[How to] Mood.MoodSetting.Xml

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nilakite2
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Joined: 28 Jan 2016, 18:43
Location: Slovakia, Bratislava
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Re: [How to] Mood.MoodSettings.Xml

Post by nilakite2 »

This is what I got in LogCrash

Code: Select all

[Win32] CmdLine="E:\Program Files (x86)\ManiaPlanet\ManiaPlanet.exe" /config=Ultra 
[Sys] Minimum app. @ = 0x00010000
[Sys] Maximum app. @ = 0xFFFEFFFF
[Sys] "NVIDIA GeForce GTX 970"(0x10DE,0x13C2) with 21.21.13.7849 (nvd3dum.dll)
[Sys] ShaderQuality    : Very Nice
[Sys] TexturesQuality  : High
[Sys] TextureDecals_3D : 1
[Sys] TextureDecals_2D : 1
[Sys] D3D9Ex           : 0
[Sys] D3D9 BC4/5       : 0
[Dx9] NVidia driver version = 378.49 (r378_48)
[Dx9] D3DX SDK 9.2, DirectX SDK 9.0, Runtime 9.0, using HAL device on
[Dx9] "NVIDIA GeForce GTX 970"(0x10DE,0x13C2) with 21.21.13.7849(nvd3dum.dll) DDI9 driver.
[Dx9] Gpu Memory MBytes = 4.02e+003
[Dx9] Agp Memory MBytes = 3.79e+003
[Dx9] Device created in Windowed.
[GameCtnApp] starting game.
[GameCtnApp] main menu.
[Game] Loading title TMStadium
[GameCtnApp] main menu.
[GameCtnApp] init challenge 'Unnamed', 'Unassigned', env= Stadium, deco= Sunrise
[GameCtnApp] main menu.
[GameCtnApp] init challenge 'Unnamed', 'Unassigned', env= Stadium, deco= Sunset
--- ExceptionWin32 catched ---
GbxGame
date=2015-06-18_15_10 Svn=62401 GameVersion=3.3.0
[Sys] Windows version = Seven
[Sys] Time since init: 0h 0mn 34s 491ms
[Sys] Os = Windows 7 Home Premium(7601.win7sp1_rtm.101119-1850) 64b
[Sys] Cpu = AMD FX(tm)-9590 Eight-Core Processor            @ 4 715MHz (bench)   (Nb=8)
[Sys] SSE2 = 1
[Sys] Physical memory = 16 284 Mb
[Sys] Windows GDI resolution = 1 920x1 080x32b
[Sys] ExeChecksum = 0x406EFF2F
[Sys] Time since init: 0h 0mn 34s 491ms
[Sys] ---- GlobalMemoryStatus(Startup) ----
[Sys] MemoryLoad = 20%
[Sys]                Total Mb  /    Free Mb
[Sys]   Physical =  16 284 Mb  /  12 941 Mb
[Sys]   PageFile =  32 566 Mb  /  29 106 Mb
[Sys]   Virtual@ =   4 096 Mb  /   3 991 Mb
[Sys] ----------------------------
[Sys] ---- GlobalMemoryStatus(Now) ----
[Sys] MemoryLoad = 22%
[Sys]                Total Mb  /    Free Mb
[Sys]   Physical =  16 284 Mb  /  12 627 Mb
[Sys]   PageFile =  32 566 Mb  /  28 019 Mb
[Sys]   Virtual@ =   4 096 Mb  /   3 354 Mb
[Sys] ----------------------------
[Sys] Largest committed free block size = 11 760 Kb
[Dx9] D3DX SDK 9.2, DirectX SDK 9.0, Runtime 9.0, using HAL device on
[Dx9] "NVIDIA GeForce GTX 970"(0x10DE,0x13C2) with 21.21.13.7849(nvd3dum.dll) DDI9 driver.
[Dx9] Gpu Memory MBytes = 4.02e+003
[Dx9] Agp Memory MBytes = 3.79e+003
[Dx9] Device created in Windowed.
Win32 Exception : Access violation
	=>Occured at address 0x00403620
	The thread tried to write to the invalid address (data) 0x00030004
	eax=0x00000001   ebx=0x2C348810   ecx=0x2C1E27D8   edx=0x11F48D90
	edi=0x2C1E27D8   esi=0x00030000   ebp=0x0018F4CC   esp=0x0018F4EC   eip=0x00403620
	@ [nofiber] / t=(34492, 2161)
	Called from address 0x2C348810
End of stack...
[Sys] Time is 2h 22mn 35s 455ms

[Sys] Time since init: 0h 0mn 34s 492ms

Ebp was corrupted (0x0018F5E4)and fixed to :0x0018F4CC
Stack was copied from 0x0x0018F44C, 16 384 bytes

ByteCode:
004035E0: 00 00 C3 CC CC CC CC CC - CC CC CC CC CC CC CC CC
004035F0: C7 01 00 00 00 00 8B C1 - C3 CC CC CC CC CC CC CC
00403600: 8B 09 85 C9 0F 85 06 D7 - 0C 00 C3 CC CC CC CC CC
00403610: 56 8B 74 24 08 57 8B F9 - 3B 37 74 14 85 F6 74 03
00403620: FF 46 04 8B 0F 85 C9 74 - 05 E8 E2 D6 0C 00 89 37
00403630: 5F 5E C2 04 00 CC CC CC - CC CC CC CC CC CC CC CC
00403640: 83 39 00 76 0C 8B 41 04 - C7 01 00 00 00 00 C6 00
00403650: 00 C3 CC CC CC CC CC CC - CC CC CC CC CC CC CC CC

