Pertaining to the "invisible" blocks, I may have found a potential issue: My item was scales 32,32,~7 in Blender, however somewhere in the mix it got shrunk down very small, and this could answer some questions about that. cloud.steampowered.com/...1024x640.resizedimage
How you add bones will be dependent on the 3D software you use, and to get help you will need to mention that. And for general rigging the Youtube tutorials will cover a lot of ground.darkpuddle1 wrote:I don't understand how you add bones and name all the parts in my 3D software.
A tutorial maybe?
I know there are tutorials on youtube but I meant one specific to shootmania model importing
For blender this is an awesome tut: Intro to Rigging
I have never used 3dsMax, but you might start here: Google: rigging in 3ds max
For SM specifics, look at the importer samples in the zip file in the original post - these will be really helpful. There are even .fbx and .blend files for a sample skin so you can explore the naming conventions and layout of bones. In fact, I would recommend copying the bones from the sample file for your 3D package into your skin and map them accordingly.