I'm new to NadeoImporter and have a relatively simple question:
Which file formats and files names does NadeoImporter expect for alpha-transparent diffuse (32-bit RGBA) textures?
I only found some contradicting information:
- The documentation mentions TGA files with "binary" transparency: https://doc.maniaplanet.com/nadeo-impor ... ort-a-mesh
- The documentation here states no transparency but mentions an alpha channel in specular (for what, I thought that's black and white?) https://doc.maniaplanet.com/nadeo-impor ... or-objects
- A quite old post here mentions DDS files: viewtopic.php?f=321&t=13673&hilit=tga&start=650#p180054
I also tried passing in PNG or self-converted DDS files but NadeoImporter then claims it can't find the textures.
Which tools / formats are you using and what am I doing wrong?
I already set the material to use the TDOSN shader which seems required for the transparency to be rendered in-game.
Thanks for your help in advance.