Stack:
0018F4AC: 00000000 
0018F4B0: 00000000 
0018F4B4: 00000000 
0018F4B8: 00000000 
0018F4BC: 00000000 
0018F4C0: 2C348810 
   CMotionManagerWeathers(0x2C348810)
0018F4C4: 006F9F1E 
0018F4C8: 00000000 
0018F4CC: D97C3AA8 Ebp copy (seems to be wrong : FramePointer has been omitted ?)
0018F4D0: 2C348810 Occured at address 0x00403620
0018F4D4: FFFFFFFF (1st Parameter)
0018F4D8: 03717B80 (2nd Parameter)
   CMwEngine(0x03717B80)
0018F4DC: 0018F5D4 
0018F4E0: 0118F176 
0018F4E4: FFFFFFFF 
0018F4E8: 0045CD85 
0018F4EC: 2C348810 
0018F4F0: 2C1E25D0 
0018F4F4: 00DFC776 
0018F4F8: 00030000 
0018F4FC: D97C3B78 
0018F500: 2C348810 
0018F504: FFFFFFFF 
0018F508: 00000006 
0018F50C: 23ACB230 
      Linked to file="<virtual>E:\Program Files (x86)\ManiaPlanet\GameData\Stadium\ConstructionDecoration\Scene3d\StadiumBase32x32.Scene3d.Gbx"
   CScene3d(0x23ACB230)
0018F510: 77A21ECD 
0018F514: 11F48D90 
   CHmsZone(0x11F48D90)
0018F518: FFFFFFFE 
0018F51C: 2C1E25D0 
0018F520: 779DE0D2 
0018F524: 2A8214F4 
0018F528: 00000004 
0018F52C: 2A8214E0 
      Linked to file="D:\ManiaPlanet\Skins\Stadium\ModWork\Moods\Sunset\Mood.MoodSettings.xml"
   CPlugFileText(0x2A8214E0) FullName=":user:\Skins\Stadium\ModWork\Moods\Sunset\Mood.MoodSettings.xml"
0018F530: 00000000 
0018F534: 00000000 
0018F538: 00000000 
0018F53C: 08053000 
0018F540: 2B86F330 
0018F544: 0A003000 
   CFastString("")
0018F548: 00000000 
0018F54C: 00000000 
0018F550: 00000000 
0018F554: 00000000 
0018F558: 00000000 
0018F55C: 00000000 
0018F560: 00000000 
0018F564: 00000000 
0018F568: 00000007 
0018F56C: 00000000 
0018F570: 00000000 
0018F574: 00000000 
0018F578: 00000000 
0018F57C: 00000001 
0018F580: 00000002 
0018F584: 00000000 
0018F588: 00000010 
0018F58C: 00000000 
0018F590: 0018F5B0 
0018F594: 00F1A993 
0018F598: 019E0000 
0018F59C: 00000000 
0018F5A0: 00000004 
0018F5A4: 00000001 
0018F5A8: 00000001 
0018F5AC: 23ACB294 
   CFastString("")
0018F5B0: 0018F5CC 
0018F5B4: 00F185A0 
0018F5B8: 00000004 
0018F5BC: 0000000A 
0018F5C0: 261510C0 
0018F5C4: 0000000A 
0018F5C8: 00000000 
0018F5CC: D97C3B70 
0018F5D0: 08053000 
0018F5D4: 0018F608 
0018F5D8: 011BF1AC 
0018F5DC: FFFFFFFF 
0018F5E0: 23ACB294 
0018F5E4: 2393B788 
      Linked to file="<virtual>E:\Program Files (x86)\ManiaPlanet\GameData\Stadium\ConstructionDecoration\StadiumBase32x32Sunset.TMDecoration.Gbx"
   CGameCtnDecoration(0x2393B788)
0018F5E8: 00DFC586 
0018F5EC: 2C348810 
0018F5F0: 00DFBBC1 
0018F5F4: D97C3B80 
0018F5F8: FFFFFFFF 
0018F5FC: FFFFFFFF 
0018F600: 3F400000 
0018F604: FFFFFFFF 
0018F608: 0018F664 
0018F60C: 011C2688 
0018F610: 00000000 
0018F614: 008BBEBE 
0018F618: 00000000 
0018F61C: D97C3858 
0018F620: 2393B788 
0018F624: FFFFFFFF 
0018F628: 00000001 
0018F62C: 2393B840 
0018F630: 2A8214F4 
0018F634: 2C1E25D0 
0018F638: 2C348810 
0018F63C: 11F48D90 
0018F640: 23ACB230 
0018F644: 00000021 
0018F648: 2393B788 
0018F64C: 18A6D6C0 
0018F650: FFFFFFFF 
0018F654: 006DD903 
0018F658: FFFFFFFF 
0018F65C: 2393B788 
0018F660: FFFFFFFF 
0018F664: 0018F6AC 
0018F668: 01155E28 
0018F66C: 00000000 
0018F670: 008BBC17 
0018F674: D97C3800 
0018F678: 1258FDE8 
   CPlugGameSkin(0x1258FDE8)
0018F67C: 2393B788 
0018F680: 0018F6BC 
0018F684: 00000000 
0018F688: 006DDF5A 
0018F68C: FFFFFFFF 
0018F690: 01496128 
0018F694: 01000000 
0018F698: 00000000 
0018F69C: 40004F81 
0018F6A0: 40004F81 
0018F6A4: 00000001 
0018F6A8: 011CB388 
0018F6AC: 0018F6F8 
0018F6B0: 01155DD8 
0018F6B4: 00000000 
0018F6B8: 0099A4BB 
0018F6BC: 0C0248C0 
      Linked to file="<virtual>E:\Program Files (x86)\ManiaPlanet\GameData\ManiaPlanet.ManiaPlanet.Gbx"
   CTrackMania(0x0C0248C0)
0018F6C0: 0099A4C2 
0018F6C4: D97C38B0 
0018F6C8: FFFFFFFF 
0018F6CC: 2C49EACC 
   CFastString("")
0018F6D0: 2C49E838 
   CGameCtnChallenge(0x2C49E838)
0018F6D4: FFFFFFFF 
0018F6D8: 23699858 
   CGameCtnArticle(0x23699858)
0018F6DC: 036FEBC0 
   CGameEngine(0x036FEBC0)
0018F6E0: 00000000 
0018F6E4: 00000000 
0018F6E8: 0145D08C 
   CFastString("")
0018F6EC: 00000000 
0018F6F0: 0145D08C 
0018F6F4: 0040DC75 
0018F6F8: 0018F750 
0018F6FC: 01168A58 
0018F700: FFFFFFFF 
0018F704: 0088A0D1 
0018F708: 2C49E880 
0018F70C: 2C2A1E30 
   CSystemPackDesc(0x2C2A1E30)
0018F710: 118AD170 
   CSystemFidsFolder(0x118AD170)
0018F714: D97C3960 
0018F718: 2C49E838 
0018F71C: 0018F774 
   CFastString("")
0018F720: 0018F79C 
0018F724: 00000000 
0018F728: 0018F6F8 
0018F72C: 0C0248C0 
0018F730: 1898DBB8 
   CGameCtnChapter(0x1898DBB8)
0018F734: 2C2A1E30 
0018F738: 00000000 
0018F73C: FFFFFFFF 
0018F740: FFFFFFFF 
0018F744: 00000000 
0018F748: 0018F774 
0018F74C: 00001BF2 
0018F750: 0018F78C 
0018F754: 01150933 
0018F758: 00000001 
0018F75C: 0088A7E5 
0018F760: 0C024CA0 
   CFastString("")
0018F764: D97C3910 
0018F768: 0C0248C0 
0018F76C: FFFFFFFF 
0018F770: 0C0248C0 
0018F774: 00000000 
0018F778: 0145D083 
0018F77C: 0018F7AC 
0018F780: 00000000 
0018F784: 0145D083 
0018F788: 004E094D 
0018F78C: 0018F7D0 
0018F790: 0115049B 
0018F794: FFFFFFFF 
0018F798: 2BC632C4 
0018F79C: 2C49E838 
0018F7A0: 009B2C83 
0018F7A4: 0C024CA0 
0018F7A8: 00000000 
0018F7AC: D97C39C8 
0018F7B0: 11EA3914 
0018F7B4: 0C0248C0 
0018F7B8: 2BC632C4 
0018F7BC: 0C0248C0 
0018F7C0: FFFFFFFF 
0018F7C4: 0018F7F8 
0018F7C8: 011412BB 
0018F7CC: FFFFFFFF 
0018F7D0: 0018F7F8 
0018F7D4: 0116A86B 
0018F7D8: 00000000 
0018F7DC: 009B35A2 
0018F7E0: 2C49E838 
0018F7E4: D97C3990 
0018F7E8: 0C0248C0 
0018F7EC: 0018F8B0 
0018F7F0: 11A30BBC 
0018F7F4: 0C0248C0 
0018F7F8: 0018F8A4 
0018F7FC: 01149B0B 
0018F800: FFFFFFFF 
0018F804: 00A82BB8 
0018F808: 2BC632C4 
0018F80C: 2C49E838 
0018F810: 00000001 
0018F814: 2AD9D568 
   CPlugBitmap(0x2AD9D568) 1 920x1 080x1 VisionData:
	X8R8G8B8 1 920x1 080x1 static ToRender=0x1B090760 ToLock0=0x00000000 ToLock1=0x00000000
0018F818: 00000000 
0018F81C: D97C3658 
0018F820: 00000000 
0018F824: 0C0248C0 
0018F828: 10C857E0 
   CHmsZoneOverlay(0x10C857E0)
0018F82C: 10C857E0 
0018F830: 00709491 
0018F834: 0C0248C0 
0018F838: 00000103 
0018F83C: 00000000 
0018F840: C00000A3 
0018F844: 0018F878 
0018F848: 779E621F 
0018F84C: 779E6224 
0018F850: 75C0A4DD 
0018F854: C00000A3 
0018F858: C00000A3 
0018F85C: 00000103 
0018F860: 0018F850 
0018F864: 779CF911 
0018F868: 0018F8F0 
0018F86C: 77A21ECD 
0018F870: 0245920D 
0018F874: FFFFFFFE 
0018F878: 779E6224 
0018F87C: 72EE687D 
0018F880: C00000A3 
0018F884: 0000024C 
0018F888: 0018F900 
0018F88C: 72EEB810 
0018F890: 72EEB82C 
0018F894: DA56DD14 
0018F898: 119877C0 
0018F89C: 003A8A90 
0018F8A0: 00000000 
0018F8A4: 0018FD74 
0018F8A8: 0117F133 
0018F8AC: FFFFFFFF 
0018F8B0: 0018FD84 
0018F8B4: 00A7FE36 
0018F8B8: 11EA3914 
0018F8BC: D97C36B8 
0018F8C0: 11A30B90 
   CMwCmdFiber(0x11A30B90)
0018F8C4: 11A30BBC 
0018F8C8: 01A5AA78 
   CMwCmdBuffer(0x01A5AA78)
0018F8CC: 045D0CC0 
0018F8D0: 00000000 
0018F8D4: 779CF911 
0018F8D8: 72EE6AEE 
0018F8DC: 00000748 
0018F8E0: 0000024C 
0018F8E4: 00000000 
0018F8E8: 00000000 
0018F8EC: 0018F914 
   CFastString("")
0018F8F0: 00012024 
   CFastString("")
0018F8F4: 0018F978 
   CFastString("")
0018F8F8: 0000001C 
0018F8FC: 00000000 
0018F900: 72EE6B6B 
0018F904: DA56DDCC 
0018F908: 00000014 
0018F90C: 045D0DB0 
0018F910: 00000000 
0018F914: 00000000 
0018F918: 00000010 
0018F91C: DA56DDE4 
0018F920: 00000014 
0018F924: 045D0BD0 
0018F928: 0018FC28 
0018F92C: 00000000 
0018F930: 00000000 
0018F934: 00002733 
0018F938: 01A48328 
0018F93C: 00000000 
0018F940: 0000001C 
0018F944: 00000000 
0018F948: 00000001 
0018F94C: 00000000 
0018F950: 0018F988 
0018F954: 0018FA08 
   CFastString("")
0018F958: 00000000 
0018F95C: 0018F978 
0018F960: 00000000 
0018F964: 00000000 
0018F968: 0018F9A0 
0018F96C: 00000000 
0018F970: 00000000 
0018F974: 00000000 
0018F978: 00000000 
0018F97C: 00000000 
0018F980: 00000000 
0018F984: 00000000 
0018F988: 00000748 
0018F98C: 00000099 
0018F990: 00000000 
0018F994: 00000000 
0018F998: 00000000 
0018F99C: 004E5800 
0018F9A0: 00000744 
0018F9A4: 00000099 
0018F9A8: FFFFFFFF 
0018F9AC: 00E253B5 
0018F9B0: 119877C0 
0018F9B4: 0018FAB0 
0018F9B8: D97C3524 
0018F9BC: DA56DDCC 
0018F9C0: 0018F904 
0018F9C4: 00000002 
0018F9C8: 0018FBE8 
0018F9CC: 72F02F27 
0018F9D0: A8A048AC 
0018F9D4: FFFFFFFE 
0018F9D8: 72EE6B6B 
0018F9DC: 72EEA934 
0018F9E0: 00000014 
0018F9E4: 00000000 
0018F9E8: 045D0DB0 
0018F9EC: 0018FBF8 
0018F9F0: 72EE16AF 
0018F9F4: 72EEABEA 
0018F9F8: DA56DFEC 
0018F9FC: 00000000 
0018FA00: 003A8AB0 
0018FA04: 1153B4F8 
   CNetIPC(0x1153B4F8)
0018FA08: 00000000 
0018FA0C: 00000748 
0018FA10: 0C2C08F0 
0018FA14: 00000002 
0018FA18: 00415B49 
0018FA1C: 0018FA88 
0018FA20: 2AD9CE4B 
   CFastString("")
0018FA24: 00000002 
0018FA28: 00000000 
0018FA2C: 00000002 
0018FA30: 779E6224 
0018FA34: 0018FA88 
0018FA38: 00410011 
0018FA3C: 0018FA88 
0018FA40: 00000002 
0018FA44: 0018FAA8 
0018FA48: 00000000 
0018FA4C: 00000000 
0018FA50: 00000400 
0018FA54: 0C2C08F0 
0018FA58: 00000000 
0018FA5C: 00000004 
0018FA60: 00000002 
0018FA64: 0018FAB8 
0018FA68: 0C2C08F0 
0018FA6C: 00000001 
0018FA70: 00415B49 
0018FA74: 0C2F9DF4 
   CFastString("")
0018FA78: 2AD9CE9D 
0018FA7C: 00000001 
0018FA80: 00000000 
0018FA84: 00000001 
0018FA88: 004182EF 
0018FA8C: 0C2F9DF4 
0018FA90: 00000000 
0018FA94: 00000004 
0018FA98: 0C2C08F0 
0018FA9C: 00000001 
0018FAA0: 00415B49 
0018FAA4: 0018FB13 
0018FAA8: 2AD9CEC6 
0018FAAC: 0018FB90 
0018FAB0: 0C2F9D10 
   CFastString("")
0018FAB4: 00A925C0 
0018FAB8: 0C2F9D10 
0018FABC: 0C00A920 
   CFastString("")
0018FAC0: 00A91E65 
0018FAC4: 0018FAD4 
0018FAC8: 0C2F9CE8 
0018FACC: 0C00A8F8 
   CFastString("")
0018FAD0: 0145D083 
0018FAD4: 0145D083 
0018FAD8: 0C2F9D10 
0018FADC: 0018FB90 
0018FAE0: 00A91E65 
0018FAE4: 447A0000 
0018FAE8: 0018FB68 
0018FAEC: D97C3488 
0018FAF0: 0018FBB0 
   CFastString("")
0018FAF4: 0018FB68 
0018FAF8: 0018FB90 
0018FAFC: 0018FB90 
0018FB00: 0018FB24 
0018FB04: 01124ED3 
0018FB08: FFFFFFFF 
0018FB0C: 00A90675 
0018FB10: D97C356C 
0018FB14: 0C2C08F0 
0018FB18: 0C2C0730 
   CGamePlaygroundUIConfigMgr(0x0C2C0730)
0018FB1C: 0018FB68 
0018FB20: 0018FB6C 
0018FB24: 0018FC90 
0018FB28: 0118054C 
0018FB2C: FFFFFFFF 
0018FB30: 00A91FFB 
0018FB34: D97C3540 
0018FB38: 0C2C0788 
0018FB3C: 00000002 
0018FB40: 00415BB8 
0018FB44: 11B68E3B 
   CFastString("")
0018FB48: 0018FBA0 
0018FB4C: 00000002 
0018FB50: 00000000 
0018FB54: 00000004 
0018FB58: 004100CC 
0018FB5C: 0C2C08C8 
0018FB60: 00000004 
0018FB64: 0018FC7C 
0018FB68: 0018FBE8 
0018FB6C: 0018FC8C 
0018FB70: 00000004 
0018FB74: 0041898C 
0018FB78: 0C2C08C8 
0018FB7C: 00000004 
0018FB80: 0C2C07AC 
0018FB84: 00000004 
0018FB88: 004100CC 
0018FB8C: 0018FBD0 
0018FB90: 0C2C0788 
0018FB94: 00000001 
0018FB98: 00415BB8 
0018FB9C: 11B68E8D 
0018FBA0: 0C2C08B8 
   CFastString("")
0018FBA4: 00000001 
0018FBA8: 00000000 
0018FBAC: 00000001 
0018FBB0: 00000000 
0018FBB4: 00000004 
0018FBB8: 004100CC 
0018FBBC: 2614A9C4 
   CFastString("")
0018FBC0: 00000004 
0018FBC4: 2614A9C4 
0018FBC8: 0BC5F0B0 
0018FBCC: 0018FC6C 
0018FBD0: 2614A9C4 
0018FBD4: 004187E5 
0018FBD8: 2614A9C4 
0018FBDC: 00000004 
0018FBE0: 0018FC6C 
0018FBE4: 006AD892 
0018FBE8: 2614A9C4 
0018FBEC: 0018FC6C 
0018FBF0: 01704F88 
0018FBF4: 2614A9C4 
0018FBF8: 2614A9C4 
0018FBFC: 006AD2EA 
0018FC00: 0018FC6C 
0018FC04: D97C3270 
0018FC08: 00000001 
0018FC0C: 01704F88 
0018FC10: 0BC5F0B0 
0018FC14: 15CBCEA0 
0018FC18: 004100CC 
0018FC1C: 00000000 
0018FC20: 15CBCEA0 
0018FC24: 00415FB1 
0018FC28: 02000000 
0018FC2C: D97C3248 
0018FC30: 00000001 
0018FC34: 000084AA 
0018FC38: 00415DA5 
0018FC3C: 00416005 
0018FC40: 00000001 
0018FC44: 01704F88 
0018FC48: 00A933EF 
0018FC4C: D97C3228 
0018FC50: 009AB995 
0018FC54: D97C3220 
0018FC58: 0BD98B40 
   CMwCmdFiber(0x0BD98B40)
0018FC5C: 0BD98B6C 
0018FC60: 01A5AA28 
   CMwCmdBuffer(0x01A5AA28)
0018FC64: 00000000 
0018FC68: 00E21F3D 
0018FC6C: 000084AA 
0018FC70: 04DB34D0 
   CGameNetFileTransfer(0x04DB34D0)
0018FC74: 000084AA 
0018FC78: 0C36AFE8 
   CTrackManiaNetwork(0x0C36AFE8)
0018FC7C: 04DB34D0 
0018FC80: 00000000 
0018FC84: 00000000 
0018FC88: 04C264D8 
   CGameManialinkBrowser(0x04C264D8)
0018FC8C: 00E21A76 
0018FC90: 000084AA 
0018FC94: 000084AA 
0018FC98: 0C36AFE8 
0018FC9C: 0083737F 
0018FCA0: 000084AA 
0018FCA4: 00000001 
0018FCA8: FFFFFFFF 
0018FCAC: 000084AA 
0018FCB0: 0082EEB5 
0018FCB4: 0018FD18 
0018FCB8: 0082EEF7 
0018FCBC: D97C32B8 
0018FCC0: 00000001 
0018FCC4: FFFFFFFF 
0018FCC8: 0018FD4C 
0018FCCC: 0C36AFE8 
0018FCD0: 00000000 
0018FCD4: 00000025 
0018FCD8: 000084AA 
0018FCDC: 23940928 
   COalAudioBufferKeeper(0x23940928)
0018FCE0: 6D94D7DB 
0018FCE4: 0370CC60 
0018FCE8: 0370CC60 
0018FCEC: D97C3288 
0018FCF0: 00000001 
0018FCF4: FFFFFFFF 
0018FCF8: 00000000 
0018FCFC: 019E0000 
0018FD00: 239AC588 
0018FD04: 2C129958 
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   CFastString("")
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   CGameScriptCloudManager(0x12587BF8)
0018FD1C: 0C36AFE8 
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   CFastString("")
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   CFastString("")
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   CScenePickerManager(0x03799FB8)
0018FD48: 00000000 
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   CMwNod(0x01AD8B00)
0018FDC0: 0018FEC4 
0018FDC4: 0F1C012B 
   CFastString("")
0018FDC8: 036FB580 
   CMwCmdBufferCore(0x036FB580)
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   CFastString("")
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   CFastString("")
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   CFastString("")
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001901DC: 00000000 
001901E0: 003A0043 
   CFastString("")
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001901EC: 006F0064 
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001901F8: 006E0069 
001901FC: 00780053 
00190200: 005C0073 
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001902A8: 002E0074 
   CFastString("")
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001902B8: 002E0073 
   CFastString("")
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001902FC: A14CFBA7 
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   CFastString("")
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0019031C: 00000000 
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0019037C: 006F0043 
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00190390: 0070002C 
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001903A4: 00720041 
001903A8: 00680063 
001903AC: 00740069 
001903B0: 00630065 
001903B4: 00750074 
001903B8: 00650072 
   CFastString("")
001903BC: 0022003D 
   CFastString("")
001903C0: 00380078 
001903C4: 00220036 
   CFastString("")
001903C8: 0070002C 
001903CC: 00620075 
001903D0: 0069006C 
001903D4: 004B0063 
001903D8: 00790065 
001903DC: 006F0054 
001903E0: 0065006B 
001903E4: 003D006E 
001903E8: 00360022 
001903EC: 00390035 
001903F0: 00620035 
001903F4: 00340036 
001903F8: 00340031 
001903FC: 00630034 
00190400: 00660063 
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00190408: 00220066 
   CFastString("")
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00190410: 00700079 
00190414: 003D0065 
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0019041C: 006E0069 
00190420: 00320033 
00190424: 002C0022 
00190428: 00650076 
0019042C: 00730072 
00190430: 006F0069 
00190434: 003D006E 
00190438: 00360022 
0019043C: 0030002E 
   CFastString("")
00190440: 0037002E 
00190444: 00300036 
   CFastString("")
00190448: 002E0030 
0019044C: 00360031 
00190450: 00380033 
00190454: 00220035 
   CFastString("")
00190458: 00790053 
0019045C: 00740073 
00190460: 006D0065 
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00190468: 00660065 
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00190478: 006E006F 
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00190488: 00360038 
0019048C: 006D005F 
00190490: 00630069 
00190494: 006F0072 
00190498: 006F0073 
0019049C: 00740066 
001904A0: 0077002E 
001904A4: 006E0069 
001904A8: 006F0064 

