ManiaPlanet Server 2014-10-23

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w1lla
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Re: ManiaPlanet Server 2014-10-23

Post by w1lla » 28 Oct 2014, 13:53

Today i tested it in TrackMania aswell as ShootMania.

Used in TrackMania the command /players as it should update the players windows if a player changes. No response whatsoever. Same goes for ShootMania.

However it might be a problem in executing of MultiCalls in Application.php as it did fix my problem eventually in one plugin but broke it when achieving it in other plugins ^^.
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undef.de
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Re: ManiaPlanet Server 2014-10-23

Post by undef.de » 04 Nov 2014, 23:36

Just want to give a note to this topic about to run a 90k ladder server with Modescript Rounds.Script.txt, which doesn't work: http://forum.maniaplanet.com/viewtopic. ... 61&t=29671
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Re: ManiaPlanet Server 2014-10-23

Post by fng_thatoneguy » 04 Nov 2014, 23:58

I thought I'd reported this, but I didn't...

One of my two ShootMania servers will crash within 24 hours of launching. I'm running a Hunger Games title pack server and a ShootMania Storm server with our custom TeamFNG_Royal script. At first the Royal server would die, but now it seems the Hunger Games one takes the dump for the last several days.

I'm running on Win 7 Pro -- so is this crashing issue both on Windows and Linux?
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oliverde8
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Re: ManiaPlanet Server 2014-10-23

Post by oliverde8 » 15 Nov 2014, 09:50

Hi, I am still having issues with custom round points and script mode.

I do this, and nothing happens. What do I do wrong :D

Code: Select all

				$points = $intPoints;
				foreach ($points as &$num) {
					settype($num, 'string');
				}
				$this->connection->triggerModeScriptEventArray('Rounds_SetPointsRepartition', $points);
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Eole
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Re: ManiaPlanet Server 2014-10-23

Post by Eole » 19 Nov 2014, 16:51

It seems correct to me.

I tried to run the "Rounds_SetPointsRepartition" method on my debugging controller and it worked. I pushed an update on the Test branch of GitHub a few weeks ago that fixed a bug on this method. Before this fix the method was ignored if it was called when a round wasn't running. Could you download the latest version of the dedicated server (it was released today) and try if the bug persists?

However while testing I found another small bug. If the array sent to the server only contains 1 item, it will be ignored. Eg : ["10", "9", "3", "1"] will change the points but ["5"] won't work.
You can get the fix for this bug on GitHub.
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undef.de
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Re: ManiaPlanet Server 2014-10-23

Post by undef.de » 19 Nov 2014, 19:24

Eole wrote:I tried to run the "Rounds_SetPointsRepartition" method on my debugging controller and it worked. I pushed an update on the Test branch of GitHub a few weeks ago that fixed a bug on this method.
Works for me since that update without any problems.
Eole wrote: You can get the fix for this bug on GitHub.
I think you missed to change the version to "2014-11-19"?!

Code: Select all

#Const	RoundsBaseVersion		"2014-10-15"
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org


Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name

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Eole
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Re: ManiaPlanet Server 2014-10-23

Post by Eole » 20 Nov 2014, 10:47

Thanks, I've updated the version.
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