Talk here if you need help about Maniaplanet or its games
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- Posts: 1544
- Joined: 06 Apr 2011, 21:57
- Location: Germany
Create a animated Avatar or Sign from PNG-Files with FFmpeg to WEBM
Code: Select all
ffmpeg -i image%02d.png -c:v libvpx -minrate 1M -maxrate 1M -filter:v "setpts=2.0*PTS" -b:v 1M -c:a libvorbis output.webm
In the current folder you have to place the PNG files, the name of them should be "image01.png", "image02.png"... "image99.png".
If the PNG files have a transparent background, then the resulting webm movie has that also and that is working in Maniaplanet.
If you want to speed up/slow down the animation speed, you can change the "setpts=2.0*PTS", details you can find here: https://www.ffmpeg.org/ffmpeg-filters.h ... 2c-asetpts
Convert a BINK Video with FFmpeg to WEBM
Code: Select all
ffmpeg -i avatar.bik -c:a libvorbis output.webm
(Linux, Windows, OS X)
Developer of UASECO, a controller with support of the Modescript Gamemodes for TM².
Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
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- Posts: 2
- Joined: 07 Oct 2014, 08:32
- Location: Australia
In addition to convert BIK video to audio format, it even enables to convert other video to audio format or convert between various audio format like FLAC, OGG, Apple Lossless, VOC, QCP, CAF, M4R, AMR, APE, DTS, MPC, WAV, MP3 and etc.
- Posts: 321
- Joined: 08 Sep 2011, 20:44
- Location: Carazinho, RS. Brazil
Besides WebM, there are a open source format known in Linux community as Theora (.ogv or .ogg). It is from the same Foundation that comes Vorbis (.ogg) audio format - Xiph.org.
ManiaPlanet is supporting this format (for replay exporting)?
CPU: Intel Core i5 (1.6 GHz); Video: ATI Radeon 8670M and Intel Graphics 4000; RAM: 8GB; HD: 1TB; OS: Win8 SL 64 bits.
- Posts: 538
- Joined: 05 Aug 2011, 18:12
One format for animation is enough. BIK was cool, has very nice tool to convert anything to bik but UBI/Nadeo knows better. It will be safer if nobody suggest new formats that can replace old ones. :) I don't want to convert all my animations again. :P
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