Modules:
779B0000-77B30000: ntdll.dll
77980000-77985000: PSAPI.DLL
77550000-775B0000: IMM32.DLL
77410000-77546000: urlmon.dll
77310000-77410000: USER32.dll
77270000-77310000: ADVAPI32.dll
77260000-77266000: NSI.dll
77210000-77255000: WLDAP32.dll
771F0000-77202000: DEVOBJ.dll
77130000-7715D000: WINTRUST.dll
770A0000-7712F000: OLEAUT32.dll
76F90000-770A0000: kernel32.dll
76DF0000-76F8D000: SETUPAPI.dll
76D60000-76DE3000: CLBCatQ.DLL
76CB0000-76D5C000: msvcrt.dll
76CA0000-76CAA000: LPK.dll
76B80000-76C9D000: CRYPT32.dll
76A80000-76B75000: WININET.dll
76960000-76A50000: RPCRT4.dll
768D0000-76960000: GDI32.dll
76820000-76866000: KERNELBASE.dll
76810000-7681C000: MSASN1.dll
76740000-7680C000: MSCTF.dll
76720000-76739000: sechost.dll
76520000-7671B000: iertutil.dll
763C0000-7651C000: ole32.dll
76390000-763B7000: CFGMGR32.dll
76340000-76375000: WS2_32.dll
762C0000-7633B000: COMDLG32.dll
76260000-762B7000: SHLWAPI.dll
75610000-7625A000: SHELL32.dll
75570000-7560D000: USP10.dll
75510000-75570000: SspiCli.dll
75500000-7550C000: CRYPTBASE.dll
754E0000-754EC000: mssprxy.dll
74D50000-750E7000: nvapi.dll
74670000-746BC000: apphelp.dll
745E0000-7466D000: AcLayers.DLL
745C0000-745D2000: MPR.dll
74130000-74166000: AUDIOSES.DLL
740F0000-74129000: MMDevApi.dll
73DC0000-73DE5000: POWRPROF.dll
73DB0000-73DBA000: slc.dll
73370000-73376000: d3d8thk.dll
73200000-7320D000: WTSAPI32.dll
731E0000-731F7000: USERENV.dll
731D0000-731DB000: profapi.dll
731C0000-731CE000: RpcRtRemote.dll
731A0000-731B6000: CRYPTSP.dll
73160000-7319B000: rsaenh.dll
72F50000-72FC2000: dsound.dll
72EE0000-72F1C000: mswsock.dll
72ED0000-72ED6000: wship6.dll
72EC0000-72EC5000: wshtcpip.dll
72D20000-72EBE000: comctl32.dll
72C20000-72D15000: PROPSYS.dll
72BD0000-72C14000: dnsapi.DLL
72BB0000-72BCC000: IPHLPAPI.DLL
72BA0000-72BA7000: WINNSI.DLL
72B90000-72B96000: rasadhlp.dll
72B50000-72B88000: fwpuclnt.dll
72B20000-72B41000: ntmarta.dll
72AD0000-72B08000: ncrypt.dll
72AB0000-72AC7000: bcrypt.dll
72A70000-72AAD000: bcryptprimitives.dll
72A50000-72A66000: GPAPI.dll
72A30000-72A42000: dhcpcsvc.DLL
728D0000-728D9000: VERSION.dll
72850000-72860000: NLAapi.dll
727B0000-72801000: WINSPOOL.DRV
72760000-72779000: srvcli.dll
71EF0000-71F70000: uxtheme.dll
71C50000-71CA8000: WINHTTP.dll
71C00000-71C4F000: webio.dll
71210000-71242000: WINMM.dll
710B0000-710C3000: dwmapi.dll
700B0000-700BD000: rtutils.dll
6FC40000-6FD2B000: dbghelp.dll
6FC30000-6FC38000: credssp.dll
6FC20000-6FC30000: napinsp.dll
6FC00000-6FC12000: pnrpnsp.dll
6FBF0000-6FBF8000: winrnr.dll
6F5E0000-6F7A3000: d3d9.dll
6F470000-6F487000: ogg.dll
6EA40000-6EA59000: AVIFIL32.dll
6E9C0000-6E9F0000: DINPUT8.dll
6E980000-6E9BA000: schannel.DLL
6E7A0000-6E7BC000: cryptnet.dll
6E6F0000-6E705000: rasman.dll
6E690000-6E6EF000: SXS.DLL
6E600000-6E626000: steam_api.dll
6DB10000-6DB94000: COMCTL32.dll
6DAA0000-6DB09000: libwebp.dll
6DA80000-6DA8B000: cscapi.dll
6DA70000-6DA76000: sensapi.dll
6DA60000-6DA6E000: DEVRTL.dll
6DA30000-6DA51000: MSVFW32.dll
6D9C0000-6DA30000: ntshrui.dll
6D920000-6D9B2000: OpenAL32.dll
6D8D0000-6D8E5000: Cabinet.dll
6C8C0000-6C983000: vorbis.dll
6C270000-6C2D5000: nvStereoApiI.dll
6B160000-6B1B2000: RASAPI32.dll
69F00000-69FC9000: nvSCPAPI.dll
68A80000-68BE7000: nvspcap.dll
67E60000-6805F000: d3dx9_43.dll
61350000-61358000: secur32.dll
60D60000-60D69000: HID.DLL
60D00000-60D14000: MSACM32.dll
5FED0000-60B8E000: nvd3dum.dll
00400000-018CA000: ManiaPlanet.exe
zenomex
Posts: 3
Joined: 12 Mar 2017, 17:40

Re: [How to] Mood.MoodSettings.Xml

Post by zenomex »

The Stadium/Night mood crashes the game when the map load is at 100%. I've only had it not crash once but when the editor loaded it up nearly everything was pitch-black and it would still crash when clicking validate.

Can we even make this work in the first place? An official reply whether this is broken or not would be nice.

