Miss wrote: ↑28 Jul 2019, 20:22
You fixed it with that, or you haven't tried it yet?
Your post is a bit confusing haha
I just restartet the network and it seems to work.
Well, this solution was just temporary, all my Maniaplanet server died yesterday
Code: Select all
[2019/07/28 22:29:21] ...Synchronization
[2019/07/28 22:29:23] ...Play
[2019/07/28 22:29:34] ...master server error: (4 294 967 291) Cancelled
[2019/07/28 22:34:48] ...Finish
[2019/07/28 22:34:48] ...Exit
[2019/07/28 22:34:48] Loading map StadiumA1.Map.Gbx (4kQ_0mHdJtnSdsQty9ZX0W8SDb1)...
[2019/07/28 22:34:48] ...Load succeeds
[2019/07/28 22:34:49] Starting Match...
[2019/07/28 22:34:49] ...Synchronization
[2019/07/28 22:34:51] ...Play
[2019/07/28 22:35:01] ...master server error: (4 294 967 291) Cancelled
[2019/07/28 22:40:15] ...Finish
[2019/07/28 22:40:15] ...Exit
[2019/07/28 22:40:15] Loading map StadiumA1.Map.Gbx (4kQ_0mHdJtnSdsQty9ZX0W8SDb1)...
[2019/07/28 22:40:15] ...Load succeeds
[2019/07/28 22:40:17] Starting Match...
[2019/07/28 22:40:17] ...Synchronization
[2019/07/28 22:40:19] ...Play
[2019/07/28 22:40:29] ...master server error: (4 294 967 291) Cancelled
[2019/07/28 22:43:47] ...master server error: (18) You are not connected.
[2019/07/28 22:43:47] ERROR: Connection to master server lost. Exiting...
[2019/07/28 22:43:47] Disconnection of hotdogsmatchserver(144.76.138.19:27030)
[2019/07/28 22:43:47] Exiting...
The TM1 server is still running (atm). I am going out of ideas how to solve my problem with Maniaplanet server. Any Ideas what can I check as well?
Btw. if I try to restart them again, I got the same log as on my first post
dedicated_cfg.txt
Code: Select all
<dedicated>
<authorization_levels>
<level>
<name>SuperAdmin</name>
<password>********</password>
</level>
<level>
<name>Admin</name>
<password>Admin</password>
</level>
<level>
<name>User</name>
<password>User</password>
</level>
</authorization_levels>
<masterserver_account>
<login>kriptestserver</login>
<password>**********</password>
<validation_key>*****</validation_key>
</masterserver_account>
<server_options>
<name>Serverhosting by Kripke (DemoServer)</name>
<comment>$fff$iContact: $ff0$lhttp://discord.gg/tYUqF7P$l</comment>
<hide_server>0</hide_server> <!-- value is 0 (always shown), 1 (always hidden), 2 (hidden from nations) -->
<max_players>32</max_players>
<password></password>
<max_spectators>32</max_spectators>
<password_spectator></password_spectator>
<keep_player_slots>False</keep_player_slots> <!-- when a player changes to spectator, hould the server keep if player slots/scores etc.. or not. -->
<ladder_mode>forced</ladder_mode> <!-- value between 'inactive', 'forced' (or '0', '1') -->
<ladder_serverlimit_min>20000</ladder_serverlimit_min> <!-- Those values will be clamped to the limits authorized on http://official.trackmania.com/tmf-ladderserver/ -->
<ladder_serverlimit_max>60000</ladder_serverlimit_max>
<enable_p2p_upload>True</enable_p2p_upload>
<enable_p2p_download>False</enable_p2p_download>
<callvote_timeout>60000</callvote_timeout>
<callvote_ratio>0.5</callvote_ratio> <!-- default ratio. value in [0..1], or -1 to forbid. -->
<callvote_ratios>
<voteratio command="Ban" ratio="-1"/>
<!-- commands can be "Ban", "Kick", "RestartMap", "NextMap", "SetModeScriptSettingsAndCommands"... -->
</callvote_ratios>
<allow_map_download>True</allow_map_download>
<autosave_replays>False</autosave_replays>
<autosave_validation_replays>False</autosave_validation_replays>
<referee_password></referee_password>
<referee_validation_mode>0</referee_validation_mode> <!-- value is 0 (only validate top3 players), 1 (validate all players) -->
<use_changing_validation_seed>False</use_changing_validation_seed>
<disable_horns>False</disable_horns>
<clientinputs_maxlatency>0</clientinputs_maxlatency> <!-- 0 mean automatic adjustement -->
</server_options>
<system_config>
<connection_uploadrate>100000</connection_uploadrate> <!-- Kbits per second -->
<connection_downloadrate>100000</connection_downloadrate> <!-- Kbits per second -->
<packetassembly_threadcount>1</packetassembly_threadcount> <!-- Number of threads used when assembling packets. Defaults to 1. -->
<allow_spectator_relays>False</allow_spectator_relays>
<p2p_cache_size>200</p2p_cache_size>
<force_ip_address>144.76.138.19</force_ip_address>
<server_port>27010</server_port>
<server_p2p_port>27011</server_p2p_port>
<client_port>0</client_port>
<bind_ip_address></bind_ip_address>
<use_nat_upnp></use_nat_upnp>
<gsp_name></gsp_name> <!-- Game Server Provider name and info url -->
<gsp_url></gsp_url> <!-- If you're a server hoster, you can use this to advertise your services -->
<xmlrpc_port>27012</xmlrpc_port>
<xmlrpc_allowremote>144.76.138.19</xmlrpc_allowremote> <!-- If you specify an ip adress here, it'll be the only accepted adress. this will improve security. -->
<scriptcloud_source>nadeocloud</scriptcloud_source> <!-- Specify the cloud storage mode for Titles that use it. Can be "localdebug" or "xmlrpc" or "nadeocloud" (default). "nadeocloud" will work only if the creator of the title subscribed to the cloud service. -->
<blacklist_url></blacklist_url>
<guestlist_filename></guestlist_filename>
<blacklist_filename></blacklist_filename>
<title>TMStadium</title> <!-- SMStorm, TMCanyon, ... -->
<minimum_client_build></minimum_client_build> <!-- Only accept updated client to a specific version. ex: 2011-10-06 -->
<disable_coherence_checks>False</disable_coherence_checks> <!-- disable internal checks to detect issues/cheats, and reject race times -->
<disable_replay_recording>False</disable_replay_recording> <!-- disable replay recording in memory during the game to lower memory usage. -->
<save_all_individual_runs>False</save_all_individual_runs> <!-- Save all the ghosts from the match replay to individual ghost.gbx files, in folder {servername}/Autosaves/Runs_{mapname}/ -->
<use_proxy>False</use_proxy>
<proxy_url></proxy_url>
</system_config>
</dedicated>
Edit: Some research with any solution for now?
