I'm currently running the old Royal.Script.txt (latest version before it was moved into the new title), but tweaked to work how it did back before Beta 2, where the rail guns were one-hit eliminations and the offzone came in closer to the pole... etc.
We also do 150 pts instead of 200, but that's just a setting. The biggest reason we needed the tweaked script was the rail guns, since it required a modification to the script, not a setting change.
Nadeo game modes scripts
Moderator: English Moderator
- fng_thatoneguy
- Posts: 722
- Joined: 05 Jan 2011, 18:06
- Location: That One Place
- Contact:
Re: Nadeo game modes scripts
i seefng_thatoneguy wrote:I'm currently running the old Royal.Script.txt (latest version before it was moved into the new title), but tweaked to work how it did back before Beta 2, where the rail guns were one-hit eliminations and the offzone came in closer to the pole... etc.
We also do 150 pts instead of 200, but that's just a setting. The biggest reason we needed the tweaked script was the rail guns, since it required a modification to the script, not a setting change.
well i know a way how it should be possible to make the laser eliminate players with one shot WITHIN the title pack, but for the offzone thingy.. actually i don't see a solution for that as the code is quite restrictive
- fng_thatoneguy
- Posts: 722
- Joined: 05 Jan 2011, 18:06
- Location: That One Place
- Contact:
Re: Nadeo game modes scripts
Nah, both are one-line changes, and looking over the script they just released, I'm all good to still use it.
We don't mind having it in the Storm title, so it's not a big deal... but I'm also not opposed to hosting on the Royal title.
That's really the thing that throws people off about coming into our server now is that their ranks are different because they're playing on the Storm ladder instead of the Royal title pack ladder.
But like I said, it's all good. We're happy where it is at right now.
Good discussion though, thanks for your thoughts!
And you're the one that develops the Obstacle mode script correct? GG there. That's a hoot!
We don't mind having it in the Storm title, so it's not a big deal... but I'm also not opposed to hosting on the Royal title.
That's really the thing that throws people off about coming into our server now is that their ranks are different because they're playing on the Storm ladder instead of the Royal title pack ladder.
But like I said, it's all good. We're happy where it is at right now.
Good discussion though, thanks for your thoughts!
And you're the one that develops the Obstacle mode script correct? GG there. That's a hoot!
- djhubertus
- Translator
- Posts: 1252
- Joined: 09 Jul 2012, 18:30
- Location: Poland
- Contact:
Re: Nadeo game modes scripts
Good news Few usefull function on ModeSport and Elite Script
My Gamemodes:
MP4 - Countdown, Firefight
MP3 - Reduction, Overload, Flashpoint, Territory, SM Race, Escape
MP2 - Search & Destroy, Oscillation, Instagib
MP4 - Countdown, Firefight
MP3 - Reduction, Overload, Flashpoint, Territory, SM Race, Escape
MP2 - Search & Destroy, Oscillation, Instagib
Re: Nadeo game modes scripts
Any possibily to see trackmania canyon scripts someday ?
OS: Windows 7 Ultimate x64
CPU: QuadCore Intel Core i5-2500K@3.4GHz
RAM: 2x G Skill F3-12800CL9-4GBXL
GPU: Geforce GTX 970 EXOC
Motherboard: Asus P8P67-M
HDD(s): Sandisk ultra Pro II (240 Go) / WDC WD10EACS-14ZJB0 (931 Go)
Sound: Realtek ALC887
CPU: QuadCore Intel Core i5-2500K@3.4GHz
RAM: 2x G Skill F3-12800CL9-4GBXL
GPU: Geforce GTX 970 EXOC
Motherboard: Asus P8P67-M
HDD(s): Sandisk ultra Pro II (240 Go) / WDC WD10EACS-14ZJB0 (931 Go)
Sound: Realtek ALC887
-
- Posts: 1041
- Joined: 15 Jun 2010, 15:46
Re: Nadeo game modes scripts
TrackMania modes aren't ManiaScript but hardcoded. Maybe one day they'll be converted to ManiaScript, either by Nadeo or someone else ^^
OS: Win 7 Pro x64
RAM: 2x4GB Corsair @ 1600MHz
CPU: Intel i5 760 @ 3.6GHz
Mobo: Asus P7P55D-E
GPU: NVidia GTX 760 2GB
HDD: WD Black 1TB
Sound: VIA VT1828S (onboard)
Peripherals: Razer DeathAdder - Razer DeathStalker - Logitech F310
RAM: 2x4GB Corsair @ 1600MHz
CPU: Intel i5 760 @ 3.6GHz
Mobo: Asus P7P55D-E
GPU: NVidia GTX 760 2GB
HDD: WD Black 1TB
Sound: VIA VT1828S (onboard)
Peripherals: Razer DeathAdder - Razer DeathStalker - Logitech F310
Re: Nadeo game modes scripts
Guess its much more easy for nadeo to convert rather than anyone else...
OS: Windows 7 Ultimate x64
CPU: QuadCore Intel Core i5-2500K@3.4GHz
RAM: 2x G Skill F3-12800CL9-4GBXL
GPU: Geforce GTX 970 EXOC
Motherboard: Asus P8P67-M
HDD(s): Sandisk ultra Pro II (240 Go) / WDC WD10EACS-14ZJB0 (931 Go)
Sound: Realtek ALC887
CPU: QuadCore Intel Core i5-2500K@3.4GHz
RAM: 2x G Skill F3-12800CL9-4GBXL
GPU: Geforce GTX 970 EXOC
Motherboard: Asus P8P67-M
HDD(s): Sandisk ultra Pro II (240 Go) / WDC WD10EACS-14ZJB0 (931 Go)
Sound: Realtek ALC887
Re: Nadeo game modes scripts
The repository is updated with the latest versions of the scripts.
- djhubertus
- Translator
- Posts: 1252
- Joined: 09 Jul 2012, 18:30
- Location: Poland
- Contact:
Re: Nadeo game modes scripts
When scripts will be updated (with changelog) ?
My Gamemodes:
MP4 - Countdown, Firefight
MP3 - Reduction, Overload, Flashpoint, Territory, SM Race, Escape
MP2 - Search & Destroy, Oscillation, Instagib
MP4 - Countdown, Firefight
MP3 - Reduction, Overload, Flashpoint, Territory, SM Race, Escape
MP2 - Search & Destroy, Oscillation, Instagib
Re: Nadeo game modes scripts
the following is about a change of the ModeBase script (i didn't want to post in the changelog thread ^.^)
MB_NeutralEmblemUrl has been removed and the setting S_NeutralEmblemUrl has been added instead, i think that makes sense but i have a small problem with that ^^
i used to display a mode specific neutral emblem for some of my game modes but that's not possible anymore which makes me sad
it would be awesome if there could be a variable for the default emblem like MB_DefaultNeutralEmblemUrl which is only used while S_NeutralEmblemUrl isn't set
thanks in advance
MB_NeutralEmblemUrl has been removed and the setting S_NeutralEmblemUrl has been added instead, i think that makes sense but i have a small problem with that ^^
i used to display a mode specific neutral emblem for some of my game modes but that's not possible anymore which makes me sad
it would be awesome if there could be a variable for the default emblem like MB_DefaultNeutralEmblemUrl which is only used while S_NeutralEmblemUrl isn't set
thanks in advance
Who is online
Users browsing this forum: No registered users and 1 guest