[QuestMania number of players]

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Bramble
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Re: [QuestMania number of players]

Post by Bramble » 08 Jul 2010, 09:08

That's assuming that you'll collect better stuff that can be sold etc etc.

We really don't know anything!
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www.e-gekko.net
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Re: [QuestMania number of players]

Post by www.e-gekko.net » 10 Jul 2010, 14:33

Is easy!!
if( Gekko_far_away == 200) don't show him
Is not this the problem, the coast map is already big, and it load in 10 sec.
Let's see what Nadeo will do!!! I'm sure they will do a great work! :geek:
The Power System (3.1) & TPS Gaseco & TPS OS System Coder
Founder of GFCx, the biggest and Oldest Trackmania Team. The LOL King.

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Hylis
Nadeo
Nadeo
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Re: [QuestMania number of players]

Post by Hylis » 10 Jul 2010, 14:45

I think online access will go through to a cluster of server, where each one can host a quest where people gets in or out to go to other quest/server. But it is way to soon to know this

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Knutselmaaster
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Re: [QuestMania number of players]

Post by Knutselmaaster » 10 Jul 2010, 14:47

Ahaaaa, that really is a good idea, like that everyone can host its own quests but at the same time everybody can play in the same "world".
Very interesting indeed.

tcq
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Re: [QuestMania number of players]

Post by tcq » 10 Jul 2010, 15:27

Yeah, this is really a nice idea.

mammbos
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Re: [QuestMania number of players]

Post by mammbos » 12 Jul 2010, 11:10

pretty much like making your own parties :) haven't thought it. gogo nadeo surprise us even more :)

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Trackmaniack
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Re: [QuestMania number of players]

Post by Trackmaniack » 12 Jul 2010, 16:16

Well I figured that they'd have to do some reconfiguration anyhow to accommodate the drop-in drop-out style of play that TM is known for...
WIP

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