It looks like it could work but that the codes are outdated. :(
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Florenzius
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Posts: 2545
Joined: 27 Jul 2014, 20:31
Location: Germany
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Re: [How to] Mood.MoodSettings.Xml

Post by Florenzius »

Are all the files still compatible with MP4? I'm experiencing pure black shadows while keeping the Mood.MoodSettings.xml files at default.
Creative Director at UNBITN - 3D Modeler for Pursuit - ManiaPlanet Translator and Beta tester - Freelancer for Ubisoft Nadeo
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Florenzius
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Updated MoodSettings for MP4 Part I

Post by Florenzius »

Hello there,

I've figured out to get the MoodSettings currently used in ManiaPlanet 4. The MoodSettings from the first posts are outdated in the newest version. If someone is interested, I'll drop a ZIP with all currently used mood-files here. Also Lagoon's files and MoodSettings are included! Yet I couldn't figure out to get ShootMania's MoodSettings for Land and Water as well, but I'll update this post as soon as I got them.

You can download the ZIP here: Click

I will also drop the Mood.MoodSettings.xml files here directly, so you can copy and past them following the tutorial by Fix

TrackMania Canyon

Day

Code: Select all

<Mood>
	<Light EnableStars="0" Latitude="36" DayTime01="0.644" LocalLightX="1" HelperHdrX="1">
		<LAmbient Color="cce2ff" Scale="0.81524"/>
		<LDirSun Color="fffef1" Scale="2.8609"/>
		<LDirMoon Color="" Scale="1"/>
		<T3SpecularLocal ScaleIntens="1" ScaleExponent="2"/>
		<T3LightMap MaxHDR="3" BounceFactor="2" SkyFactor="0.5" SkyUseClouds="1"/>
	</Light>
	<Atmo MoonHdrScale="0" FxSmSelfIllumScaleGamePlay="4">
		<HdrSun Power="500000">
			<Atmo1 Power="20" Color="87c9ff" Scale="1.0002"/>
			<Atmo2 Power="3" Color="6c9fff" Scale="0.543153"/>
		</HdrSun>
		<Clouds MinRgb="ebf3ff" MinRgbX="1.00016" MaxRgb="e6f6ff" MaxRgbX="1.00021" GodLightIntens="0.02" SunThroughIntens="0.75">
			<EdgeLight>
				<Layer0 Power="100" Scale="1"/>
				<Layer1 Power="2" Scale="0.5"/>
				<Layer2 Power="1" Scale="0.5"/>
			</EdgeLight>
			<LDirFront Back_Dot="0.096" Back_Intens="0" Front_Dot="1" Front_Intens="0.58"/>
			<LDirBack Back_Dot="-0.84" Back_Intens="0" Front_Dot="-0.064" Front_Intens="0.71"/>
		</Clouds>
		<CloudsX2 MinRgb="ebf8ff" MinRgbX="0.234583" MaxRgb="fffdf7" MaxRgbX="0.291819"/>
		<CloudsVortex MinRgb="" MaxRgb="ffffff"/>
		<FogMatter Count="0"/>
	</Atmo>
	<Fog Enabled="1" DepthMin="256" DepthMax="25000" Exponant="0.7" IntensMin="0" IntensMax="0.976" Color="b8d7f5">
		<Height YBottom="-200" YTop="500" MulBottom="0.944" MulTop="0.774"/>
		<Clouds DepthMax="50000" Exponant="3" IntensMax="0.612"/>
		<SkyClouds GlobalIntens="0.414"/>
		<WaterFog Version="1" CausticIntens="10" CausticSize="3" CausticPeriodMs="2500"/>
	</Fog>
	<Fx>
		<T3Bloom StreaksIntens="0.2" StreaksAttenuation="0.7">
			<HdrNorm_to_Intens>
				<Key In="0" Out="0"/>
				<Key In="1.5" Out="0"/>
				<Key In="3" Out="0.6"/>
				<Key In="64" Out="0.01"/>
			</HdrNorm_to_Intens>
		</T3Bloom>
		<T3ToneMap FilmCurve="Preset3">
			<AutoExp MinExposure="-2" MaxExposure="4.5" SecondsToMidFalloff="0.3">
				<AvgLumi_to_KeyValue>
					<Key In="0.001" Out="0.06"/>
					<Key In="0.005" Out="0.055"/>
					<Key In="0.01" Out="0.058"/>
					<Key In="0.02" Out="0.07"/>
					<Key In="0.03" Out="0.1"/>
					<Key In="0.06" Out="0.16"/>
					<Key In="0.1" Out="0.2"/>
					<Key In="0.125" Out="0.22"/>
					<Key In="0.25" Out="0.29"/>
					<Key In="0.35" Out="0.35"/>
					<Key In="0.5" Out="0.5"/>
					<Key In="0.8" Out="0.8"/>
					<Key In="1.4" Out="0.7"/>
				</AvgLumi_to_KeyValue>
			</AutoExp>
		</T3ToneMap>
		<ColorGrading FileName="" Intensity="1"/>
	</Fx>
</Mood>
Night

Code: Select all

<Mood>
	<Light EnableStars="1" Latitude="36" DayTime01="0.15" LocalLightX="1" HelperHdrX="0.1">
		<LAmbient Color="e6e6ff" Scale="0.0123014"/>
		<LDirSun Color="" Scale="1"/>
		<LDirMoon Color="91a4ff" Scale="0.0887126"/>
		<T3SpecularLocal ScaleIntens="2" ScaleExponent="2"/>
		<T3LightMap MaxHDR="1.7" BounceFactor="2" SkyFactor="1" SkyUseClouds="1"/>
	</Light>
	<Atmo MoonHdrScale="0.21" FxSmSelfIllumScaleGamePlay="4">
		<HdrSun Power="500000">
			<Atmo1 Power="1000" Color="8ea3ff" Scale="0.080008"/>
			<Atmo2 Power="2" Color="8aa6ff" Scale="0.018002"/>
		</HdrSun>
		<Clouds MinRgb="bdc6ff" MinRgbX="0.00803112" MaxRgb="a4b2ff" MaxRgbX="0.044907" GodLightIntens="0.05" SunThroughIntens="1">
			<EdgeLight>
				<Layer0 Power="16" Scale="2"/>
				<Layer1 Power="2" Scale="1.5"/>
				<Layer2 Power="1" Scale="1.2"/>
			</EdgeLight>
			<LDirFront Back_Dot="0.26" Back_Intens="0.016" Front_Dot="1" Front_Intens="0.258"/>
			<LDirBack Back_Dot="-0.356" Back_Intens="0.112" Front_Dot="0.452" Front_Intens="1"/>
		</Clouds>
		<CloudsX2 MinRgb="edf0ff" MinRgbX="0.361056" MaxRgb="f3f7ff" MaxRgbX="0.639084"/>
		<CloudsVortex MinRgb="" MaxRgb="ffffff"/>
		<FogMatter Count="0"/>
	</Atmo>
	<Fog Enabled="1" DepthMin="32" DepthMax="8000" Exponant="0.8" IntensMin="0" IntensMax="0.768" Color="0c0c0e">
		<Height YBottom="-600" YTop="500" MulBottom="0.78" MulTop="1"/>
		<Clouds DepthMax="30000" Exponant="1" IntensMax="0.822"/>
		<SkyClouds GlobalIntens="0.068"/>
		<WaterFog Version="1" CausticIntens="10" CausticSize="3" CausticPeriodMs="2500"/>
	</Fog>
	<Fx>
		<T3Bloom StreaksIntens="0.7" StreaksAttenuation="0.7">
			<HdrNorm_to_Intens>
				<Key In="0" Out="0"/>
				<Key In="0.5" Out="0"/>
				<Key In="3" Out="0.4"/>
				<Key In="64" Out="0.01"/>
			</HdrNorm_to_Intens>
		</T3Bloom>
		<T3ToneMap FilmCurve="Preset3">
			<AutoExp MinExposure="-4" MaxExposure="5" SecondsToMidFalloff="0.3">
				<AvgLumi_to_KeyValue>
					<Key In="0.001" Out="0.025"/>
					<Key In="0.002" Out="0.025"/>
					<Key In="0.0045" Out="0.035"/>
					<Key In="0.007" Out="0.045"/>
					<Key In="0.05" Out="0.3"/>
				</AvgLumi_to_KeyValue>
			</AutoExp>
		</T3ToneMap>
		<ColorGrading FileName="" Intensity="1"/>
	</Fx>
</Mood>
Sunrise

Code: Select all

<Mood>
	<Light EnableStars="1" Latitude="36" DayTime01="0.515" LocalLightX="1" HelperHdrX="1">
		<LAmbient Color="e0ecff" Scale="0.54609"/>
		<LDirSun Color="ffe495" Scale="1.81034"/>
		<LDirMoon Color="" Scale="1"/>
		<T3SpecularLocal ScaleIntens="1" ScaleExponent="3"/>
		<T3LightMap MaxHDR="1" BounceFactor="1.6" SkyFactor="0.8" SkyUseClouds="1"/>
	</Light>
	<Atmo MoonHdrScale="0" FxSmSelfIllumScaleGamePlay="4">
		<HdrSun Power="300000">
			<Atmo1 Power="100" Color="ffd777" Scale="0.500025"/>
			<Atmo2 Power="1" Color="ffc96f" Scale="0.200006"/>
		</HdrSun>
		<Clouds MinRgb="ced2ff" MinRgbX="0.512085" MaxRgb="fffab0" MaxRgbX="1.46017" GodLightIntens="0.05" SunThroughIntens="0.8">
			<EdgeLight>
				<Layer0 Power="100" Scale="1"/>
				<Layer1 Power="3" Scale="0.8"/>
				<Layer2 Power="1" Scale="0.5"/>
			</EdgeLight>
			<LDirFront Back_Dot="0.096" Back_Intens="0" Front_Dot="1" Front_Intens="0.322"/>
			<LDirBack Back_Dot="-0.324" Back_Intens="0" Front_Dot="1" Front_Intens="0.904"/>
		</Clouds>
		<CloudsX2 MinRgb="e9f2ff" MinRgbX="0.322051" MaxRgb="fffef8" MaxRgbX="0.580102"/>
		<CloudsVortex MinRgb="" MaxRgb="ffffff"/>
		<FogMatter Count="0"/>
	</Atmo>
	<Fog Enabled="1" DepthMin="64" DepthMax="6000" Exponant="0.7" IntensMin="0" IntensMax="1" Color="7c7d83">
		<Height YBottom="-500" YTop="500" MulBottom="0.91" MulTop="0.642"/>
		<Clouds DepthMax="30000" Exponant="1" IntensMax="0.87"/>
		<SkyClouds GlobalIntens="0.048"/>
		<WaterFog Version="1" CausticIntens="10" CausticSize="3" CausticPeriodMs="2500"/>
	</Fog>
	<Fx>
		<T3Bloom StreaksIntens="0.2" StreaksAttenuation="0.6">
			<HdrNorm_to_Intens>
				<Key In="0" Out="0"/>
				<Key In="1" Out="0"/>
				<Key In="1.5" Out="0.8"/>
				<Key In="64" Out="0.01"/>
			</HdrNorm_to_Intens>
		</T3Bloom>
		<T3ToneMap FilmCurve="Preset3">
			<AutoExp MinExposure="-4" MaxExposure="4" SecondsToMidFalloff="0.3">
				<AvgLumi_to_KeyValue>
					<Key In="0.001" Out="0.03"/>
					<Key In="0.005" Out="0.04"/>
					<Key In="0.01" Out="0.08"/>
					<Key In="0.04" Out="0.11"/>
					<Key In="0.07" Out="0.14"/>
					<Key In="0.1" Out="0.2"/>
					<Key In="0.15" Out="0.24"/>
					<Key In="0.2" Out="0.25"/>
					<Key In="0.25" Out="0.28"/>
					<Key In="0.3" Out="0.3"/>
					<Key In="0.4" Out="0.4"/>
					<Key In="0.6" Out="0.6"/>
					<Key In="1" Out="1"/>
					<Key In="1.5" Out="1"/>
				</AvgLumi_to_KeyValue>
			</AutoExp>
		</T3ToneMap>
		<ColorGrading FileName="" Intensity="1"/>
	</Fx>
</Mood>
Sunset

