ManiaPlanet Server 2014-11-24b

Moderator: NADEO

User avatar
Eole
Nadeo
Nadeo
Posts: 1265
Joined: 26 Apr 2011, 21:08

Re: ManiaPlanet Server 2014-11-19

Post by Eole » 20 Nov 2014, 16:20

Quick fix on the matchmaking :
  • Added a safe time of 15 seconds after a server transfer request that prevents players to be listed as ready if the transfer is too slow. It fixes the random players suspensions and incomplete matches.
  • Fix division by 0.
The new script is available on GitHub.
Contribute to the ManiaPlanet documentation on GitHub
A question about ManiaScript? Ask it here!

jui
Posts: 171
Joined: 16 May 2013, 15:58

Re: ManiaPlanet Server 2014-11-19

Post by jui » 20 Nov 2014, 17:07

xbx wrote: I'm trying to reproduce the problem, and indeed I'm observing at some rare times that the player disconnect is delayed. but it still happens after like 1 or 2 seconds. do you observe the same behaviour, or is the event never triggered in your case (until you reconnect)?
its never triggered, until i reconnect. However it is only happening with the server running in the linux VM, VM runs on my local pc. I updated my external server and there it works normal.

MrA
Posts: 526
Joined: 15 Jun 2010, 17:10

Re: ManiaPlanet Server 2014-11-19

Post by MrA » 20 Nov 2014, 17:30

Everytime I add either of these lines to battle matchsettings it fails to load the server...

Code: Select all

		<setting name="S_WarmUpDuration type="integer" value="45"/>
		<setting name="S_NbPlayersPerTeamMin type="integer" value="1"/>
Error I get is ...

Code: Select all

Loading match settings...
...ERROR: Unable to read the playlist file.
...Could not load the match settings
Server not started: no Maps available. Check your matchsettings!
Server not running, exiting.


Press a key to quit.
I just can't see what I've done wrong, but if I remove either or both lines it loads normally. :?
Enjoying TMOne

User avatar
Eole
Nadeo
Nadeo
Posts: 1265
Joined: 26 Apr 2011, 21:08

Re: ManiaPlanet Server 2014-11-19

Post by Eole » 20 Nov 2014, 17:36

You forgot a " after S_WarmUpDuration and S_NbPlayersPerTeamMin.
Contribute to the ManiaPlanet documentation on GitHub
A question about ManiaScript? Ask it here!

MrA
Posts: 526
Joined: 15 Jun 2010, 17:10

Re: ManiaPlanet Server 2014-11-19

Post by MrA » 20 Nov 2014, 20:24

:oops: lol

I read and read those lines and compared with the ones above too, but just couldn't see it, will try and update shortly, thx :thx:
Enjoying TMOne

User avatar
SSM.Speed...
Posts: 279
Joined: 21 Jul 2012, 21:21
Contact:

Re: ManiaPlanet Server 2014-11-19

Post by SSM.Speed... » 20 Nov 2014, 23:48

Eole wrote:Quick fix on the matchmaking :
  • Added a safe time of 15 seconds after a server transfer request that prevents players to be listed as ready if the transfer is too slow. It fixes the random players suspensions and incomplete matches.
  • Fix division by 0.
The new script is available on GitHub.
salut

mise a jours fait 20/11/2014
sur

2vs2 et gold
reste le SSM lobby 70k tros de monde je le fait demain
Image
createur de server depuis 2005 nadeo 1>tmnf 2>tmc et 4>Stad² 15>storm 43> server matchmaking pour un total de 65 server 24/24 createur du FanClub SSM

User avatar
xbx
Nadeo
Nadeo
Posts: 1290
Joined: 14 Jun 2010, 17:35

Re: ManiaPlanet Server 2014-11-19

Post by xbx » 21 Nov 2014, 18:19

jui wrote:
xbx wrote: I'm trying to reproduce the problem, and indeed I'm observing at some rare times that the player disconnect is delayed. but it still happens after like 1 or 2 seconds. do you observe the same behaviour, or is the event never triggered in your case (until you reconnect)?
its never triggered, until i reconnect. However it is only happening with the server running in the linux VM, VM runs on my local pc. I updated my external server and there it works normal.
Can you try if this exe:
http://files.maniaplanet.com/debug_vers ... -11-21.zip
fixes the issue?
(to be placed in your c:\Program files\Maniapalnet\ folder)

User avatar
toffe
Posts: 770
Joined: 15 Jun 2013, 10:57
Location: The Netherlands
Contact:

Re: ManiaPlanet Server 2014-11-19

Post by toffe » 22 Nov 2014, 00:11

I think this issue is related to the thing I got:
When using /bootme on a server with Xaseco it kicks the player that execute it. But since the dedi update it's delayed with 5 seconds or so.

Toffe

User avatar
undef.de
Posts: 2076
Joined: 06 Apr 2011, 21:57
Location: Germany, North Sea Coast
Contact:

Re: ManiaPlanet Server 2014-11-19

Post by undef.de » 22 Nov 2014, 01:00

toffe wrote:When using /bootme on a server with Xaseco it kicks the player that execute it. But since the dedi update it's delayed with 5 seconds or so.
Just noticed the same for a UASECO /bootme, it's delayed too.
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org


Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name

You like what I do? Then award a ManiaStar.

jui
Posts: 171
Joined: 16 May 2013, 15:58

Re: ManiaPlanet Server 2014-11-19

Post by jui » 22 Nov 2014, 15:42

xbx wrote: Can you try if this exe:
http://files.maniaplanet.com/debug_vers ... -11-21.zip
fixes the issue?
(to be placed in your c:\Program files\Maniapalnet\ folder)
Nope, i have same behavior with this client version.
I captured the network traffic in my VM and maybe saw something which helps.
http://i.imgur.com/2bV7r4c.png
(10.0.2.15 is the VM running the server)
As soon as i disconnect the UDP traffic stops but somehow the TCP traffic continues, even when closing maniaplanet.
But this TCP traffic starts not until i connect to the server, and only stops if i shutdown the server.

Also i am not really sure when it really started to be this way. I was recently forced to upgrade to Win8.1 and my guess is its something wired with my setup (Win, VirtualBox + Guest OS). I can live with it :)

Post Reply

Return to “Dedicated Server”

Who is online

Users browsing this forum: No registered users and 1 guest