Ingame mixmapping tool could be better

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Trylk255
Posts: 463
Joined: 13 Jul 2011, 13:48
Location: Amérique du Nord > Canada > Québec
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Re: Ingame mixmapping tool could be better

Post by Trylk255 »

Electron wrote:Hello,

I have problems to connect some blocks in air.

E.g. the Start-Line with the Road-to-Dirt block.
The connector clips are still visible in the editor, the borders are not in line and there is a ugly flickering on the transition while driving:

Image Image

It's not possible to cut'n'paste such blocks from ground to air while in blockmix mode. Or is there a trick I don't know?

The Road-to-Dirt block received a strange block flag 0x10000000 (I named it "Not Connected"). After removing that flag using a Hex editor, both blocks are properly connected.

BTW does anybody know the complete list of the block flags?
My list is very incomplete:

Code: Select all

0x00000001 Connected On 1 Side
0x00000002 Connected On 2 Sides
0x00000004 Connected On 3 Sides
0x00000005 Connected On 4 Sides
0x00000040 ???
0x00001000 On Ground
0x00004000 ???
0x00008000 Has Skin
0x00020000 ???
0x00100000 Has Block Parameters
0x10000000 Not Connected
Check both blocks variants, the dirt junction is ground road, the starline variant you used is an air variant, so, sure you have a problem. If both variants aren't the same on connection, thats what happens, that also why there is sometimes ground to air variant blocks. E.G: A road on the cliff border.
Last edited by Trylk255 on 02 Dec 2015, 14:48, edited 1 time in total.
Trylk255
Posts: 463
Joined: 13 Jul 2011, 13:48
Location: Amérique du Nord > Canada > Québec
Contact:

Re: Ingame mixmapping tool could be better

Post by Trylk255 »

Also, you may add e on Skype trylk248112, i'd help you. : Cheers! :D
opreax
Posts: 141
Joined: 18 May 2016, 09:51

Re: Ingame mixmapping tool could be better

Post by opreax »

do you know how to make block invisible ? exist some "flag" number for it ?
Trylk255
Posts: 463
Joined: 13 Jul 2011, 13:48
Location: Amérique du Nord > Canada > Québec
Contact:

Re: Ingame mixmapping tool could be better

Post by Trylk255 »

Uhm... You can "hide" it by usng sceneries. Make the block itself insivisible? Nah I don't know.
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