Shadow calculation and lightmaps explained

Talk about the track editor here

Moderator: English Moderator

0yster
Posts: 12
Joined: 01 Aug 2014, 19:45

Re: Shadow calculation and lightmaps explained

Post by 0yster » 02 Aug 2014, 18:06

TMarc wrote:Do you have only that one map in your maps folders?
Perhaps you need to put another Stadium map there. Download any from http://tm.mania-exchange.com/tracksearc ... ronments=2 and try again.


I just reinstalled the game and deleted my user folder "maniaplanet" along with it.

I use the same target line and ran it.
Now it opens up but instead of previous message
I get this
http://i58.tinypic.com/2lo0rpw.jpg

After some time, when it looks like it's going to download a file or something, i get this:

http://i58.tinypic.com/2lo0rpw.jpg

User avatar
TMarc
Posts: 14274
Joined: 05 Apr 2011, 19:10
Location: Europe
Contact:

Re: Shadow calculation and lightmaps explained

Post by TMarc » 02 Aug 2014, 20:10

Thats very weird. Apparently you need to update all regular titles first. :?

Btw. you have posted 2x the same link.
maniaplanet forum global moderator

Link list with FAQ, Support, Wiki, Tutorials, Community activities, and much more.

System specs: Intel i7-970 12GB RAM, nVidia GTX 970, Creative SB X-Fi, 2xSSD

0yster
Posts: 12
Joined: 01 Aug 2014, 19:45

Re: Shadow calculation and lightmaps explained

Post by 0yster » 02 Aug 2014, 21:13

TMarc wrote:Thats very weird. Apparently you need to update all regular titles first. :?

Btw. you have posted 2x the same link.

Oh my bad, the 2nd pic was just giving me an error for not being able to download.

Also, what do you mean by "update all the regular titles first"?

Thank you

User avatar
TMarc
Posts: 14274
Joined: 05 Apr 2011, 19:10
Location: Europe
Contact:

Re: Shadow calculation and lightmaps explained

Post by TMarc » 02 Aug 2014, 22:27

by this I mean: start every station of the official modes. If you have installed the game from a older setup file, it has to download nearly everything again because there were quite some updates in the last months.
maniaplanet forum global moderator

Link list with FAQ, Support, Wiki, Tutorials, Community activities, and much more.

System specs: Intel i7-970 12GB RAM, nVidia GTX 970, Creative SB X-Fi, 2xSSD

0yster
Posts: 12
Joined: 01 Aug 2014, 19:45

Re: Shadow calculation and lightmaps explained

Post by 0yster » 02 Aug 2014, 23:01

TMarc wrote:by this I mean: start every station of the official modes. If you have installed the game from a older setup file, it has to download nearly everything again because there were quite some updates in the last months.

I had previously bought it from steam but i felt this track editing would be better done with standalone version especially the target scripts.

Now i downloaded the setup from mania planet website directly. Unless they forgot to update the dl, I have the most current. I downloaded it yesterday i believe.

I appreciate your help very much by the way. If you think I might be missing something, something that people generally miss, let me know. If not, then i can also convert the maps manually one by one through the editor :)

User avatar
TMarc
Posts: 14274
Joined: 05 Apr 2011, 19:10
Location: Europe
Contact:

Re: Shadow calculation and lightmaps explained

Post by TMarc » 03 Aug 2014, 18:19

It looks like we're all missing something :?
I just tried, deleted any maps and placed one TMUF-Stadium map and a own already valid TM²-Stadium map in the filder My Maps\Stadium.
Tried any kind of options, always the same (as your picture). ManiaPlanet starts, scans for files, and exists after some while. :|

I guess the recent updates have broken the commandline logic for lightmap calculation :cry:
maniaplanet forum global moderator

Link list with FAQ, Support, Wiki, Tutorials, Community activities, and much more.

System specs: Intel i7-970 12GB RAM, nVidia GTX 970, Creative SB X-Fi, 2xSSD

User avatar
TurboTech
Posts: 29
Joined: 14 Jul 2010, 16:45
Location: Rochester New York USA
Contact:

Re: Shadow calculation and lightmaps explained

Post by TurboTech » 21 Aug 2014, 13:52

Any solution for this problem yet?
Gigabyte Z77X-UDH5 mobo
Intel I-7 3770k QUAD Core @4.6 Liquid Cooled
32Gb Crucial Ballistix DDR3 PRo Dual Chan
ASUS ROG G4 GTX-1070
8TB-Sata3 HDD's SSD-850Evo RM 500GB OS Win10x64 CU
X-FI Titanium HD Pro
24" ASUS LED
x3 27" AOC @144 N:5760x1080

hackie
Posts: 1045
Joined: 19 Jul 2012, 22:43

Re: Shadow calculation and lightmaps explained

Post by hackie » 21 Aug 2014, 17:03

I just converted 100 maps from tmx to Maniaplanet so it does still works.

I downloaded a map from MX , a stadium map , and put it in my maps folder.
Without that I would not start converting.
Without that map its starts and shuts down.
System Specs:
OS: Windows 7 Professionnal x64
CPU: Intel Core i7-6700K / 4 GHz - 8 MB cache
GPU: MSI GTX 980TI GAMING 6G - OC Edition
Motherboard: ASUS MAXIMUS VIII RANGER
RAM : 32Gb Kingston HyperX Savage - DDR4
DirectX 11

User avatar
TurboTech
Posts: 29
Joined: 14 Jul 2010, 16:45
Location: Rochester New York USA
Contact:

Re: Shadow calculation and lightmaps explained

Post by TurboTech » 22 Aug 2014, 12:11

Thx hackie for the feedback ;)

wasn't sure based on the post before mine... :D
Gigabyte Z77X-UDH5 mobo
Intel I-7 3770k QUAD Core @4.6 Liquid Cooled
32Gb Crucial Ballistix DDR3 PRo Dual Chan
ASUS ROG G4 GTX-1070
8TB-Sata3 HDD's SSD-850Evo RM 500GB OS Win10x64 CU
X-FI Titanium HD Pro
24" ASUS LED
x3 27" AOC @144 N:5760x1080

User avatar
TMarc
Posts: 14274
Joined: 05 Apr 2011, 19:10
Location: Europe
Contact:

Re: Shadow calculation and lightmaps explained

Post by TMarc » 22 Aug 2014, 12:26

Yeah. Hackie, could you give the Id of the map you had downloaded?
maniaplanet forum global moderator

Link list with FAQ, Support, Wiki, Tutorials, Community activities, and much more.

System specs: Intel i7-970 12GB RAM, nVidia GTX 970, Creative SB X-Fi, 2xSSD

Post Reply

Return to “Track Editor”

Who is online

Users browsing this forum: No registered users and 1 guest