Demented wrote:Thanks Fix.
Do you have any thoughts on the idea of a future version offering the ability to use nodes to resize certain blocks along a x y and even z axis while editing tracks?
I'm not sure I understood perfectly the concept, maybe my answer is wrong.
I think there are 2 ways to do that
-With our actual block system that would be a kind of script that will place different block variants depending of the context, a bit like roads, terrain or rectassyms (stadium's inflatables or bay's buildings).
That would mean making all these mandatory variants for it to work, and the combinations are exponential... and with time/schedules constraints, that would certainly mean not making a lot of the other blocks.
It could be done for simple aerial roads such as stadium's main one.
But as soon as you reach the ground, or want a more natural/ immersive look (valley road dirt/forest for instance), the amount of time to make each variant is a lot bigger.
-Having a dynamic modifier that changes the shape of a block would need a simplier block design, and I'm sure a lot of programming as well.
Only Hylis has the keys of such complex choices, because this is linked to many different subjects, time to be done/strategy, does it fit the maniaplanet/editor vision/purpose, long term consequences, etc...