Check both blocks variants, the dirt junction is ground road, the starline variant you used is an air variant, so, sure you have a problem. If both variants aren't the same on connection, thats what happens, that also why there is sometimes ground to air variant blocks. E.G: A road on the cliff border.Electron wrote:Hello,
I have problems to connect some blocks in air.
E.g. the Start-Line with the Road-to-Dirt block.
The connector clips are still visible in the editor, the borders are not in line and there is a ugly flickering on the transition while driving:
It's not possible to cut'n'paste such blocks from ground to air while in blockmix mode. Or is there a trick I don't know?
The Road-to-Dirt block received a strange block flag 0x10000000 (I named it "Not Connected"). After removing that flag using a Hex editor, both blocks are properly connected.
BTW does anybody know the complete list of the block flags?
My list is very incomplete:Code: Select all
0x00000001 Connected On 1 Side 0x00000002 Connected On 2 Sides 0x00000004 Connected On 3 Sides 0x00000005 Connected On 4 Sides 0x00000040 ??? 0x00001000 On Ground 0x00004000 ??? 0x00008000 Has Skin 0x00020000 ??? 0x00100000 Has Block Parameters 0x10000000 Not Connected
Ingame mixmapping tool could be better
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Re: Ingame mixmapping tool could be better
Last edited by Trylk255 on 02 Dec 2015, 14:48, edited 1 time in total.
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Re: Ingame mixmapping tool could be better
Also, you may add e on Skype trylk248112, i'd help you. : Cheers!
Re: Ingame mixmapping tool could be better
do you know how to make block invisible ? exist some "flag" number for it ?
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Re: Ingame mixmapping tool could be better
Uhm... You can "hide" it by usng sceneries. Make the block itself insivisible? Nah I don't know.
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