NadeoImporter [update 2019/10/09]

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dePaljas
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Re: NadeoImporter [update 2014/10/22]

Post by dePaljas »

The importer crashes when I try and use following materials:

* any *Inflatable* material e.g. 'StadiumInflatableSnowTree'
* StadiumAirship
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Jennyfur886
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Re: NadeoImporter [update 2014/10/22]

Post by Jennyfur886 »

<MeshParams Scale="1" MeshType="Static" Collection="Stadium">

<Materials>

<Material Name="Material #25" Link="StadiumInflatablePalmTree" />
<Material Name="Material #26" Link="StadiumInflatable" />
<Material Name="Material #27" Link="StadiumInflatableCastle" />


</Materials>

</MeshParams>

works for me
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mcrobert
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Re: NadeoImporter [update 2014/10/22]

Post by mcrobert »

Hello everyone, I'm going crazy !!! I do not know what to do at this track, when I convert it with nadeoimporter you see everything except the stone walls fence and guardrail are collidable but not seen, if anyone wants to help me send pm in the file 3DSMax.
Thank you all.

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undef.de
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Re: NadeoImporter [update 2014/10/22]

Post by undef.de »

damien wrote:New documentation (with release and sample files):
http://doc.maniaplanet.com/creation/importer/
Is it possible to have also a Linux version from the Importer? That would be useful for an automated online service... 8-)

EDIT: Cancel my request, because of
http://doc.maniaplanet.com/creation/imp ... _font.html:
[...] it is recommended that you use custom fonts only inside a title pack [...]
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alividerci
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Re: NadeoImporter [update 2014/10/22]

Post by alividerci »

Can i use multi/sub-object material for texturing object? Is it work?
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adamkooo2
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Re: NadeoImporter [update 2014/10/22]

Post by adamkooo2 »

Is possible to edit Material.lib.txt to get your own material?

I mean editing textures or material name.


Example:

Name : IcePl

DMaterial Ice
Dtexture platform.dds
/\rkady
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TMarc
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Re: NadeoImporter [update 2014/10/22]

Post by TMarc »

adamkooo2 wrote:Is possible to edit Material.lib.txt to get your own material?

I mean editing textures or material name.


Example:

Name : IcePl

DMaterial Ice
Dtexture platform.dds
Why don't you try out yourself? ;)
But I guess it is only an export of the original materials, and therfore impossible to manipulate.
You have to create your own xml file as shown here: http://doc.maniaplanet.com/creation/imp ... _mesh.html
Tipiizor
Posts: 560
Joined: 17 Aug 2011, 01:19

Re: NadeoImporter [update 2014/10/22]

Post by Tipiizor »

You can do that with Convert Assistant.

In your 3d software instead of "platform" texture name, you set Hack_platform
and in the meshparams you write :

<Material Name="Hack_platform" Model="TDSN" BaseTexture="platform" PhysicsId="Ice"/>

And you tick 'hack" button in convert assistant.

The texture will be the platform one but with ice physics in game.
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adamkooo2
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Re: NadeoImporter [update 2014/10/22]

Post by adamkooo2 »

Tipiizor wrote:You can do that with Convert Assistant.

In your 3d software instead of "platform" texture name, you set Hack_platform
and in the meshparams you write :

<Material Name="Hack_platform" Model="TDSN" BaseTexture="platform" PhysicsId="Ice"/>

And you tick 'hack" button in convert assistant.

The texture will be the platform one but with ice physics in game.
Thanks for the tip
/\rkady
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