ManiaPlanet Server 2014-11-24b

Moderator: NADEO

novationx
Posts: 2723
Joined: 10 Aug 2013, 22:33

Re: ManiaPlanet Server 2014-11-19

Post by novationx » 19 Nov 2014, 20:25

djhubertus wrote:
Hylis wrote:I think you can read/write the stamina value and I think that you can also change the gain.
Nope :/ It's read only(I'm getting compiler error)

And StaminaGain has still old range http://maniascript.tmrankings.com/html/ ... 41d40c753f
Sigh :(
The neverending waiting game has to stop.

User avatar
Alinoa
Nadeo
Nadeo
Posts: 4632
Joined: 14 Jun 2010, 11:55
Location: France, Paris
Contact:

Re: ManiaPlanet Server 2014-11-19

Post by Alinoa » 19 Nov 2014, 20:33

should not be this way, will look to fix asap
Ubisoft Support
Your Player Page

More information about maniaplanet, support, contents, community activities: useful links

ManiaPlanet technical documentation portal (Dedicated server, Mediatracker, ManiaLink, ManiaScript, Titles...)

jui
Posts: 171
Joined: 16 May 2013, 15:58

Re: ManiaPlanet Server 2014-11-19

Post by jui » 19 Nov 2014, 21:23

Noticed something strange with this version.
When leaving trough ESC menu the ManiaPlanet.PlayerDisconnect callback gets not fired, this happens for me when joining a dedicated through Local Play -> Local Network (it runs in a VM).

Negative effect is that the server is gone in the list of local network servers after leaving it one time, only restart game helps and then then server displays it like i am still connected.

Trackmania_2 Title server in script mode TA.

part of the log:

Code: Select all

2014/11/19 20:43:59] Connection of a new player: jui(192.168.56.1:2350)
[2014/11/19 20:45:22] Disconnection of jui(192.168.56.1:2350)
[2014/11/19 20:45:22] Connection of a new player: jui(192.168.56.1:2350)
Edit: hmm alos happens for me with old version, but im sure it worked before today.

User avatar
undef.de
Posts: 2078
Joined: 06 Apr 2011, 21:57
Location: Germany, North Sea Coast
Contact:

Re: ManiaPlanet Server 2014-11-19

Post by undef.de » 19 Nov 2014, 22:42

xbx wrote: UI.OverlayHideEndMapLadderRecap , OverlayHideMultilapInfos
Will these be added to http://doc.maniaplanet.com/creation/man ... ry-ui.html also or are they already added, but the docs are outdated? ;)
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org


Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name

You like what I do? Then award a ManiaStar.

User avatar
SSM.Speed...
Posts: 279
Joined: 21 Jul 2012, 21:21
Contact:

Re: ManiaPlanet Server 2014-11-19

Post by SSM.Speed... » 20 Nov 2014, 08:55

salut/hi

3 SSM Lobby a jours
snap 100
maps ewsc+paragon
Image
createur de server depuis 2005 nadeo 1>tmnf 2>tmc et 4>Stad² 15>storm 43> server matchmaking pour un total de 65 server 24/24 createur du FanClub SSM

User avatar
Eole
Nadeo
Nadeo
Posts: 1265
Joined: 26 Apr 2011, 21:08

Re: ManiaPlanet Server 2014-11-19

Post by Eole » 20 Nov 2014, 10:37

@undef.de: I answered in the other topic. ;)
Contribute to the ManiaPlanet documentation on GitHub
A question about ManiaScript? Ask it here!

User avatar
Gugli
Nadeo
Nadeo
Posts: 536
Joined: 14 Jun 2010, 17:35
Location: Mon PC est à Paris, mais mon coeur rode dans les forêts de Lozère

Re: ManiaPlanet Server 2014-11-19

Post by Gugli » 20 Nov 2014, 10:51

djhubertus wrote: Nope :/ It's read only(I'm getting compiler error)

And StaminaGain has still old range http://maniascript.tmrankings.com/html/ ... 41d40c753f
Ad you can see on the link you gave :

- StaminaMax can go from 0.1 to 3.0 (was 0.1 to 1.0 before)
- StaminaGain has not changed
- Integer Stamina is now writable (was const Integer Stamina before)

This should allow to do Stamina pickups

Code: Select all

Player.Stamina += 100;
--
(>~_~)> ═╦═ ╔╦╗ <(~_~<)

User avatar
xbx
Nadeo
Nadeo
Posts: 1290
Joined: 14 Jun 2010, 17:35

Re: ManiaPlanet Server 2014-11-19

Post by xbx » 20 Nov 2014, 12:45

jui wrote:Noticed something strange with this version.
When leaving trough ESC menu the ManiaPlanet.PlayerDisconnect callback gets not fired, this happens for me when joining a dedicated through Local Play -> Local Network (it runs in a VM).
[...]
Edit: hmm alos happens for me with old version, but im sure it worked before today.
I'm trying to reproduce the problem, and indeed I'm observing at some rare times that the player disconnect is delayed. but it still happens after like 1 or 2 seconds. do you observe the same behaviour, or is the event never triggered in your case (until you reconnect)?

User avatar
djhubertus
Translator
Translator
Posts: 1252
Joined: 09 Jul 2012, 18:30
Location: Poland
Contact:

Re: ManiaPlanet Server 2014-11-19

Post by djhubertus » 20 Nov 2014, 15:09

Gugli wrote:
djhubertus wrote: Nope :/ It's read only(I'm getting compiler error)
This should allow to do Stamina pickups

Code: Select all

Player.Stamina += 100;
Ups, I tried to set Stamina before player spawn.

What is the maximum value of Stamina? 100? or is it flexible based on StaminaMax value?(ex 1.5=150)
My Gamemodes:
MP4 - Countdown, Firefight
MP3 - Reduction, Overload, Flashpoint, Territory, SM Race, Escape
MP2 - Search & Destroy, Oscillation, Instagib

User avatar
Gugli
Nadeo
Nadeo
Posts: 536
Joined: 14 Jun 2010, 17:35
Location: Mon PC est à Paris, mais mon coeur rode dans les forêts de Lozère

Re: ManiaPlanet Server 2014-11-19

Post by Gugli » 20 Nov 2014, 15:34

djhubertus wrote: Ups, I tried to set Stamina before player spawn.

What is the maximum value of Stamina? 100? or is it flexible based on StaminaMax value?(ex 1.5=150)
Stamina is an Integer
Typical values are 10000 when full, or 30000 if you set StaminaMax to 3.
--
(>~_~)> ═╦═ ╔╦╗ <(~_~<)

Post Reply

Return to “Dedicated Server”

Who is online

Users browsing this forum: No registered users and 4 guests