Hello community
I would like to present my newest pack you today.
I can already hear the groan: "Oh no," not a pack. But let me briefly explain what is going on with this pack up.
Maybe since you believe in the end that it is a good idea and it will be a must for each of you.
Before I do I would like to briefly like to thank the beta testers from the TMU @ FUN community.
patriot
Dag@bert
Oldhill
Olddad
Donfetti
have in recent weeks support my idea and worked intensively with the development and debugging. You have tested the objects on their ability to run and build routes.
Special thanks go also Dag@bert he also has the screens for the Pack designed and made. I should not have done so.
Of course, my thanks also provide all the object creator their work on Mania parking available and want to rest. Without these objects would this pack
never arisen.
The idea for this pack came to me when I heard that some players were confused where - when - how to create a link in a pack andwhere - how - you can post them. Added to this was the tracks from a limited pack on servers were run.
These particular tracks are concerned only with a server when it is started well under the packs. Only then the server has everything what he needed to represent the routes.
This confusion can persöblich I understand brought me the idea all ITEMS (objects) to collect from the Mania Park and do in a pack where you then only this place has all the objects are available and it only requires a server which then can run all routes.
Furthermore, this is upload replays on MX have been a problem if the tracks ran more by chance in the "normalne" Envis. For this Repalys were rejected by MX. All this can not happen when you create a route within this pack now.
The pack is designed so that you can build tracks in all three "normal" Envis Stadium, Canyon and Valley. Here are a then all objects in the individual Envis runs are also available. Furthermore, however, is also the multi-ENIV, so the mix of ambient and driving physics, possible in this pack. Again, one is then available all objects for each environment.
The pack contains more than 1,100 objects distributed to all Envis.
I hope I've explained it well and everyone sees the benefits of this pack. As long as one is after the game start in this pack can be from now on, make sure that the tracks you created
1. can be driven by other locally in the Pack
2. You can upload the tracks to MX
3. replay for MX can be uploaded
4 The tracks are also on a server that is created under the package, run
The pack has a total size of about 780 MB to be downloaded once. In a pack AutoUpdate is built in, so the following updates that will be it, only with what is new is updated.
The pack can be downloaded from you here.
http://85.214.99.117/ml/packs/objectcol ... e.Pack.Gbx
Or do you seek it directly at the store.
I hope I have convinced you and you load quickly and use the pack will.
I respect every object creator of the pack with its own objects created and offered these objects not individually. Unfortunately, these objects are then not to be found in the package since the integration of Title.Pack.Gbx inside a Title.Pack.Gbx isnt possible.
Note:
Unfortunately, the game objects that are included in the package and also local to the user in the folder C: \ Users \ xxxxxxx \ Documents \ Maniaplanet \ Items are in the editor Pack Double.
It would be better if your from installing or making completely empty later to prevent this folder to this duplication. Otherwise it could not be guaranteed that the tracks in the pack or on servers
will run properly.
Other possible futures:
- Integrate of Signs
- Integrate mods
- Embed Custom Blocks
- Integrate of Carskins
and much more
Flighthigh