[Beta 0.3]Fox Control for TM²

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Leigham
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Re: [Beta 0.3]Fox Control for TM²

Post by Leigham » 19 Aug 2011, 17:57

Libero wrote:Crash Bug is known now and we will try to fix it with the next bugfix update in the next days which also should bring fox control more powerfull. Please stay tuned
Excellent. In the meantime are there any plugins or lines we can comment out to fix it, even if it reduces functionality a little?
"If you can't find something nice to say, come sit next to me."

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Libero
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Re: [Beta 0.3]Fox Control for TM²

Post by Libero » 19 Aug 2011, 19:08

Ive could tell you that you could comment out the chatlog plugin. this will power up fox control a little bit but crash bug is in the records plugin so just we could fix it. We will do it fast if we can ;) Stay tuned
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Libero
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Re: [Beta 0.3]Fox Control for TM²

Post by Libero » 19 Aug 2011, 20:32

Update the startpost with an anticrash solution
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Libero
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Re: [Beta 0.3]Fox Control for TM²

Post by Libero » 19 Aug 2011, 20:34

Hope it helps
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Leigham
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Re: [Beta 0.3]Fox Control for TM²

Post by Leigham » 19 Aug 2011, 21:00

Seems to work :)
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sterretje22
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Re: [Beta 0.3]Fox Control for TM²

Post by sterretje22 » 19 Aug 2011, 23:31

hello
I'm just a starter in such things with servers and code's
I get the following error in the FoxControl.log

Code: Select all

./control.sh: line 6: php: command not found

Squall88
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Re: [Beta 0.3]Fox Control for TM²

Post by Squall88 » 20 Aug 2011, 05:32

sterretje22 wrote:hello
I'm just a starter in such things with servers and code's
I get the following error in the FoxControl.log

Code: Select all

./control.sh: line 6: php: command not found
you have not installed php

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sterretje22
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Re: [Beta 0.3]Fox Control for TM²

Post by sterretje22 » 20 Aug 2011, 10:53

maybe it could be that the path is not good?
because i'm running 7stadium servers and 3 united's
so I realy have php :p

TheHammer
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Re: [Beta 0.3]Fox Control for TM²

Post by TheHammer » 20 Aug 2011, 15:11

FoxControl is only configured for TIMEATTACK. An update with other GameModes will come soon.
FoxControl is now shuting down..
Need Laps mode, please :)

TheHammer
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mfg-bigal
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Re: [Beta 0.3]Fox Control for TM²

Post by mfg-bigal » 20 Aug 2011, 15:38

Libero wrote: EDIT4 (Jeah^^): The Guys from the Mania Community (http://www.mania-community.de/content.php) foound a solution to fight against the crash bug. But this will be just a stopgap up to the time the real fix will be released

Code: Select all

#! /bin/sh
#
# Your pathes looks like:
# ~~~~~~~~~~~~~~~~~~~~~~~
# /path/to/dir/GameData
# /path/to/dir/Logs
# /path/to/dir/foxbeta
#path to fox control folder

BASEPATH="EDIT THIS"
LOGPATH="$BASEPATH"

PATH=$BASEPATH:$PATH

cd $BASEPATH/
while [ true ]
        do
		if [ -f $LOGPATH/FoxControl.log ]; then
			rm $LOGPATH/FoxControl.log
		fi

		if [ -f $BASEPATH/logfile.txt ]; then
			rm $BASEPATH/logfile.txt
		fi

		# Return the PID from THIS Bash-Script
		echo $$
		/usr/bin/php -d safe_mode=0 $BASEPATH/control.php MC</dev/null >$LOGPATH/FoxControl.log 2>&1
        done
Edit it and save this as restart .sh. start with ./restart.sh& at linux systems
I created the "restart.sh" file with the code above, and edited the path. And now? How does FC know about this file?
I mean just creating the file can´t be enough, or?

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