viewtopic.php?f=261&t=45162#p303811
viewtopic.php?t=45002
hmmm...^^
Edit2: (09:50 / 29.07.2019)
With /etc/init.d/networking restart on Debian 10 I can start my Maniaplanetserver again. But I am afraid that the Server will run for a while^^
Edit3: (10:05 / 29.07.2019)
And it happens again
Code: Select all
[2019/07/29 09:43:35] Starting ManiaPlanet Date=2019-07-05_12_00 Svn=93845 GameVersion=3.3.0...
[2019/07/29 09:43:35] Configuration file : dedicated_cfg.txt
[2019/07/29 09:43:35] Loading system configuration...
[2019/07/29 09:43:35] ...system configuration loaded
[2019/07/29 09:43:35] Loading cache...
[2019/07/29 09:43:35] ...OK
[2019/07/29 09:43:35] Loading dedicated server configuration...
[2019/07/29 09:43:35] ...Dedicated server configuration loaded
[2019/07/29 09:43:36] Connecting to master server...
[2019/07/29 09:43:44] ...OK
[2019/07/29 09:43:46] Identifying on master server...
[2019/07/29 09:43:50] ...OK
[2019/07/29 09:43:51] Listening for xml-rpc commands on port 27012.
[2019/07/29 09:43:51] Match settings file : MatchSettings\DEMO.txt
[2019/07/29 09:43:51] Loading match settings...
[2019/07/29 09:43:51] ...Match settings loaded
[2019/07/29 09:43:51] Autostart server on internet
[2019/07/29 09:43:51] URL: maniaplanet://#join=kriptestserver@TMStadium@nadeo
[2019/07/29 09:43:51] Starting server...
[2019/07/29 09:43:51] Loading map StadiumA1.Map.Gbx (4kQ_0mHdJtnSdsQty9ZX0W8SDb1)...
[2019/07/29 09:43:51] ...Load succeeds
[2019/07/29 09:43:51] Script 'Mode:TimeAttack': [LOG]1> [Log] Logs are disabled in the "production" environment.
[2019/07/29 09:43:52] Starting Match...
[2019/07/29 09:43:52] ...Synchronization
[2019/07/29 09:43:54] ...Play
[2019/07/29 09:49:08] ...Finish
[2019/07/29 09:49:08] ...Exit
[2019/07/29 09:49:08] Loading map StadiumA1.Map.Gbx (4kQ_0mHdJtnSdsQty9ZX0W8SDb1)...
[2019/07/29 09:49:08] ...Load succeeds
[2019/07/29 09:49:09] Starting Match...
[2019/07/29 09:49:10] ...Synchronization
[2019/07/29 09:49:12] ...Play
[2019/07/29 09:54:29] ...Finish
[2019/07/29 09:54:29] ...Exit
[2019/07/29 09:54:29] Loading map StadiumA1.Map.Gbx (4kQ_0mHdJtnSdsQty9ZX0W8SDb1)...
[2019/07/29 09:54:29] ...Load succeeds
[2019/07/29 09:54:30] Starting Match...
[2019/07/29 09:54:30] ...Synchronization
[2019/07/29 09:54:32] ...Play
[2019/07/29 09:59:47] ...Finish
[2019/07/29 09:59:47] ...Exit
[2019/07/29 09:59:47] Loading map StadiumA1.Map.Gbx (4kQ_0mHdJtnSdsQty9ZX0W8SDb1)...
[2019/07/29 09:59:47] ...Load succeeds
[2019/07/29 09:59:48] Starting Match...
[2019/07/29 09:59:48] ...Synchronization
[2019/07/29 09:59:50] ...Play
[2019/07/29 10:05:07] ...Finish
[2019/07/29 10:05:07] ...Exit
[2019/07/29 10:05:07] Loading map StadiumA1.Map.Gbx (4kQ_0mHdJtnSdsQty9ZX0W8SDb1)...
[2019/07/29 10:05:07] ...Load succeeds
[2019/07/29 10:05:08] Starting Match...
[2019/07/29 10:05:08] ...Synchronization
[2019/07/29 10:05:10] ...Play
[2019/07/29 10:05:20] ...master server error: (4 294 967 291) Cancelled
Edit4: (12:57 / 29.07.2019)
Maniaplanet Server died again / TM1 Server still running.
I checked following things:
- Firewall, nothing blocked
- Restarted Debian (same solution like restarting the network)
- ping
www.maniaplanet.com works
Any other Network ideas? I don't want to blame the server software^^