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ok, what me do? I want doing damage when player fall on ground but i dont want get damage when player fall in short waterEole wrote:IsInWater is set at True only when the player swim, as long as the player don't swim it's False.
damage count through difference values(last value in air and first value on ground) i set 1000 if difference more than that value plyer get value, but short water broken this logic system i think you must dedicate new mode for this place
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