Code: Select all

<Mood>
	<Light EnableStars="1" Latitude="36" DayTime01="0.75" LocalLightX="1" HelperHdrX="0.75">
		<LAmbient Color="e3daff" Scale="0.51506"/>
		<LDirSun Color="ffa378" Scale="2.84036"/>
		<LDirMoon Color="" Scale="1"/>
		<T3SpecularLocal ScaleIntens="2" ScaleExponent="2"/>
		<T3LightMap MaxHDR="3" BounceFactor="2" SkyFactor="0.5" SkyUseClouds="1"/>
	</Light>
	<Atmo MoonHdrScale="0.2" FxSmSelfIllumScaleGamePlay="4">
		<HdrSun Power="500000">
			<Atmo1 Power="200" Color="ff7713" Scale="3.00018"/>
			<Atmo2 Power="3" Color="ffaa69" Scale="0.50003"/>
		</HdrSun>
		<Clouds MinRgb="beb9ff" MinRgbX="0.381048" MaxRgb="ffb398" MaxRgbX="0.98012" GodLightIntens="0.05" SunThroughIntens="0.6">
			<EdgeLight>
				<Layer0 Power="16" Scale="2"/>
				<Layer1 Power="3" Scale="1"/>
				<Layer2 Power="1" Scale="0.5"/>
			</EdgeLight>
			<LDirFront Back_Dot="0.328" Back_Intens="0.048" Front_Dot="1" Front_Intens="0.29"/>
			<LDirBack Back_Dot="-0.548" Back_Intens="0.146" Front_Dot="0.612" Front_Intens="0.63"/>
		</Clouds>
		<CloudsX2 MinRgb="dadfff" MinRgbX="0.392048" MaxRgb="fffdfc" MaxRgbX="0.612072"/>
		<CloudsVortex MinRgb="" MaxRgb="ffffff"/>
		<FogMatter Count="0"/>
	</Atmo>
	<Fog Enabled="1" DepthMin="64" DepthMax="4000" Exponant="1" IntensMin="0" IntensMax="0.774" Color="686071">
		<Height YBottom="-500" YTop="600" MulBottom="1" MulTop="0.85"/>
		<Clouds DepthMax="25000" Exponant="1" IntensMax="0.672"/>
		<SkyClouds GlobalIntens="0"/>
		<WaterFog Version="1" CausticIntens="10" CausticSize="3" CausticPeriodMs="2500"/>
	</Fog>
	<Fx>
		<T3Bloom StreaksIntens="0.2" StreaksAttenuation="0.7">
			<HdrNorm_to_Intens>
				<Key In="0" Out="0"/>
				<Key In="1" Out="0"/>
				<Key In="2" Out="0.5"/>
				<Key In="64" Out="0.01"/>
			</HdrNorm_to_Intens>
		</T3Bloom>
		<T3ToneMap FilmCurve="Preset3">
			<AutoExp MinExposure="-2" MaxExposure="4.5" SecondsToMidFalloff="0.3">
				<AvgLumi_to_KeyValue>
					<Key In="0.001" Out="0.03"/>
					<Key In="0.005" Out="0.035"/>
					<Key In="0.01" Out="0.065"/>
					<Key In="0.02" Out="0.1"/>
					<Key In="0.04" Out="0.12"/>
					<Key In="0.06" Out="0.125"/>
					<Key In="0.1" Out="0.15"/>
					<Key In="0.2" Out="0.22"/>
					<Key In="0.3" Out="0.28"/>
					<Key In="0.5" Out="0.3"/>
					<Key In="1" Out="0.5"/>
				</AvgLumi_to_KeyValue>
			</AutoExp>
		</T3ToneMap>
		<ColorGrading FileName="" Intensity="1"/>
	</Fx>
</Mood>
TrackMania Valley

Day

Code: Select all

<Mood>
	<Light EnableStars="0" Latitude="47.5" DayTime01="0.644" LocalLightX="1" HelperHdrX="1">
		<LAmbient Color="b1cdff" Scale="0.98208"/>
		<LDirSun Color="fff8dd" Scale="1.90016"/>
		<LDirMoon Color="" Scale="1"/>
		<T3SpecularLocal ScaleIntens="1" ScaleExponent="2"/>
		<T3LightMap MaxHDR="2.51" BounceFactor="3" SkyFactor="0.5" SkyUseClouds="1"/>
	</Light>
	<Atmo MoonHdrScale="0" FxSmSelfIllumScaleGamePlay="1">
		<HdrSun Power="80000">
			<Atmo1 Power="10" Color="95cfff" Scale="1.12008"/>
			<Atmo2 Power="2" Color="89b8ff" Scale="0.294024"/>
		</HdrSun>
		<Clouds MinRgb="" MinRgbX="1" MaxRgb="ffffff" MaxRgbX="1.00008" GodLightIntens="0.02" SunThroughIntens="0.75">
			<EdgeLight>
				<Layer0 Power="20" Scale="1.5"/>
				<Layer1 Power="5" Scale="1.2"/>
				<Layer2 Power="1" Scale="1"/>
			</EdgeLight>
			<LightDir Back_Dot="-0.224" Back_Intens="0.096" Front_Dot="1" Front_Intens="0.58"/>
		</Clouds>
		<CloudsX2 MinRgb="ffffff" MinRgbX="0.380032" MaxRgb="ffffff" MaxRgbX="0.627048"/>
		<CloudsVortex MinRgb="" MaxRgb="ffffff"/>
		<FogMatter Count="2">
			<Matter0 Id="Forest" Density="0.0002" Color="b1ad9c"/>
			<Matter1 Id="ForestRoad2Way" Density="0.001" Color="8caa98"/>
		</FogMatter>
	</Atmo>
	<Fog Enabled="1" DepthMin="64" DepthMax="6000" Exponant="1" IntensMin="0" IntensMax="0.626" Color="abc9f6">
		<Height YBottom="-200" YTop="500" MulBottom="0.618" MulTop="1"/>
		<Clouds DepthMax="30000" Exponant="1" IntensMax="0.556"/>
		<SkyClouds GlobalIntens="0"/>
		<WaterFog Version="1" CausticIntens="10" CausticSize="3" CausticPeriodMs="2500"/>
	</Fog>
	<Fx>
		<T3Bloom StreaksIntens="0.2" StreaksAttenuation="0.7">
			<HdrNorm_to_Intens>
				<Key In="0" Out="0"/>
				<Key In="2" Out="0.001"/>
				<Key In="4" Out="0.6"/>
				<Key In="48" Out="0.001"/>
			</HdrNorm_to_Intens>
		</T3Bloom>
		<T3ToneMap FilmCurve="Preset3">
			<AutoExp MinExposure="-2" MaxExposure="4.5" SecondsToMidFalloff="0.4">
				<AvgLumi_to_KeyValue>
					<Key In="0.001" Out="0.065"/>
					<Key In="0.005" Out="0.075"/>
					<Key In="0.01" Out="0.085"/>
					<Key In="0.02" Out="0.105"/>
					<Key In="0.03" Out="0.12"/>
					<Key In="0.125" Out="0.21"/>
					<Key In="0.25" Out="0.31"/>
					<Key In="0.5" Out="0.52"/>
					<Key In="0.8" Out="0.8"/>
					<Key In="1.4" Out="0.7"/>
				</AvgLumi_to_KeyValue>
			</AutoExp>
		</T3ToneMap>
		<ColorGrading FileName="" Intensity="1"/>
	</Fx>
</Mood>
Night

Code: Select all

<Mood>
	<Light EnableStars="1" Latitude="47.5" DayTime01="0.15" LocalLightX="1" HelperHdrX="0.02">
		<LAmbient Color="ececff" Scale="0.0231604"/>
		<LDirSun Color="" Scale="1"/>
		<LDirMoon Color="91a4ff" Scale="0.100002"/>
		<T3SpecularLocal ScaleIntens="1" ScaleExponent="2"/>
		<T3LightMap MaxHDR="1.5" BounceFactor="3" SkyFactor="1.5" SkyUseClouds="1"/>
	</Light>
	<Atmo MoonHdrScale="0.5" FxSmSelfIllumScaleGamePlay="1">
		<HdrSun Power="400000">
			<Atmo1 Power="1000" Color="c1cfff" Scale="0.100004"/>
			<Atmo2 Power="2" Color="c5caff" Scale="0.00814879"/>
		</HdrSun>
		<Clouds MinRgb="" MinRgbX="1" MaxRgb="ffffff" MaxRgbX="1.00013" GodLightIntens="0.05" SunThroughIntens="1">
			<EdgeLight>
				<Layer0 Power="300" Scale="5"/>
				<Layer1 Power="2" Scale="0.5"/>
				<Layer2 Power="1" Scale="0.2"/>
			</EdgeLight>
			<LDirFront Back_Dot="0.372" Back_Intens="0.056" Front_Dot="1" Front_Intens="1"/>
			<LDirBack Back_Dot="0.372" Back_Intens="0.056" Front_Dot="1" Front_Intens="1"/>
		</Clouds>
		<CloudsX2 MinRgb="edefff" MinRgbX="0.376052" MaxRgb="f1f4ff" MaxRgbX="0.600078"/>
		<CloudsVortex MinRgb="" MaxRgb="ffffff"/>
		<FogMatter Count="2">
			<Matter0 Id="Forest" Density="0.0001" Color="101114"/>
			<Matter1 Id="ForestRoad2Way" Density="0.0001" Color="252c27"/>
		</FogMatter>
	</Atmo>
	<Fog Enabled="1" DepthMin="16" DepthMax="2500" Exponant="0.7" IntensMin="0" IntensMax="0.514" Color="0c0c0e">
		<Height YBottom="-600" YTop="500" MulBottom="0.284" MulTop="1"/>
		<Clouds DepthMax="8000" Exponant="1" IntensMax="0.754"/>
		<SkyClouds GlobalIntens="0.14"/>
		<WaterFog Version="1" CausticIntens="10" CausticSize="3" CausticPeriodMs="2500"/>
	</Fog>
	<Fx>
		<T3Bloom StreaksIntens="0.7" StreaksAttenuation="0.7">
			<HdrNorm_to_Intens>
				<Key In="0" Out="0"/>
				<Key In="0.5" Out="0"/>
				<Key In="3" Out="0.4"/>
				<Key In="64" Out="0.01"/>
			</HdrNorm_to_Intens>
		</T3Bloom>
		<T3ToneMap FilmCurve="Preset3">
			<AutoExp MinExposure="-4" MaxExposure="5" SecondsToMidFalloff="0.3">
				<AvgLumi_to_KeyValue>
					<Key In="0.0001" Out="0.015"/>
					<Key In="0.001" Out="0.02"/>
					<Key In="0.002" Out="0.03"/>
					<Key In="0.005" Out="0.05"/>
					<Key In="0.008" Out="0.06"/>
					<Key In="0.02" Out="0.07"/>
					<Key In="0.05" Out="0.08"/>
				</AvgLumi_to_KeyValue>
			</AutoExp>
		</T3ToneMap>
		<ColorGrading FileName="" Intensity="1"/>
	</Fx>
</Mood>
Sunrise

