Collection of user made scripts for Shootmania

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Awpteamoose
Posts: 76
Joined: 12 Jul 2012, 20:27

Re: Collection of user made scripts for Shootmania

Post by Awpteamoose »

Gamemode:
Vampire

Creator:
Awpteamoose

Recommended number of players:
2-10

Description:
Vampire with rapid fire railgun vs hunters with rockets. Vampire gets points and healh back every kill, hunters get 2 points every hit and 5 points on vampire kill. Whoever kills the vampire becomes the vampire.

Server:
None

Downloads:
https://dl.dropbox.com/u/771475/vampire.Script.txt

Link/Contact
/q me on #shootmania @ quakenet or http://steamcommunity.com/id/awpteamoose
http://forum.maniaplanet.com/viewtopic. ... 36&t=12297
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Awpteamoose
Posts: 76
Joined: 12 Jul 2012, 20:27

Re: Collection of user made scripts for Shootmania

Post by Awpteamoose »

Gamemode:
SpeedBall

Creator:
Awpteamoose

Recommended number of players:
2v2, 3v3, 4v4

Description:
- Grab the ball and get it to the enemy goalpost to score.
- Once you have the ball, shoot a player to pass (might be a good idea to not pass to enemies).
- If the ball bearer dies, the ball will drop at his position. It can be reacquired by any player on any team for 5 seconds before it resets to its default location.
- If neither team manages to score until time runs out, overtime kicks in and prevents respawns.

Server:
Vαlérian SpeedBall (maniaplanet://#join=valerian_serv3@SMStorm)
Vαlérian SpeedBall 2 (maniaplanet://#join=valerian_serv2@SMStorm)

Downloads:
SpeedBall.rar - contains the script
SpeedBallArena.Script.txt - custom MapType to validate maps

SpeedBall - Slampost
SpeedBall - Hangtime (kinda broken)
SpeedBall - Superflux
SpeedBall - Rebound
SpeedBall - Whatever
SpeedBall - Encounters
SpeedBall - Forgotten

Link/Contact
/q me on #shootmania @ quakenet or http://steamcommunity.com/id/awpteamoose
http://forum.maniaplanet.com/viewtopic. ... 36&t=12434
Last edited by Awpteamoose on 20 Jul 2012, 04:30, edited 2 times in total.
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Slig
Posts: 640
Joined: 15 Jun 2010, 11:52
Location: TraXicoLand

Re: Collection of user made scripts for Shootmania

Post by Slig »

Gamemode
Infiltration

Rules
Two teams game mode, inspired from SoF2 Infiltration mode :)

- The attackers must take the briefcase at the pole, then return it to the extract/start point.
- The defenders win the round if they prevent attackers to finish before the end of time.
- The attackers and the defenders win also if they eliminate all opponents.
- Once dead, you do not respawn upon the end of the round.
- Score to win the map: {{{ RoundsToWin }}} (gap: {{{ RoundGapToWin }}} , max: {{{ RoundsLimit }}})

- You have to show players names (medium size or more) to see the briefcase and extract markers, sorry.
- The player who take the briefcase is (a little) highlighted, a marker is shown few seconds at the last position he shot or was hit.
- When spectator, the 0 key (num pad) allow to spec another player of own team.

Maps Types
You can play Infiltration on most Elite, Heroes and TeamSurvival maps (some won't suit very nice, some will ; when there are more than one pole, the script try to choose the better one depending upon the attackers and defenders spawn points).

Other infos on http://forum.maniaplanet.com/viewtopic. ... 36&t=12334
SadHik
Posts: 484
Joined: 15 Jun 2010, 11:17
Location: FR - Grenoble
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Re: Collection of user made scripts for Shootmania

Post by SadHik »

Maniapark is nearly ready to accept all your scripts, should be ok this week-end :yes:
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phil13hebert
Posts: 564
Joined: 29 Oct 2011, 14:11
Location: Québec

Re: Collection of user made scripts for Shootmania

Post by phil13hebert »

SadHik wrote:Maniapark is nearly ready to accept all your scripts, should be ok this week-end :yes:
That's a really good news :1010
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SadHik
Posts: 484
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Re: Collection of user made scripts for Shootmania

Post by SadHik »

the upload should now be ok on http://www.maniapark.com if some of you want to test :pil
- try to take a representative screen of your gamemode
- if your gamemode need a custom maptype, upload it first with a view of the validation of a map as screenshot (example of timeattackarena maptype : http://www.maniapark.com/ressource.php?id=928)
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Awpteamoose
Posts: 76
Joined: 12 Jul 2012, 20:27

Re: Collection of user made scripts for Shootmania

Post by Awpteamoose »

SadHik wrote:the upload should now be ok on http://www.maniapark.com if some of you want to test :pil
- try to take a representative screen of your gamemode
- if your gamemode need a custom maptype, upload it first with a view of the validation of a map as screenshot (example of timeattackarena maptype : http://www.maniapark.com/ressource.php?id=928)
I can't upload SpeedBall because it includes a library, which is a separate file.
SadHik
Posts: 484
Joined: 15 Jun 2010, 11:17
Location: FR - Grenoble
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Re: Collection of user made scripts for Shootmania

Post by SadHik »

oh so i need to accept zip for gamemodes ? didn't know that we can make librarys for gamemodes, i thought it was always a single script file :oops:

will update the upload method and send you a PM ;)
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jonthekiller
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Re: Collection of user made scripts for Shootmania

Post by jonthekiller »

SadHik wrote:oh so i need to accept zip for gamemodes ? didn't know that we can make librarys for gamemodes, i thought it was always a single script file :oops:

will update the upload method and send you a PM ;)
It's like BattleWaves, it's an extension of Battle.

For example, it's possible to make an extension for all gamemode to add the Instagib without copy or rewrite all the maniascript. We just need to have the file in our files.
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dracflamloc
Posts: 6
Joined: 13 Jul 2012, 22:49

Re: Collection of user made scripts for Shootmania

Post by dracflamloc »

[removed]
Last edited by dracflamloc on 22 Jul 2012, 04:15, edited 1 time in total.
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