Convert Assistant

Discuss everything related to custom data creation.

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xrayjay
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Re: Convert Assistant

Post by xrayjay »

thank you :thumbsup:
justspeeding
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Re: Convert Assistant

Post by justspeeding »

nice update thx
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mcrobert
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Re: Convert Assistant

Post by mcrobert »

Sorry guys, but what could be the problem?

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Nerpson
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Re: Convert Assistant

Post by Nerpson »

This windows says all. The file Austria.Shape.Gbx is missing.
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TMarc
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Re: Convert Assistant

Post by TMarc »

But this is only a followup error. I guess the FBX is either not there or could not be converted into the GBX.

Please run the converter manually and check its output and error messages.

Silly idea, perhaps the path is too long, or contains blanks ("F1 - Track") which won't work properly?
Tipiizor
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Re: Convert Assistant

Post by Tipiizor »

Or missing texture in the meshparams.xml
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mcrobert
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Re: Convert Assistant

Post by mcrobert »

TMarc wrote:Silly idea, perhaps the path is too long, or contains blanks ("F1 - Track") which won't work properly?
No, the path has always worked, i will check the texture, but when it finds out a message "Texture missing xxx".
For now, thanks to all
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maxi031
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Joined: 17 Jul 2011, 00:55

Re: Convert Assistant

Post by maxi031 »

That empty error usually show up when nadeo importer crashes without any message.

Might be something wrong with your texture, mesh or xml files, so pretty much anything. :D
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Nerpson
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Re: Convert Assistant

Post by Nerpson »

Oooor, your item has too many vertices. I've already experienced a crash with a very high definition of a FBX file. (here and here)

If your item is this:
Image

Then you have the same problem, it's sure. Nadeoooooooooo... :lol:
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Jennyfur886
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Joined: 12 Jul 2013, 16:12

Re: Convert Assistant

Post by Jennyfur886 »

Have you tried any of the previous versions of the nadeoimporter ?All releases
i have some blocks which only 'compile' if i use an older version
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