Code: Select all

<Mood>
	<Light EnableStars="1" Latitude="47.5" DayTime01="0.512" LocalLightX="1" HelperHdrX="1">
		<LAmbient Color="d7e3ff" Scale="0.57103"/>
		<LDirSun Color="ffea9f" Scale="1.26005"/>
		<LDirMoon Color="" Scale="1"/>
		<T3SpecularLocal ScaleIntens="1" ScaleExponent="3"/>
		<T3LightMap MaxHDR="2.2" BounceFactor="2" SkyFactor="1" SkyUseClouds="1"/>
	</Light>
	<Atmo MoonHdrScale="0.1" FxSmSelfIllumScaleGamePlay="1">
		<HdrSun Power="500000">
			<Atmo1 Power="30" Color="ffe7ba" Scale="0.300012"/>
			<Atmo2 Power="2" Color="fff4d9" Scale="0.180008"/>
		</HdrSun>
		<Clouds MinRgb="" MinRgbX="1" MaxRgb="ffffff" MaxRgbX="1.00005" GodLightIntens="0.2" SunThroughIntens="0.5">
			<EdgeLight>
				<Layer0 Power="15" Scale="1"/>
				<Layer1 Power="2" Scale="1"/>
				<Layer2 Power="1" Scale="1"/>
			</EdgeLight>
			<LightDir Back_Dot="-0.1" Back_Intens="0.012" Front_Dot="1" Front_Intens="0.654"/>
		</Clouds>
		<CloudsX2 MinRgb="e9f1ff" MinRgbX="0.40002" MaxRgb="fffef8" MaxRgbX="0.58003"/>
		<CloudsVortex MinRgb="" MaxRgb="ffffff"/>
		<FogMatter Count="2">
			<Matter0 Id="Forest" Density="0.0005" Color="536c6c"/>
			<Matter1 Id="ForestRoad2Way" Density="0.001" Color="8caa98"/>
		</FogMatter>
	</Atmo>
	<Fog Enabled="1" DepthMin="20" DepthMax="2500" Exponant="0.7" IntensMin="0" IntensMax="0.812" Color="707070">
		<Height YBottom="-500" YTop="500" MulBottom="0" MulTop="0.884"/>
		<Clouds DepthMax="28000" Exponant="1" IntensMax="0.812"/>
		<SkyClouds GlobalIntens="0.2"/>
		<WaterFog Version="1" CausticIntens="10" CausticSize="3" CausticPeriodMs="2500"/>
	</Fog>
	<Fx>
		<T3Bloom StreaksIntens="0.2" StreaksAttenuation="0.6">
			<HdrNorm_to_Intens>
				<Key In="0" Out="0"/>
				<Key In="1" Out="0"/>
				<Key In="1.5" Out="0.8"/>
				<Key In="64" Out="0.01"/>
			</HdrNorm_to_Intens>
		</T3Bloom>
		<T3ToneMap FilmCurve="Preset3">
			<AutoExp MinExposure="-4" MaxExposure="4" SecondsToMidFalloff="0.3">
				<AvgLumi_to_KeyValue>
					<Key In="0.001" Out="0.03"/>
					<Key In="0.005" Out="0.04"/>
					<Key In="0.01" Out="0.08"/>
					<Key In="0.04" Out="0.11"/>
					<Key In="0.07" Out="0.14"/>
					<Key In="0.1" Out="0.2"/>
					<Key In="0.15" Out="0.24"/>
					<Key In="0.2" Out="0.25"/>
					<Key In="0.25" Out="0.28"/>
					<Key In="0.3" Out="0.3"/>
					<Key In="0.4" Out="0.4"/>
					<Key In="0.6" Out="0.6"/>
					<Key In="1" Out="1"/>
					<Key In="1.5" Out="1"/>
				</AvgLumi_to_KeyValue>
			</AutoExp>
		</T3ToneMap>
		<ColorGrading FileName="" Intensity="1"/>
	</Fx>
</Mood>
Sunset

Code: Select all

<Mood>
	<Light EnableStars="1" Latitude="47.5" DayTime01="0.73" LocalLightX="1" HelperHdrX="1">
		<LAmbient Color="ffe3ed" Scale="0.738049"/>
		<LDirSun Color="ff8f39" Scale="3.00021"/>
		<LDirMoon Color="" Scale="1"/>
		<T3SpecularLocal ScaleIntens="2" ScaleExponent="2"/>
		<T3LightMap MaxHDR="1.5" BounceFactor="2" SkyFactor="0.7" SkyUseClouds="1"/>
	</Light>
	<Atmo MoonHdrScale="0" FxSmSelfIllumScaleGamePlay="1">
		<HdrSun Power="500000">
			<Atmo1 Power="200" Color="ff5f12" Scale="2.00004"/>
			<Atmo2 Power="2" Color="ffaa69" Scale="1.00002"/>
		</HdrSun>
		<Clouds MinRgb="" MinRgbX="1" MaxRgb="ffffff" MaxRgbX="1.00007" GodLightIntens="0.2" SunThroughIntens="0.5">
			<EdgeLight>
				<Layer0 Power="10" Scale="2"/>
				<Layer1 Power="2" Scale="1"/>
				<Layer2 Power="1" Scale="1"/>
			</EdgeLight>
			<LightDir Back_Dot="0.644" Back_Intens="0.146" Front_Dot="1" Front_Intens="0.73"/>
		</Clouds>
		<CloudsX2 MinRgb="dadfff" MinRgbX="0.392028" MaxRgb="fffdfc" MaxRgbX="0.647049"/>
		<CloudsVortex MinRgb="" MaxRgb="ffffff"/>
		<FogMatter Count="2">
			<Matter0 Id="Forest" Density="0.0015" Color="785849"/>
			<Matter1 Id="ForestRoad2Way" Density="0.001" Color="8caa98"/>
		</FogMatter>
	</Atmo>
	<Fog Enabled="1" DepthMin="16" DepthMax="3000" Exponant="0.7" IntensMin="0" IntensMax="0.762" Color="827a89">
		<Height YBottom="-10" YTop="200" MulBottom="0.88" MulTop="1"/>
		<Clouds DepthMax="30000" Exponant="1.5" IntensMax="0.732"/>
		<SkyClouds GlobalIntens="0.04"/>
		<WaterFog Version="1" CausticIntens="10" CausticSize="3" CausticPeriodMs="2500"/>
	</Fog>
	<Fx>
		<T3Bloom StreaksIntens="0.2" StreaksAttenuation="0.7">
			<HdrNorm_to_Intens>
				<Key In="0" Out="0"/>
				<Key In="1" Out="0"/>
				<Key In="2" Out="0.5"/>
				<Key In="64" Out="0.01"/>
			</HdrNorm_to_Intens>
		</T3Bloom>
		<T3ToneMap FilmCurve="Preset3">
			<AutoExp MinExposure="-2" MaxExposure="4.5" SecondsToMidFalloff="0.3">
				<AvgLumi_to_KeyValue>
					<Key In="0" Out="0.02"/>
					<Key In="0.01" Out="0.045"/>
					<Key In="0.05" Out="0.1"/>
					<Key In="0.2" Out="0.23"/>
					<Key In="0.5" Out="0.4"/>
					<Key In="1" Out="0.5"/>
				</AvgLumi_to_KeyValue>
			</AutoExp>
		</T3ToneMap>
		<ColorGrading FileName="" Intensity="1"/>
	</Fx>
</Mood>
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Florenzius
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Updated MoodSettings for MP4 Part II

Post by Florenzius »

TrackMania Stadium

Day

Code: Select all

<Mood>
	<Light EnableStars="1" Latitude="45" DayTime01="0.6" LocalLightX="1" HelperHdrX="1">
		<LAmbient Color="bad5ff" Scale="0.376499"/>
		<LDirSun Color="fff5e6" Scale="1.15007"/>
		<LDirMoon Color="" Scale="1"/>
		<T3SpecularLocal ScaleIntens="1" ScaleExponent="1.2"/>
		<T3LightMap MaxHDR="3" BounceFactor="2" SkyFactor="1" SkyUseClouds="1"/>
	</Light>
	<Atmo MoonHdrScale="0" FxSmSelfIllumScaleGamePlay="2">
		<HdrSun Power="80000">
			<Atmo1 Power="10" Color="95cfff" Scale="1.12007"/>
			<Atmo2 Power="2" Color="89b8ff" Scale="0.294021"/>
		</HdrSun>
		<Clouds MinRgb="" MinRgbX="1" MaxRgb="ffffff" MaxRgbX="1.00007" GodLightIntens="0.06" SunThroughIntens="0.75">
			<EdgeLight>
				<Layer0 Power="16" Scale="2"/>
				<Layer1 Power="3" Scale="1"/>
				<Layer2 Power="1" Scale="0.5"/>
			</EdgeLight>
			<LDirFront Back_Dot="0.0319999" Back_Intens="0" Front_Dot="1" Front_Intens="0.548"/>
			<LDirBack Back_Dot="-0.992" Back_Intens="0.356" Front_Dot="-0.612" Front_Intens="0.92"/>
		</Clouds>
		<CloudsX2 MinRgb="ffffff" MinRgbX="0.380028" MaxRgb="ffffff" MaxRgbX="0.627042"/>
		<CloudsVortex MinRgb="" MaxRgb="ffffff"/>
		<FogMatter Count="0"/>
	</Atmo>
	<Fog Enabled="1" DepthMin="24" DepthMax="4500" Exponant="1" IntensMin="0" IntensMax="1" Color="abc9f6">
		<Height YBottom="-200" YTop="500" MulBottom="0.808" MulTop="1"/>
		<Clouds DepthMax="80000" Exponant="2" IntensMax="0.758"/>
		<SkyClouds GlobalIntens="0"/>
		<WaterFog Version="1" CausticIntens="10" CausticSize="3" CausticPeriodMs="2500"/>
	</Fog>
	<Fx>
		<T3Bloom StreaksIntens="0.2" StreaksAttenuation="0.7">
			<HdrNorm_to_Intens>
				<Key In="0" Out="0"/>
				<Key In="2" Out="0.001"/>
				<Key In="4" Out="0.6"/>
				<Key In="48" Out="0.001"/>
			</HdrNorm_to_Intens>
		</T3Bloom>
		<T3ToneMap FilmCurve="Preset3">
			<AutoExp MinExposure="-2" MaxExposure="4.5" SecondsToMidFalloff="0.3">
				<AvgLumi_to_KeyValue>
					<Key In="0.001" Out="0.06"/>
					<Key In="0.005" Out="0.06"/>
					<Key In="0.01" Out="0.04"/>
					<Key In="0.02" Out="0.05"/>
					<Key In="0.03" Out="0.08"/>
					<Key In="0.06" Out="0.09"/>
					<Key In="0.1" Out="0.11"/>
					<Key In="0.25" Out="0.25"/>
					<Key In="0.35" Out="0.3"/>
					<Key In="0.5" Out="0.35"/>
					<Key In="0.7" Out="0.4"/>
					<Key In="1.4" Out="0.6"/>
				</AvgLumi_to_KeyValue>
			</AutoExp>
		</T3ToneMap>
		<ColorGrading FileName="" Intensity="1"/>
	</Fx>
</Mood>
Night

