Valley Car Source files

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Fix
Nadeo
Nadeo
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Valley Car Source files

Post by Fix » 05 Jul 2013, 11:29


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HelSinki
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Re: Valley Car Source files

Post by HelSinki » 05 Jul 2013, 11:32

:thumbsup:

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w1lla
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Re: Valley Car Source files

Post by w1lla » 05 Jul 2013, 11:36

:yes:
TM² Info
SM Info
QM Info

OS: Windows 10 x64 Professional
MB: MSI 970A-G46
Processor: AMD FX-6300 3500 mHz
RAM Memory: 16 GB DDR3
Video: SAPPHIRE DUAL-X R9 280X 3GB GDDR5
KB: Logitech G510s
Mouse: Logitech G300s
Mode Creation
ManiaScript Docs

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meuh21
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Re: Valley Car Source files

Post by meuh21 » 05 Jul 2013, 11:44

:thumbsup: :thx:
Image
Image

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Demented
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Re: Valley Car Source files

Post by Demented » 05 Jul 2013, 15:52

Thanks Fix!
I was hoping to find those. Let the skinnin' begin!
CPU: Intel I7-4770 64Bit @ 3.4Ghz.
Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
Windows: 7 Pro SP1 64bit

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spaii
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Re: Valley Car Source files

Post by spaii » 05 Jul 2013, 18:55

:thumbsup:

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SuperP
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Re: Valley Car Source files

Post by SuperP » 06 Jul 2013, 10:00

Thx Fix :thumbsup:

Btw; it is possible to have the the 3d model[with all the source files] for this one?:
It would be great having both versions:
Image

CaptainKorhonen
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Joined: 07 Jul 2013, 09:47

Re: Valley Car Source files

Post by CaptainKorhonen » 07 Jul 2013, 10:01

Thanks for these. Unfortunately, there seems to be something wrong with either the mesh or the UV mapping of the car. I tried editing a skin in photoshop, I added a flag on the roof of the car. It looked fine in photoshop, but in game the flag was all distorted.

Screenshots here: http://imgur.com/a/gtQia#0

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Demented
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Re: Valley Car Source files

Post by Demented » 07 Jul 2013, 15:54

Interesting.
Maybe you could ad a wave effect to the roof flag and it wouldn't be as obvious? It doesn't solve the issue but if that's just the way it is it could be a solution.
CPU: Intel I7-4770 64Bit @ 3.4Ghz.
Ram: 32GB DDR3
GPU: Geforce GXT 1060 6.2GB DDR5
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xrayjay
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Re: Valley Car Source files

Post by xrayjay » 07 Jul 2013, 18:04

You got the same effect on the hood :( This model needs a bit work, than we can do proper paintjobs 8-)

Example pic of the hood:
Image

I figured out (and with the help of some maniaparkers) that this issue only appears on the highpoly model, if you select the medpoly model in your profile/editor (press h and than a list appears; ctrl+up to get highpoly model) all looks good, no (much) deforming, only on the highpoly model is the deforming. Maybe just the highpoly model needs some work ;)

Image
Tested with my wip skin :D

Image
Tested with all 3 qualitys, you can see here which parts are deformed. I guess it´s just in high some problems. But overall in medium there are also some stretch effects on the side of the car, just try a bit around in the editor (ctrl+up)
Last edited by xrayjay on 09 Jul 2013, 17:24, edited 2 times in total.

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