NadeoImporter [update 2019/10/09]
Moderator: NADEO
Re: NadeoImporter [update 2014/10/22]
It seems that if the Items, Mesh and Shape .gbx files already exist, the importer sometimes does not update some of them. Any ideas?
The ones with timestamp 2:17 PM are from a previous import, 2:25 of the current (I expected all 2:25):
04/29/2018 02:25 PM 633 black.Item.gbx
04/29/2018 02:25 PM 473 black.Mesh.gbx
04/29/2018 02:17 PM 172 black.Shape.gbx
04/29/2018 02:25 PM 636 blue.Item.gbx
04/29/2018 02:25 PM 473 blue.Mesh.gbx
04/29/2018 02:17 PM 172 blue.Shape.gbx
04/29/2018 02:25 PM 587 green.Item.gbx
04/29/2018 02:25 PM 473 green.Mesh.gbx
04/29/2018 02:17 PM 172 green.Shape.gbx
04/29/2018 02:17 PM 635 red.Item.gbx
04/29/2018 02:25 PM 473 red.Mesh.gbx
04/29/2018 02:17 PM 172 red.Shape.gbx
04/29/2018 02:17 PM 587 white.Item.gbx
04/29/2018 02:25 PM 472 white.Mesh.gbx
04/29/2018 02:17 PM 172 white.Shape.gbx
04/29/2018 02:25 PM 635 yellow.Item.gbx
04/29/2018 02:25 PM 473 yellow.Mesh.gbx
04/29/2018 02:17 PM 172 yellow.Shape.gbx
The import reports that it actually created the file!
FBX export starting... '<...>white.fbx'
export finished in 0.0000 sec.
NadeoImporter 2017-05-18_12_54
Created <...>\white.Mesh.gbx
Created <...>\white.Shape.gbx
NadeoImporter 2017-05-18_12_54
Created <...>\white.Item.gbx
I am using 2017_05_18, batch processing several objects from Blender, calling the importer straight from Blender.
The ones with timestamp 2:17 PM are from a previous import, 2:25 of the current (I expected all 2:25):
04/29/2018 02:25 PM 633 black.Item.gbx
04/29/2018 02:25 PM 473 black.Mesh.gbx
04/29/2018 02:17 PM 172 black.Shape.gbx
04/29/2018 02:25 PM 636 blue.Item.gbx
04/29/2018 02:25 PM 473 blue.Mesh.gbx
04/29/2018 02:17 PM 172 blue.Shape.gbx
04/29/2018 02:25 PM 587 green.Item.gbx
04/29/2018 02:25 PM 473 green.Mesh.gbx
04/29/2018 02:17 PM 172 green.Shape.gbx
04/29/2018 02:17 PM 635 red.Item.gbx
04/29/2018 02:25 PM 473 red.Mesh.gbx
04/29/2018 02:17 PM 172 red.Shape.gbx
04/29/2018 02:17 PM 587 white.Item.gbx
04/29/2018 02:25 PM 472 white.Mesh.gbx
04/29/2018 02:17 PM 172 white.Shape.gbx
04/29/2018 02:25 PM 635 yellow.Item.gbx
04/29/2018 02:25 PM 473 yellow.Mesh.gbx
04/29/2018 02:17 PM 172 yellow.Shape.gbx
The import reports that it actually created the file!
FBX export starting... '<...>white.fbx'
export finished in 0.0000 sec.
NadeoImporter 2017-05-18_12_54
Created <...>\white.Mesh.gbx
Created <...>\white.Shape.gbx
NadeoImporter 2017-05-18_12_54
Created <...>\white.Item.gbx
I am using 2017_05_18, batch processing several objects from Blender, calling the importer straight from Blender.
[Mobo: FOXCONN A7DA-S/A7DA] [CPU: AMD Phenom II X4 940 BE] [Memory: 4GB] [Video: MSI 660 Ti]
Re: NadeoImporter [update 2014/10/22]
Hello guys!
I have just one question:
How to create water item (with it's physics)?
I am asking here because I didn't find anything in documentation
Thanks
I have just one question:
How to create water item (with it's physics)?
I am asking here because I didn't find anything in documentation
Thanks
Re: NadeoImporter [update 2014/10/22]
Because there are a lot of items which take a long time to import and the script allows me to selective import only those objects that are updated without manually selecting them in the assistant.
So, would appreciate if someone has an idea about the root cause. That said, I seem to have a workaround by deleting the existing files first. So far so good.
So, would appreciate if someone has an idea about the root cause. That said, I seem to have a workaround by deleting the existing files first. So far so good.
[Mobo: FOXCONN A7DA-S/A7DA] [CPU: AMD Phenom II X4 940 BE] [Memory: 4GB] [Video: MSI 660 Ti]
Re: NadeoImporter [update 2014/10/22]
Cause it's not possible. And don't expect it to come one day.
The only thing you can do is a surface with the water shader but its only visual.
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Sound: Realtek ALC887
CPU: QuadCore Intel Core i5-2500K@3.4GHz
RAM: 2x G Skill F3-12800CL9-4GBXL
GPU: Geforce GTX 970 EXOC
Motherboard: Asus P8P67-M
HDD(s): Sandisk ultra Pro II (240 Go) / WDC WD10EACS-14ZJB0 (931 Go)
Sound: Realtek ALC887
Re: NadeoImporter [update 2014/10/22]
How to get the water texture like here?
http://www.maniapark.com/ressource.php?id=2787
But I've found that even water depth is possible:
viewtopic.php?f=571&t=43140&p=293755&hi ... 55#p293755
So it seems possible
Can you give me information atleast about the water texture?
Re: NadeoImporter [update 2014/10/22]
this is for storm i think
well its also in canyon lagoon and valley i think
... stadium ^^
https://cdn.discordapp.com/attachments/ ... ialLib.txt
well its also in canyon lagoon and valley i think
Code: Select all
DMaterial(Water)
DSurfaceId (Water)
DTexture( SeaHeightPC3.dds)
Code: Select all
DMaterial(StadiumWater)
DSurfaceId (Water)
DTexture( StadiumWaterHeightPC3.dds)
Code: Select all
<Material Name="_TDSN_StadiumWater_Ice" Model="TDSN" BaseTexture="StadiumWater" PhysicsId="Ice"/>
Re: NadeoImporter [update 2014/10/22]
Thank you, it worksSkyslide wrote: ↑03 May 2018, 18:44 this is for storm i think
well its also in canyon lagoon and valley i think... stadium ^^Code: Select all
DMaterial(Water) DSurfaceId (Water) DTexture( SeaHeightPC3.dds)
Code: Select all
DMaterial(StadiumWater) DSurfaceId (Water) DTexture( StadiumWaterHeightPC3.dds)
https://cdn.discordapp.com/attachments/ ... ialLib.txtCode: Select all
<Material Name="_TDSN_StadiumWater_Ice" Model="TDSN" BaseTexture="StadiumWater" PhysicsId="Ice"/>
Re: NadeoImporter [update 2014/10/22]
could someone @ Nadeo please update the importer page? 2014 is already 4 years ago, that importer won't really work with maniplanet v4, right?
Re: NadeoImporter [update 2014/10/22]
Hey thank you Marc
The updated link had been posted here: https://doc.maniaplanet.com/nadeo-impor ... ng-started but should be updated in the section that you listed.
The updated link had been posted here: https://doc.maniaplanet.com/nadeo-impor ... ng-started but should be updated in the section that you listed.
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