet an other update!
http://files.maniaplanet.com/ManiaPlane ... -04-12.zip

(if you already had the 2013-04-11 version, here is the updated exe:
http://files.maniaplanet.com/ManiaPlane ... 2_exes.zip )

It is compatible with the current maniaplanet version.

Main Changes:
  • cpu performance improvement for shootmania with many players
  • trackmania: hopefully fixed at last the openmatch / statuschanged callbacks.
  • trackmania: allow launching custom titles with legacy modes (time attack, rounds...) when there's no script.
I haven't yet been able to find a workaround for the obstacle (and other modes) maps with flat checkpoints.
But I will look some more into it.
4 hosting a COMBO server??? Isn't included in the standard server setup.

Who can help me?
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