Code: Select all

<Mood>
	<Light EnableStars="1" Latitude="45" DayTime01="0.15" LocalLightX="1" HelperHdrX="0.5">
		<LAmbient Color="ffffff" Scale="0.127439"/>
		<LDirSun Color="" Scale="1"/>
		<LDirMoon Color="98b4ff" Scale="1.16006"/>
		<T3SpecularLocal ScaleIntens="1.1" ScaleExponent="1.5"/>
		<T3LightMap MaxHDR="3.5" BounceFactor="2" SkyFactor="1" SkyUseClouds="1"/>
	</Light>
	<Atmo MoonHdrScale="0.8" FxSmSelfIllumScaleGamePlay="2">
		<HdrSun Power="300000">
			<Atmo1 Power="1500" Color="92acff" Scale="0.800032"/>
			<Atmo2 Power="4" Color="8aa6ff" Scale="0.0882054"/>
		</HdrSun>
		<Clouds MinRgb="" MinRgbX="1" MaxRgb="ffffff" MaxRgbX="1.00006" GodLightIntens="0.04" SunThroughIntens="1">
			<EdgeLight>
				<Layer0 Power="200" Scale="5"/>
				<Layer1 Power="16" Scale="1"/>
				<Layer2 Power="1" Scale="1"/>
			</EdgeLight>
			<LDirFront Back_Dot="0.484" Back_Intens="0" Front_Dot="1" Front_Intens="0.096"/>
			<LDirBack Back_Dot="-0.776" Back_Intens="0" Front_Dot="0.968" Front_Intens="0.338"/>
		</Clouds>
		<CloudsX2 MinRgb="edefff" MinRgbX="0.376024" MaxRgb="f1f4ff" MaxRgbX="0.600036"/>
		<CloudsVortex MinRgb="" MaxRgb="ffffff"/>
		<FogMatter Count="0"/>
	</Atmo>
	<Fog Enabled="1" DepthMin="16" DepthMax="2000" Exponant="1" IntensMin="0" IntensMax="0.6" Color="353547">
		<Height YBottom="-600" YTop="500" MulBottom="0.15" MulTop="1"/>
		<Clouds DepthMax="60000" Exponant="1.5" IntensMax="0.868"/>
		<SkyClouds GlobalIntens="0"/>
		<WaterFog Version="1" CausticIntens="10" CausticSize="3" CausticPeriodMs="2500"/>
	</Fog>
	<Fx>
		<T3Bloom StreaksIntens="0.7" StreaksAttenuation="0.7">
			<HdrNorm_to_Intens>
				<Key In="0" Out="0"/>
				<Key In="0.2" Out="0"/>
				<Key In="1" Out="0.5"/>
				<Key In="32" Out="0.01"/>
			</HdrNorm_to_Intens>
		</T3Bloom>
		<T3ToneMap FilmCurve="Preset3">
			<AutoExp MinExposure="-4" MaxExposure="4" SecondsToMidFalloff="0.3">
				<AvgLumi_to_KeyValue>
					<Key In="0.001" Out="0.02"/>
					<Key In="0.003" Out="0.04"/>
					<Key In="0.07" Out="0.06"/>
					<Key In="0.17" Out="0.1"/>
					<Key In="0.4" Out="0.2"/>
				</AvgLumi_to_KeyValue>
			</AutoExp>
		</T3ToneMap>
		<ColorGrading FileName="" Intensity="1"/>
	</Fx>
</Mood>
Sunrise

Code: Select all

<Mood>
	<Light EnableStars="1" Latitude="45" DayTime01="0.52" LocalLightX="1" HelperHdrX="1">
		<LAmbient Color="d8ecff" Scale="0.260477"/>
		<LDirSun Color="ffd997" Scale="1.80008"/>
		<LDirMoon Color="" Scale="1"/>
		<T3SpecularLocal ScaleIntens="1" ScaleExponent="3"/>
		<T3LightMap MaxHDR="2.2" BounceFactor="2" SkyFactor="1" SkyUseClouds="1"/>
	</Light>
	<Atmo MoonHdrScale="0" FxSmSelfIllumScaleGamePlay="2">
		<HdrSun Power="300000">
			<Atmo1 Power="50" Color="ffcc32" Scale="0.50001"/>
			<Atmo2 Power="3" Color="ffd46f" Scale="0.200004"/>
		</HdrSun>
		<Clouds MinRgb="" MinRgbX="1" MaxRgb="ffffff" MaxRgbX="1.00004" GodLightIntens="0.3" SunThroughIntens="0.8">
			<EdgeLight>
				<Layer0 Power="15" Scale="2"/>
				<Layer1 Power="3" Scale="1"/>
				<Layer2 Power="1" Scale="0.5"/>
			</EdgeLight>
			<LDirFront Back_Dot="0.192" Back_Intens="0" Front_Dot="1" Front_Intens="0.13"/>
			<LDirBack Back_Dot="-1" Back_Intens="0.226" Front_Dot="1" Front_Intens="0.274"/>
		</Clouds>
		<CloudsX2 MinRgb="e9f1ff" MinRgbX="0.400016" MaxRgb="fffef8" MaxRgbX="0.580024"/>
		<CloudsVortex MinRgb="" MaxRgb="ffffff"/>
		<FogMatter Count="0"/>
	</Atmo>
	<Fog Enabled="1" DepthMin="32" DepthMax="3000" Exponant="1" IntensMin="0" IntensMax="1" Color="8f9cb1">
		<Height YBottom="-500" YTop="500" MulBottom="0" MulTop="0.85"/>
		<Clouds DepthMax="40000" Exponant="1" IntensMax="0.738"/>
		<SkyClouds GlobalIntens="0.03"/>
		<WaterFog Version="1" CausticIntens="10" CausticSize="3" CausticPeriodMs="2500"/>
	</Fog>
	<Fx>
		<T3Bloom StreaksIntens="0.2" StreaksAttenuation="0.6">
			<HdrNorm_to_Intens>
				<Key In="0" Out="0"/>
				<Key In="3" Out="0"/>
				<Key In="5" Out="0.5"/>
				<Key In="64" Out="0.01"/>
			</HdrNorm_to_Intens>
		</T3Bloom>
		<T3ToneMap FilmCurve="Preset3">
			<AutoExp MinExposure="-4" MaxExposure="4" SecondsToMidFalloff="0.3">
				<AvgLumi_to_KeyValue>
					<Key In="0.001" Out="0.03"/>
					<Key In="0.005" Out="0.04"/>
					<Key In="0.01" Out="0.08"/>
					<Key In="0.04" Out="0.11"/>
					<Key In="0.07" Out="0.14"/>
					<Key In="0.1" Out="0.2"/>
					<Key In="0.15" Out="0.24"/>
					<Key In="0.2" Out="0.25"/>
					<Key In="0.25" Out="0.28"/>
					<Key In="0.3" Out="0.3"/>
					<Key In="0.4" Out="0.4"/>
					<Key In="0.6" Out="0.6"/>
					<Key In="1" Out="1"/>
					<Key In="1.5" Out="1"/>
				</AvgLumi_to_KeyValue>
			</AutoExp>
		</T3ToneMap>
		<ColorGrading FileName="" Intensity="1"/>
	</Fx>
</Mood>
Sunset

Code: Select all

<Mood>
	<Light EnableStars="1" Latitude="45" DayTime01="0.73" LocalLightX="1" HelperHdrX="1">
		<LAmbient Color="ffe8f7" Scale="0.51839"/>
		<LDirSun Color="ff8f39" Scale="2.00004"/>
		<LDirMoon Color="" Scale="1"/>
		<T3SpecularLocal ScaleIntens="1.3" ScaleExponent="1.2"/>
		<T3LightMap MaxHDR="2.7" BounceFactor="1.8" SkyFactor="1" SkyUseClouds="1"/>
	</Light>
	<Atmo MoonHdrScale="0.2" FxSmSelfIllumScaleGamePlay="2">
		<HdrSun Power="400000">
			<Atmo1 Power="50" Color="ff5f12" Scale="0.50001"/>
			<Atmo2 Power="2" Color="ffaa69" Scale="0.250006"/>
		</HdrSun>
		<Clouds MinRgb="" MinRgbX="1" MaxRgb="ffffff" MaxRgbX="1.00007" GodLightIntens="0.05" SunThroughIntens="0.6">
			<EdgeLight>
				<Layer0 Power="16" Scale="2"/>
				<Layer1 Power="2" Scale="1"/>
				<Layer2 Power="1" Scale="0.5"/>
			</EdgeLight>
			<LDirFront Back_Dot="0.74" Back_Intens="0" Front_Dot="1" Front_Intens="0.178"/>
			<LDirBack Back_Dot="-0.42" Back_Intens="0.146" Front_Dot="1" Front_Intens="0.404"/>
		</Clouds>
		<CloudsX2 MinRgb="dadfff" MinRgbX="0.392028" MaxRgb="fffdfc" MaxRgbX="0.647048"/>
		<CloudsVortex MinRgb="" MaxRgb="ffffff"/>
		<FogMatter Count="0"/>
	</Atmo>
	<Fog Enabled="1" DepthMin="32" DepthMax="2500" Exponant="0.9" IntensMin="0" IntensMax="1" Color="685d74">
		<Height YBottom="-500" YTop="600" MulBottom="1" MulTop="0.85"/>
		<Clouds DepthMax="20000" Exponant="1" IntensMax="0.758"/>
		<SkyClouds GlobalIntens="0"/>
		<WaterFog Version="1" CausticIntens="10" CausticSize="3" CausticPeriodMs="2500"/>
	</Fog>
	<Fx>
		<T3Bloom StreaksIntens="0.2" StreaksAttenuation="0.7">
			<HdrNorm_to_Intens>
				<Key In="0" Out="0"/>
				<Key In="1" Out="0"/>
				<Key In="4" Out="0.5"/>
				<Key In="64" Out="0.01"/>
			</HdrNorm_to_Intens>
		</T3Bloom>
		<T3ToneMap FilmCurve="Preset3">
			<AutoExp MinExposure="-2" MaxExposure="4.5" SecondsToMidFalloff="0.3">
				<AvgLumi_to_KeyValue>
					<Key In="0.001" Out="0.01"/>
					<Key In="0.005" Out="0.02"/>
					<Key In="0.01" Out="0.04"/>
					<Key In="0.02" Out="0.07"/>
					<Key In="0.04" Out="0.1"/>
					<Key In="0.06" Out="0.12"/>
					<Key In="0.1" Out="0.155"/>
					<Key In="0.2" Out="0.22"/>
					<Key In="0.3" Out="0.27"/>
					<Key In="0.5" Out="0.32"/>
					<Key In="1" Out="0.5"/>
				</AvgLumi_to_KeyValue>
			</AutoExp>
		</T3ToneMap>
		<ColorGrading FileName="" Intensity="1"/>
	</Fx>
</Mood>
TrackMania Lagoon

Day

Code: Select all

<Mood>
	<Light EnableStars="0" Latitude="20" DayTime01="0.655" LocalLightX="1" HelperHdrX="1">
		<LAmbient Color="cce3ff" Scale="0.80004"/>
		<LDirSun Color="fffdf2" Scale="2.70051"/>
		<LDirMoon Color="" Scale="1"/>
		<T3SpecularLocal ScaleIntens="1.2" ScaleExponent="1.2"/>
		<T3LightMap MaxHDR="3" BounceFactor="2.8" SkyFactor="0.4" SkyUseClouds="1"/>
	</Light>
	<Atmo MoonHdrScale="0" FxSmSelfIllumScaleGamePlay="4">
		<HdrSun Power="50000">
			<Atmo1 Power="300" Color="ffcf6b" Scale="1.0001"/>
			<Atmo2 Power="1.5" Color="70b1ff" Scale="1.00001"/>
		</HdrSun>
		<Clouds MinRgb="" MinRgbX="1" MaxRgb="ffffff" MaxRgbX="1.00014" GodLightIntens="0.025" SunThroughIntens="0.75">
			<EdgeLight>
				<Layer0 Power="10" Scale="1"/>
				<Layer1 Power="10" Scale="0.2"/>
				<Layer2 Power="1" Scale="0.1"/>
			</EdgeLight>
			<LDirFront Back_Dot="-0.356" Back_Intens="0.226" Front_Dot="1" Front_Intens="0.838"/>
			<LDirBack Back_Dot="-0.708" Back_Intens="0.258" Front_Dot="0.324" Front_Intens="1"/>
		</Clouds>
		<CloudsX2 MinRgb="bfe3ff" MinRgbX="0.215865" MaxRgb="fff8ed" MaxRgbX="0.456421"/>
		<CloudsVortex MinRgb="" MaxRgb="ffffff"/>
		<FogMatter Count="0"/>
	</Atmo>
	<Fog Enabled="1" DepthMin="20" DepthMax="5000" Exponant="1" IntensMin="0" IntensMax="0.742" Color="b5c7d5">
		<Height YBottom="-200" YTop="200" MulBottom="1" MulTop="0.776"/>
		<Clouds DepthMax="40000" Exponant="1" IntensMax="0.768"/>
		<SkyClouds GlobalIntens="0"/>
		<WaterFog Version="1" CausticIntens="15" CausticSize="3" CausticPeriodMs="1500"/>
	</Fog>
	<Fx>
		<T3Bloom StreaksIntens="1" StreaksAttenuation="0.5">
			<HdrNorm_to_Intens>
				<Key In="0" Out="0"/>
				<Key In="5" Out="0.6"/>
				<Key In="10" Out="0.1"/>
				<Key In="56" Out="0.001"/>
			</HdrNorm_to_Intens>
		</T3Bloom>
		<T3ToneMap FilmCurve="Preset3">
			<AutoExp MinExposure="-2" MaxExposure="4.5" SecondsToMidFalloff="0.3">
				<AvgLumi_to_KeyValue>
					<Key In="0.001" Out="0.06"/>
					<Key In="0.005" Out="0.02"/>
					<Key In="0.01" Out="0.02"/>
					<Key In="0.02" Out="0.04"/>
					<Key In="0.03" Out="0.05"/>
					<Key In="0.06" Out="0.11"/>
					<Key In="0.1" Out="0.16"/>
					<Key In="0.25" Out="0.25"/>
					<Key In="1.4" Out="1.4"/>
				</AvgLumi_to_KeyValue>
			</AutoExp>
		</T3ToneMap>
		<ColorGrading FileName="" Intensity="1"/>
	</Fx>
</Mood>
Night

