I come for help because I have been searching for a solution for several hours without success.
I want to launch a dedicated server so I can test with my friends the maps I created, however, I get an error each time I try to join my server.
Info: One machine launches the server and the game
The batch launches well the server that returns to me "Play!".
The server is visible in the LAN servers in play, and here is the error I get when I start the connection:
ERR [Libs/Nadeo/MP4/TPLagoon/Components/LocalPlay/LocalPlayController.Script.txt: 191, 58] The procedure Join_GetServerInfo_Result failed to complete :
No server to join. Call GetServerInfo() before.
LocalPlayController::JoinServerCheck() [191, 58]
LocalPlayController::Loop() [256, 17]
MenuController::LoopAll() [272, 48]
MainMenuLagoon::Main() [16, 17]
[21824] Main Lagoon
New version for test
21824> [MenuController] Private_LoadXml(): XML successfully loaded: file://Media/XML/HorizonAddOn.xml
WARN [Libs/Nadeo/MP4/TPLagoon/Components/LocalPlay/LocalPlayAPI.Script.txt: 314, 14] Could not find the server
LocalPlayAPI::Loop() [314, 14]
LocalPlayController::Loop() [228, 14]
MenuController::LoopAll() [272, 48]
MainMenuLagoon::Main() [16, 17]
Error_Net_ServerNotFound
ERR [Libs/Nadeo/MP4/TPLagoon/Components/LocalPlay/LocalPlayController.Script.txt: 191, 58] The procedure Join_GetServerInfo_Result failed to complete :
No server to join. Call GetServerInfo() before.
LocalPlayController::JoinServerCheck() [191, 58]
LocalPlayController::Loop() [256, 17]
MenuController::LoopAll() [272, 48]
MainMenuLagoon::Main() [16, 17]
There is certainly something that I had to miss because in game, it returns no info when I select the server (Map: 0)
The gamesettings seems to be well taken into account because I confirmed the loading of the map.
I admit to being totally lost and have no idea of any test, so I leave it to you.
Hoping that someone can help me! : D
Thanks in advance,
Rawkers