The importer crashes when I try and use following materials:
* any *Inflatable* material e.g. 'StadiumInflatableSnowTree'
* StadiumAirship
NadeoImporter [update 2019/10/09]
Moderator: NADEO
Re: NadeoImporter [update 2014/10/22]
[Mobo: FOXCONN A7DA-S/A7DA] [CPU: AMD Phenom II X4 940 BE] [Memory: 4GB] [Video: MSI 660 Ti]
- Jennyfur886
- Posts: 52
- Joined: 12 Jul 2013, 16:12
Re: NadeoImporter [update 2014/10/22]
<MeshParams Scale="1" MeshType="Static" Collection="Stadium">
<Materials>
<Material Name="Material #25" Link="StadiumInflatablePalmTree" />
<Material Name="Material #26" Link="StadiumInflatable" />
<Material Name="Material #27" Link="StadiumInflatableCastle" />
</Materials>
</MeshParams>
works for me
<Materials>
<Material Name="Material #25" Link="StadiumInflatablePalmTree" />
<Material Name="Material #26" Link="StadiumInflatable" />
<Material Name="Material #27" Link="StadiumInflatableCastle" />
</Materials>
</MeshParams>
works for me
Re: NadeoImporter [update 2014/10/22]
Hello everyone, I'm going crazy !!! I do not know what to do at this track, when I convert it with nadeoimporter you see everything except the stone walls fence and guardrail are collidable but not seen, if anyone wants to help me send pm in the file 3DSMax.
Thank you all.
Thank you all.
Re: NadeoImporter [update 2014/10/22]
Is it possible to have also a Linux version from the Importer? That would be useful for an automated online service...damien wrote:New documentation (with release and sample files):
http://doc.maniaplanet.com/creation/importer/
EDIT: Cancel my request, because of
http://doc.maniaplanet.com/creation/imp ... _font.html:
[...] it is recommended that you use custom fonts only inside a title pack [...]
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Visit the official website for more: UASECO.org
Developer of various plugins for XAseco/XAseco2 and MPAseco, visit my lab: www.undef.name
You like what I do? Then award a ManiaStar.
- alividerci
- Posts: 561
- Joined: 11 Feb 2012, 07:03
Re: NadeoImporter [update 2014/10/22]
Can i use multi/sub-object material for texturing object? Is it work?
Re: NadeoImporter [update 2014/10/22]
Is possible to edit Material.lib.txt to get your own material?
I mean editing textures or material name.
Example:
Name : IcePl
DMaterial Ice
Dtexture platform.dds
I mean editing textures or material name.
Example:
Name : IcePl
DMaterial Ice
Dtexture platform.dds
Re: NadeoImporter [update 2014/10/22]
Why don't you try out yourself?adamkooo2 wrote:Is possible to edit Material.lib.txt to get your own material?
I mean editing textures or material name.
Example:
Name : IcePl
DMaterial Ice
Dtexture platform.dds
But I guess it is only an export of the original materials, and therfore impossible to manipulate.
You have to create your own xml file as shown here: http://doc.maniaplanet.com/creation/imp ... _mesh.html
Re: NadeoImporter [update 2014/10/22]
You can do that with Convert Assistant.
In your 3d software instead of "platform" texture name, you set Hack_platform
and in the meshparams you write :
<Material Name="Hack_platform" Model="TDSN" BaseTexture="platform" PhysicsId="Ice"/>
And you tick 'hack" button in convert assistant.
The texture will be the platform one but with ice physics in game.
In your 3d software instead of "platform" texture name, you set Hack_platform
and in the meshparams you write :
<Material Name="Hack_platform" Model="TDSN" BaseTexture="platform" PhysicsId="Ice"/>
And you tick 'hack" button in convert assistant.
The texture will be the platform one but with ice physics in game.
OS: Windows 7 Ultimate x64
CPU: QuadCore Intel Core i5-2500K@3.4GHz
RAM: 2x G Skill F3-12800CL9-4GBXL
GPU: Geforce GTX 970 EXOC
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Sound: Realtek ALC887
CPU: QuadCore Intel Core i5-2500K@3.4GHz
RAM: 2x G Skill F3-12800CL9-4GBXL
GPU: Geforce GTX 970 EXOC
Motherboard: Asus P8P67-M
HDD(s): Sandisk ultra Pro II (240 Go) / WDC WD10EACS-14ZJB0 (931 Go)
Sound: Realtek ALC887
Re: NadeoImporter [update 2014/10/22]
Thanks for the tipTipiizor wrote:You can do that with Convert Assistant.
In your 3d software instead of "platform" texture name, you set Hack_platform
and in the meshparams you write :
<Material Name="Hack_platform" Model="TDSN" BaseTexture="platform" PhysicsId="Ice"/>
And you tick 'hack" button in convert assistant.
The texture will be the platform one but with ice physics in game.
- alividerci
- Posts: 561
- Joined: 11 Feb 2012, 07:03
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