Tutorial for embedded blocks in maps

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firebreakerr
Posts: 7
Joined: 03 Mar 2014, 14:33

Tutorial for embedded blocks in maps

Post by firebreakerr » 18 Jul 2014, 11:32

Hi there,

Just drove a map from TGYoshi on MX(curvy platfroms) and the mapping possiblities seem endless with the custom embedded blocks. Very nice feature.

Are there any tutorials out there for creating maps that include custom embedded blocks?
Starting from generating a mesh to the final import with recommendation for an easily manipulating 3D software.
Got some old links in the forum directing to mania-creative.com, but it seems that the site is offline.

Thanks in advance,
Fire

HaagseSmurf
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Re: Tutorial for embedded blocks in maps

Post by HaagseSmurf » 18 Jul 2014, 12:08

A lot of info can be gathered from this topic :
http://forum.maniaplanet.com/viewtopic. ... &start=870
and here http://maniaplanet.github.io/documentat ... /importer/
Embedded blocks are shared and posted on http://www.maniapark.com/liste_object.php?game=1
Dont forget that only the newly added objects can be used because they are compatible with the MP3 RC4 client and dedicated (since 15 july 2014).

Good luck !

(edited at 29-7-2014: new link for the github importer)
Last edited by HaagseSmurf on 29 Jul 2014, 18:28, edited 1 time in total.
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harjo
Posts: 31
Joined: 20 Feb 2012, 22:50
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Re: Tutorial for embedded blocks in maps

Post by harjo » 18 Jul 2014, 12:15

Thanks Haagse! I was searching for this info also. :thumbsup: :thx:
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firebreakerr
Posts: 7
Joined: 03 Mar 2014, 14:33

Re: Tutorial for embedded blocks in maps

Post by firebreakerr » 18 Jul 2014, 19:48

Thank you very much for the valuable Help Haagse! :thumbsup:

aca
Posts: 43
Joined: 02 May 2014, 14:25
Location: Passau

Re: Tutorial for embedded blocks in maps

Post by aca » 24 Jul 2014, 18:38

The last few days i spent lots of time with this topic and I'd like to share what I collected:

in addition to Haagse's links:
ConvertAssistant: http://vinummusik.de/Maxi031/ConvertAss ... lcome.html
Edit:
just found: ExpressExporter: http://www.maniapark.com/forum/viewtopi ... 75&t=22144


and some good blender-sites:
Blender Tutorial documents(german): http://blender-tutorial.de/inhaltsverze ... ial-11934/
Blender Tutorial videos:http://www.littlewebhut.com/blender/


and here what i worked out so far:
- a overview of blender-shortcuts (alphabetically): http://aca78.bplaced.net/tm2/3D/blender-shorcuts.pdf
- the Canyon Materials alphabetically + PhysicsIds + Textures: http://aca78.bplaced.net/tm2/3D/CanyonM ... xtures.pdf
- the PhysicsIds alphabetically: http://aca78.bplaced.net/tm2/3D/physicsIds.pdf
- a overview-picture of Canyon-Textures: http://aca78.bplaced.net/tm2/3D/Canyon_ ... erview.jpg
- a howTo for NadeoImporter: http://aca78.bplaced.net/tm2/3D/HowTo_NadeoImporter.pdf
- some example files for the howTo(blender-file, work-files & ready item): http://aca78.bplaced.net/tm2/3D/arrow-example-files.zip

Hope this is useful for anyone :)
Last edited by aca on 25 Jul 2014, 10:18, edited 1 time in total.

HaagseSmurf
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Re: Tutorial for embedded blocks in maps

Post by HaagseSmurf » 24 Jul 2014, 18:41

Awesome Aca!!! :thumbsup:
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Hylis
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Nadeo
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Re: Tutorial for embedded blocks in maps

Post by Hylis » 24 Jul 2014, 18:47

+1

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timae
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Re: Tutorial for embedded blocks in maps

Post by timae » 24 Jul 2014, 22:17

if its quite necessary i will try to create one with darkpuddle. he teached me some days ago.


in fact, there are lots of "possiblities" built in the game, that are quitely hidden still, and not discovered so far. maybe it would be a cool feature from nadeo to give short tutorial series. it would also be a good way to enlighten their youtube channel with something else than announcement trailers or stuff. (no offense! :) )

aca
Posts: 43
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Location: Passau

Re: Tutorial for embedded blocks in maps

Post by aca » 25 Jul 2014, 04:41

timae wrote:if its quite necessary i will try to create one with darkpuddle. he teached me some days ago.


in fact, there are lots of "possiblities" built in the game, that are quitely hidden still, and not discovered so far. [...]
That would be really nice! Hope you find the time

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