NadeoImporter [update 2019/10/09]

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dePaljas
Posts: 60
Joined: 05 Aug 2011, 17:41

Re: NadeoImporter [update 2014/10/22]

Post by dePaljas »

It seems that if the Items, Mesh and Shape .gbx files already exist, the importer sometimes does not update some of them. Any ideas?

The ones with timestamp 2:17 PM are from a previous import, 2:25 of the current (I expected all 2:25):

04/29/2018 02:25 PM 633 black.Item.gbx
04/29/2018 02:25 PM 473 black.Mesh.gbx
04/29/2018 02:17 PM 172 black.Shape.gbx
04/29/2018 02:25 PM 636 blue.Item.gbx
04/29/2018 02:25 PM 473 blue.Mesh.gbx
04/29/2018 02:17 PM 172 blue.Shape.gbx
04/29/2018 02:25 PM 587 green.Item.gbx
04/29/2018 02:25 PM 473 green.Mesh.gbx
04/29/2018 02:17 PM 172 green.Shape.gbx
04/29/2018 02:17 PM 635 red.Item.gbx
04/29/2018 02:25 PM 473 red.Mesh.gbx
04/29/2018 02:17 PM 172 red.Shape.gbx
04/29/2018 02:17 PM 587 white.Item.gbx
04/29/2018 02:25 PM 472 white.Mesh.gbx
04/29/2018 02:17 PM 172 white.Shape.gbx
04/29/2018 02:25 PM 635 yellow.Item.gbx
04/29/2018 02:25 PM 473 yellow.Mesh.gbx
04/29/2018 02:17 PM 172 yellow.Shape.gbx

The import reports that it actually created the file!

FBX export starting... '<...>white.fbx'
export finished in 0.0000 sec.
NadeoImporter 2017-05-18_12_54
Created <...>\white.Mesh.gbx
Created <...>\white.Shape.gbx
NadeoImporter 2017-05-18_12_54
Created <...>\white.Item.gbx

I am using 2017_05_18, batch processing several objects from Blender, calling the importer straight from Blender.
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adamkooo2
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Re: NadeoImporter [update 2014/10/22]

Post by adamkooo2 »

Hello guys!

I have just one question:
How to create water item (with it's physics)?


I am asking here because I didn't find anything in documentation

Thanks :thx:
/\rkady
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Skyslide
Posts: 223
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Re: NadeoImporter [update 2014/10/22]

Post by Skyslide »

dePaljas wrote: 29 Apr 2018, 13:25 I am using 2017_05_18, batch processing several objects from Blender, calling the importer straight from Blender.
why do you do that, you could use convert assistant, move folders with files in the converter select both xml and press convert, done
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dePaljas
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Re: NadeoImporter [update 2014/10/22]

Post by dePaljas »

Because there are a lot of items which take a long time to import and the script allows me to selective import only those objects that are updated without manually selecting them in the assistant.

So, would appreciate if someone has an idea about the root cause. That said, I seem to have a workaround by deleting the existing files first. So far so good.
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Tipiizor
Posts: 560
Joined: 17 Aug 2011, 01:19

Re: NadeoImporter [update 2014/10/22]

Post by Tipiizor »

adamkooo2 wrote: 01 May 2018, 18:11 Hello guys!

I have just one question:
How to create water item (with it's physics)?


I am asking here because I didn't find anything in documentation

Thanks :thx:
Cause it's not possible. And don't expect it to come one day.
The only thing you can do is a surface with the water shader but its only visual.
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adamkooo2
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Re: NadeoImporter [update 2014/10/22]

Post by adamkooo2 »

Tipiizor wrote: 03 May 2018, 06:58
adamkooo2 wrote: 01 May 2018, 18:11 Hello guys!

I have just one question:
How to create water item (with it's physics)?


I am asking here because I didn't find anything in documentation

Thanks :thx:
Cause it's not possible. And don't expect it to come one day.
The only thing you can do is a surface with the water shader but its only visual.
How to get the water texture like here?
http://www.maniapark.com/ressource.php?id=2787

But I've found that even water depth is possible:
viewtopic.php?f=571&t=43140&p=293755&hi ... 55#p293755

So it seems possible :)
Can you give me information atleast about the water texture?
/\rkady
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Skyslide
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Re: NadeoImporter [update 2014/10/22]

Post by Skyslide »

this is for storm i think
well its also in canyon lagoon and valley i think

Code: Select all

	DMaterial(Water)
		DSurfaceId	(Water)
		DTexture( SeaHeightPC3.dds)
... stadium ^^

Code: Select all

	DMaterial(StadiumWater)
		DSurfaceId	(Water)
		DTexture( StadiumWaterHeightPC3.dds)

Code: Select all

	<Material Name="_TDSN_StadiumWater_Ice" 							Model="TDSN" BaseTexture="StadiumWater" 					PhysicsId="Ice"/>
https://cdn.discordapp.com/attachments/ ... ialLib.txt
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adamkooo2
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Re: NadeoImporter [update 2014/10/22]

Post by adamkooo2 »

Skyslide wrote: 03 May 2018, 18:44 this is for storm i think
well its also in canyon lagoon and valley i think

Code: Select all

	DMaterial(Water)
		DSurfaceId	(Water)
		DTexture( SeaHeightPC3.dds)
... stadium ^^

Code: Select all

	DMaterial(StadiumWater)
		DSurfaceId	(Water)
		DTexture( StadiumWaterHeightPC3.dds)

Code: Select all

	<Material Name="_TDSN_StadiumWater_Ice" 							Model="TDSN" BaseTexture="StadiumWater" 					PhysicsId="Ice"/>
https://cdn.discordapp.com/attachments/ ... ialLib.txt
Thank you, it works :thumbsup: :thx:
/\rkady
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TMarc
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Re: NadeoImporter [update 2014/10/22]

Post by TMarc »

could someone @ Nadeo please update the importer page? 2014 is already 4 years ago, that importer won't really work with maniplanet v4, right? :oops:
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Alinoa
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Re: NadeoImporter [update 2014/10/22]

Post by Alinoa »

Hey thank you Marc :thumbsup:
The updated link had been posted here: https://doc.maniaplanet.com/nadeo-impor ... ng-started but should be updated in the section that you listed.
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