AK's Editor Plugin Collection

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krial057
Posts: 57
Joined: 13 Nov 2010, 20:15

Re: AK's Plugin Collection

Post by krial057 » 28 Aug 2011, 14:39

No interests? :cry:
However, here is one more wip screenshot: the hollow function:
(click for bigger image)
Image

I'm probably writing functions for more shapes, like walls, cubes, ...

And like alway:
If you have any wishes for a new plugin, just ask :thumbsup:

Frank87
Posts: 28
Joined: 05 Sep 2011, 16:10

Re: AK's Plugin Collection

Post by Frank87 » 06 Sep 2011, 22:53

I am laughing my tits off of that, funny :p
But thanks for the scripts tho =)

krial057
Posts: 57
Joined: 13 Nov 2010, 20:15

Re: AK's Plugin Collection

Post by krial057 » 08 Sep 2011, 21:52

Heyho,
I made all my plugins Beta4 compatible and fixed some small bugs(see the first post for changelogs)
AND: I added a brandnew plugin, the Random Terrain Generator
You can let the script generate random terrains and customize the algorithm a bit(more to come, see first post)

Here's the best Result I got so far:
Image

have fun
Alain

User avatar
SurferIX
Posts: 79
Joined: 10 May 2011, 16:14
Contact:

Re: AK's Editor Plugin Collection

Post by SurferIX » 09 Sep 2011, 21:55

Hi,

Instead of writing:

What to delete?
=> Delete everything
=> Delete blocks only
=> Delete terrain only

Maybe this is shorter and cleaner:


Delete
=> everything
=> blocks only
=> terrain only

:D
http://olivierpons.fr
Mon dernier framework hautes performances : http://www.papdevis.fr

krial057
Posts: 57
Joined: 13 Nov 2010, 20:15

Re: AK's Editor Plugin Collection

Post by krial057 » 26 Oct 2011, 22:00

Hey, I'm back ;)
I continued writing on my Plugin Collecion and here my results
(more informations and screenshots coming later, but you can try already wverything out when you download the collection :D (scroll down) )
(btw. is there someone who wants to create a video of the whole collection? I'm to lazy and to bad in doing such stuff ^^)

NEW: AK Shape sub-collection
This Plugin enables you to create Shapes with the Blocks. At the moment you have the choice between cubes and spheres, but you can configure the sizes and set them hollowed or not.
Here is how it works: with plus icon you can add one or more shapes to the selection. You only need to click, where the center of the shape should be. If you want to have other dimensions or make the shape hollowed, you have to change that in the shape-settings menu before. If you are finished with your selecion, you can finish it by pressing the finish button. Now you can select a Block, like you would do in normal edit Mode. When you made your choice you now only need to click fill and your custom selection will be filled with your block. To clear you selection, you have to do this with the updated delete-plugin.

Update: AK Delete Plugin
Added possibility do delete the custom selection made by the shape-Plugins.
Did the size smaller, like proposed by SurferIX (thank you :thumbsup: )

Update: AK Terrain Generator
made a small change in the algorithm. Results should be a bit nicer now

And here the download Link for my updated Collection:

DOWNLOAD:
http://dl.dropbox.com/u/6859456/Maniapl ... Scripts.7z

Btw: does anyone knows the maniacode on how to download maniascript? (or how to create a package with manniascripts). Like in the autogen plugin from Nadeo?


Have fun :yes:

AK

EDIT:
Here 2 fast screenshots:
Image

Custom selection of 2 hollowd shpheres and 1 filled cube:
Image

Edit2:
Is this forum right for editor plugins? Or is the maniascript forum only for questions about maniascript? I saw some tutorials about blockmixing in the Track Editor Section... So probably my plugins would would be more right in that section. I would also prefer adding my plugins to that section, because my plugins are for track creators and I don't think Track Creators are interested in the Maniascript section...

User avatar
Gugli
Nadeo
Nadeo
Posts: 536
Joined: 14 Jun 2010, 17:35
Location: Mon PC est à Paris, mais mon coeur rode dans les forêts de Lozère

Re: AK's Editor Plugin Collection

Post by Gugli » 02 Nov 2011, 16:13

Concerning script manaicodes, this should do the thing you want :

Code: Select all

<?xml version='1.0' encoding='utf-8' ?>
<maniacode>
<install_script>
<name>NameOfTheScript</name>
<file>Scripts/EditorPlugins/Trackmania/MyScript.Script.txt</file>
<url>http://my.website.com/MyScript.Script.txt</url>
</install_script>
</maniacode>
--
(>~_~)> ═╦═ ╔╦╗ <(~_~<)

krial057
Posts: 57
Joined: 13 Nov 2010, 20:15

Re: AK's Editor Plugin Collection

Post by krial057 » 23 Dec 2011, 18:18

Thank you Gugli

I'm currently experimenting to implement Mansascript in a completly new way. I hope that some people get inspired by this idea and revolutionize Maniascript :roflol: . Here a small video(sorry for the bad quality :( )

http://youtu.be/ENTq3YyY1eY

It's a snake game inside the trackmania editor. I believe there are a lot more possible games to do this way. However you must care very much about the performance.

regards Alain

konte
Posts: 236
Joined: 15 Jun 2010, 12:36
Location: Germany

Re: AK's Editor Plugin Collection

Post by konte » 25 Dec 2011, 18:23

haha, that's awesome! :D
But isn't there a way to use the arrow keys for the snake?

krial057
Posts: 57
Joined: 13 Nov 2010, 20:15

Re: AK's Editor Plugin Collection

Post by krial057 » 25 Dec 2011, 20:23

No, I don't think so :S Haven't tried it since the last Maniaplanet update, but before I tried it out(with the manalink key pressed event, i even placed a transparent apnel over the wohle screen, but the key inputs did not get captured). In a normal Maniascript page, the input however worked. So I suppose that the key input events are disabled in the maniascript for the editor. I will try it out one more time later on :)

konte
Posts: 236
Joined: 15 Jun 2010, 12:36
Location: Germany

Re: AK's Editor Plugin Collection

Post by konte » 31 Dec 2011, 03:45

http://konte.org/trackmania/maniascript ... tml#States
If you try, these variables might be the better choice ;) (yes, I think they are from one of the last Maniascript updates)

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