Trackmania Beta4 Server

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WolFree
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Re: Trackmania Beta4 Server

Post by WolFree » 17 Sep 2011, 14:50

- Download Beta3 and Beta4
- Install Beta3
- Start it
- Stop it
- overwrite with Beta4

Work? ^^

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Xymph
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Re: Trackmania Beta4 Server

Post by Xymph » 17 Sep 2011, 14:53

Flighthigh wrote:
gropapa wrote:It seems that current dedicated server version is not compatible with some maps built with the release version of TM2 : some blocks missing ... or bug ?

for example : this one ;)
That map have no problem. It runs on our Server (beta4) and there are no Blocks looses
That one doesn't load on my server either, after having added it to a running server it's skipped when jukeboxed:

Code: Select all

[2011/09/17 09:48:09] Loading challenge LFAN-Blondassev2.Map.Gbx (ELhP1WTzMl83H_zGdNbOluXrTym)...
[2011/09/17 09:48:09] ...ERROR: Load failed
[2011/09/17 09:48:09] Loading challenge TBC3-White-Bambi.Map.Gbx (kBh9VjVtkeEs2bkhIY29fyJ1XD5)...
[2011/09/17 09:48:09] ...Load succeeds
I guess xbx will have to issue a release-compatible dedicated server sooner than he anticipated. ;)
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w1lla
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Re: Trackmania Beta4 Server

Post by w1lla » 17 Sep 2011, 14:59

Xymph wrote:
Flighthigh wrote:
gropapa wrote:It seems that current dedicated server version is not compatible with some maps built with the release version of TM2 : some blocks missing ... or bug ?

for example : this one ;)
That map have no problem. It runs on our Server (beta4) and there are no Blocks looses
That one doesn't load on my server either, after having added it to a running server it's skipped when jukeboxed:

Code: Select all

[2011/09/17 09:48:09] Loading challenge LFAN-Blondassev2.Map.Gbx (ELhP1WTzMl83H_zGdNbOluXrTym)...
[2011/09/17 09:48:09] ...ERROR: Load failed
[2011/09/17 09:48:09] Loading challenge TBC3-White-Bambi.Map.Gbx (kBh9VjVtkeEs2bkhIY29fyJ1XD5)...
[2011/09/17 09:48:09] ...Load succeeds
I guess xbx will have to issue a release-compatible dedicated server sooner than he anticipated. ;)
Have seen the error load failed before on a track but that came due to a replay gps in the track.

I think Haagsesmurf already reported it to xbx.
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Flighthigh
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Re: Trackmania Beta4 Server

Post by Flighthigh » 18 Sep 2011, 07:47

I have a question:
With the Version beta3 and beta4 even from the first Day i cant closed the Server under Windows XPSP3 without an errormessage from windows that the programm cant closed

Image

There are other Hoster with the same problem?

kremsy
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Re: Trackmania Beta4 Server

Post by kremsy » 19 Sep 2011, 16:54

Short question

Why does SetForcedMods(boolean, array) not work right, no mods shown, no mods loaded into the cache
p2p up and down are activatet and GetForcedMods() brings the right answer, but nothing shown and loaded into the cache.

is the EnvName Canyon?

Could it be something to do with that:

from the ManiaPlanetDedLog.3422.txt

at the Startup:
[GameCtnApp] starting game.
[GameCtn] Emergency exit!
[Control] Control EnumGameMode not found in FrameDialogJoin
[Control] Control EnumGameMode not found in FrameDialogJoin
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donlafferty
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Re: Trackmania Beta4 Server

Post by donlafferty » 20 Sep 2011, 14:43

I have basically the same question as two posts back.

The server runs fine but when I want to close it I used to just do Ctrl-C and it would stop. Now it sits there like a hung program and finally gives me the Windows error saying the program can't shut down.

Is there a trick I should be doing?

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xGEKKOx
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Re: Trackmania Beta4 Server

Post by xGEKKOx » 21 Sep 2011, 04:06

Same problem here, but sometimes it crash.
When the track is missing is a roulette...
Ans some tracks can't run on server, and it jump to the next track.
I also think block missing too.
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Slig
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Re: Trackmania Beta4 Server

Post by Slig » 21 Sep 2011, 21:07

I had the problem too last week on XP. Disappeard on W7

Sythy
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Re: Trackmania Beta4 Server

Post by Sythy » 22 Sep 2011, 10:55

Hi,

I am running a Linux VPS with CentOS 5, php 5.2.17, 2gb ram... i am running a few tm2 servers off it. and i'm getting this crash error.

Code: Select all

[GameCtnApp] init challenge '$39fMini $fffXD $ff02', 'w4qTy3rDOMfKo7QeGVL4VTym5ui', env= Canyon, deco= Day
[TimeMs] Total=1 746 Init Genealogy=786 Adding archived terrain blocks=356 Adding default terrain blocks=4 Adding non terrain blocks=1
---   596 Init Playfield And Columns Arrays 
------   595 CreateAndInitSkinnedDecorationFromIdent
[TimeMs] Total=238
---   238 ret 
------   238 Block->Hms  Blocks->Hms=238
[TimeMs] Total=21 OnPlayerAddeds=20
Assert Failed in /media/nadeo/Nadeo/Tools/GbxWin32App/source/LinuxMain.cpp Line 219
	=> 'False && "uncatched exception"' failed.
CGbxGame::DestroyApp()
I've seen a few topics about this error, but in all threads a nadeo person takes it into pm chats?

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Xymph
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Re: Trackmania Beta4 Server

Post by Xymph » 22 Sep 2011, 15:09

Sythy wrote:I've seen a few topics about this error, but in all threads a nadeo person takes it into pm chats?
It appears xbx (Nadeo's lead/server programmer) isn't addressing anything at all in TM²C until early next month. His response regarding rolling out the final translation files was:
xbx wrote:It won't be this week, and neither the week after. sorry.
So I guess it'll be for the begining of october..
This applies also to dedicated server and planet transaction fixes AFAIK.
Last edited by Xymph on 22 Sep 2011, 19:54, edited 2 times in total.
Developer of XASECO for TMF/TMN ESWC & XASECO2 for TM²: see XAseco.org
Find your way around the Mania community from the TMN ESWC hub, TMF hub, TM² hub, and SM hub

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