Code: Select all

<Mood>
	<Light EnableStars="1" Latitude="20" DayTime01="0.15" LocalLightX="1" HelperHdrX="0.8">
		<LAmbient Color="82a3ff" Scale="0.171447"/>
		<LDirSun Color="" Scale="1"/>
		<LDirMoon Color="c9deff" Scale="0.0768222"/>
		<T3SpecularLocal ScaleIntens="1.5" ScaleExponent="1.7"/>
		<T3LightMap MaxHDR="2" BounceFactor="3" SkyFactor="1.5" SkyUseClouds="1"/>
	</Light>
	<Atmo MoonHdrScale="0.4" FxSmSelfIllumScaleGamePlay="1">
		<HdrSun Power="5000">
			<Atmo1 Power="400" Color="b3c8ff" Scale="0.500035"/>
			<Atmo2 Power="2" Color="728eff" Scale="0.0962092"/>
		</HdrSun>
		<Clouds MinRgb="" MinRgbX="1" MaxRgb="ffffff" MaxRgbX="1.00011" GodLightIntens="0.1" SunThroughIntens="1">
			<EdgeLight>
				<Layer0 Power="20" Scale="5"/>
				<Layer1 Power="1" Scale="1"/>
				<Layer2 Power="1" Scale="0.2"/>
			</EdgeLight>
			<LDirFront Back_Dot="0.452" Back_Intens="0.21" Front_Dot="0.6" Front_Intens="0.646"/>
			<LDirBack Back_Dot="-0.192" Back_Intens="0.468" Front_Dot="1" Front_Intens="1"/>
		</Clouds>
		<CloudsX2 MinRgb="edefff" MinRgbX="0.37606" MaxRgb="f1f4ff" MaxRgbX="0.60009"/>
		<CloudsVortex MinRgb="" MaxRgb="ffffff"/>
		<FogMatter Count="0"/>
	</Atmo>
	<Fog Enabled="1" DepthMin="8" DepthMax="1000" Exponant="0.7" IntensMin="0" IntensMax="0.508" Color="23232e">
		<Height YBottom="-200" YTop="200" MulBottom="0.544" MulTop="1"/>
		<Clouds DepthMax="50000" Exponant="1" IntensMax="0.94"/>
		<SkyClouds GlobalIntens="0.394"/>
		<WaterFog Version="1" CausticIntens="6" CausticSize="5" CausticPeriodMs="1500"/>
	</Fog>
	<Fx>
		<T3Bloom StreaksIntens="0.1" StreaksAttenuation="0.4">
			<HdrNorm_to_Intens>
				<Key In="0" Out="0"/>
				<Key In="0.3" Out="0"/>
				<Key In="4" Out="3"/>
				<Key In="40" Out="0.01"/>
			</HdrNorm_to_Intens>
		</T3Bloom>
		<T3ToneMap FilmCurve="Preset3">
			<AutoExp MinExposure="-4" MaxExposure="4" SecondsToMidFalloff="0.3">
				<AvgLumi_to_KeyValue>
					<Key In="0.001" Out="0.02"/>
					<Key In="0.005" Out="0.02"/>
					<Key In="0.02" Out="0.05"/>
					<Key In="0.05" Out="0.1"/>
					<Key In="0.4" Out="0.2"/>
				</AvgLumi_to_KeyValue>
			</AutoExp>
		</T3ToneMap>
		<ColorGrading FileName="" Intensity="1"/>
	</Fx>
</Mood>
Sunrise

Code: Select all

<Mood>
	<Light EnableStars="1" Latitude="20" DayTime01="0.518" LocalLightX="1" HelperHdrX="1">
		<LAmbient Color="fcf6ff" Scale="0.41413"/>
		<LDirSun Color="fff4bb" Scale="1.80028"/>
		<LDirMoon Color="" Scale="1"/>
		<T3SpecularLocal ScaleIntens="1" ScaleExponent="1.2"/>
		<T3LightMap MaxHDR="3" BounceFactor="0.6" SkyFactor="3" SkyUseClouds="1"/>
	</Light>
	<Atmo MoonHdrScale="0.2" FxSmSelfIllumScaleGamePlay="1">
		<HdrSun Power="300000">
			<Atmo1 Power="20" Color="ffab0f" Scale="1.00006"/>
			<Atmo2 Power="3" Color="ffe47d" Scale="0.46506"/>
		</HdrSun>
		<Clouds MinRgb="" MinRgbX="1" MaxRgb="ffffff" MaxRgbX="1.00014" GodLightIntens="0.02" SunThroughIntens="1">
			<EdgeLight>
				<Layer0 Power="30" Scale="2"/>
				<Layer1 Power="5" Scale="0.5"/>
				<Layer2 Power="0.8" Scale="0.2"/>
			</EdgeLight>
			<LDirFront Back_Dot="0" Back_Intens="0" Front_Dot="0.6" Front_Intens="0.226"/>
			<LDirBack Back_Dot="-0.484" Back_Intens="0.146" Front_Dot="1" Front_Intens="0.774"/>
		</Clouds>
		<CloudsX2 MinRgb="e9f1ff" MinRgbX="0.400056" MaxRgb="fffef8" MaxRgbX="0.580084"/>
		<CloudsVortex MinRgb="" MaxRgb="ffffff"/>
		<FogMatter Count="0"/>
	</Atmo>
	<Fog Enabled="1" DepthMin="16" DepthMax="3000" Exponant="0.8" IntensMin="0.008" IntensMax="0.702" Color="8684a6">
		<Height YBottom="-190" YTop="150" MulBottom="0.48" MulTop="0.662"/>
		<Clouds DepthMax="50000" Exponant="0.8" IntensMax="0.956"/>
		<SkyClouds GlobalIntens="0.388"/>
		<WaterFog Version="1" CausticIntens="15" CausticSize="3" CausticPeriodMs="1500"/>
	</Fog>
	<Fx>
		<T3Bloom StreaksIntens="0.2" StreaksAttenuation="0.6">
			<HdrNorm_to_Intens>
				<Key In="0" Out="0"/>
				<Key In="3" Out="0"/>
				<Key In="5" Out="0.2"/>
				<Key In="64" Out="0.01"/>
			</HdrNorm_to_Intens>
		</T3Bloom>
		<T3ToneMap FilmCurve="Preset3">
			<AutoExp MinExposure="-4" MaxExposure="4" SecondsToMidFalloff="0.3">
				<AvgLumi_to_KeyValue>
					<Key In="0.001" Out="0.03"/>
					<Key In="0.005" Out="0.04"/>
					<Key In="0.01" Out="0.08"/>
					<Key In="0.04" Out="0.11"/>
					<Key In="0.07" Out="0.14"/>
					<Key In="0.1" Out="0.2"/>
					<Key In="0.15" Out="0.24"/>
					<Key In="0.2" Out="0.25"/>
					<Key In="0.25" Out="0.28"/>
					<Key In="0.3" Out="0.3"/>
					<Key In="0.4" Out="0.4"/>
					<Key In="0.6" Out="0.6"/>
					<Key In="1" Out="1"/>
					<Key In="1.5" Out="1"/>
				</AvgLumi_to_KeyValue>
			</AutoExp>
		</T3ToneMap>
		<ColorGrading FileName="" Intensity="1"/>
	</Fx>
</Mood>
Sunset

Code: Select all

<Mood>
	<Light EnableStars="1" Latitude="20" DayTime01="0.71" LocalLightX="1" HelperHdrX="0.8">
		<LAmbient Color="e5c4ff" Scale="0.50251"/>
		<LDirSun Color="ffb08a" Scale="1.98238"/>
		<LDirMoon Color="" Scale="1"/>
		<T3SpecularLocal ScaleIntens="1.3" ScaleExponent="1.2"/>
		<T3LightMap MaxHDR="3" BounceFactor="2.8" SkyFactor="0.7" SkyUseClouds="1"/>
	</Light>
	<Atmo MoonHdrScale="0.2" FxSmSelfIllumScaleGamePlay="1">
		<HdrSun Power="500000">
			<Atmo1 Power="20" Color="ff5f29" Scale="1.82602"/>
			<Atmo2 Power="3" Color="c899ff" Scale="0.322243"/>
		</HdrSun>
		<Clouds MinRgb="" MinRgbX="1" MaxRgb="ffffff" MaxRgbX="1.00018" GodLightIntens="0.02" SunThroughIntens="0.6">
			<EdgeLight>
				<Layer0 Power="12" Scale="2"/>
				<Layer1 Power="4" Scale="0.5"/>
				<Layer2 Power="1" Scale="0.2"/>
			</EdgeLight>
			<LDirFront Back_Dot="0.064" Back_Intens="0.2" Front_Dot="1" Front_Intens="0.92"/>
			<LDirBack Back_Dot="-0.74" Back_Intens="0.354" Front_Dot="1" Front_Intens="0.8"/>
		</Clouds>
		<CloudsX2 MinRgb="ece5ff" MinRgbX="0.467292" MaxRgb="fffdfc" MaxRgbX="0.647117"/>
		<CloudsVortex MinRgb="" MaxRgb="ffffff"/>
		<FogMatter Count="0"/>
	</Atmo>
	<Fog Enabled="1" DepthMin="50" DepthMax="3000" Exponant="0.7" IntensMin="0" IntensMax="0.65" Color="59669f">
		<Height YBottom="-200" YTop="300" MulBottom="0.962" MulTop="0.792"/>
		<Clouds DepthMax="40000" Exponant="0.8" IntensMax="0.82"/>
		<SkyClouds GlobalIntens="0.448"/>
		<WaterFog Version="1" CausticIntens="15" CausticSize="5" CausticPeriodMs="1500"/>
	</Fog>
	<Fx>
		<T3Bloom StreaksIntens="0.2" StreaksAttenuation="0.45">
			<HdrNorm_to_Intens>
				<Key In="0" Out="0"/>
				<Key In="1" Out="0"/>
				<Key In="4" Out="0.5"/>
				<Key In="64" Out="0.01"/>
			</HdrNorm_to_Intens>
		</T3Bloom>
		<T3ToneMap FilmCurve="Preset3">
			<AutoExp MinExposure="-2" MaxExposure="4.5" SecondsToMidFalloff="0.3">
				<AvgLumi_to_KeyValue>
					<Key In="0.001" Out="0.01"/>
					<Key In="0.005" Out="0.02"/>
					<Key In="0.01" Out="0.04"/>
					<Key In="0.02" Out="0.07"/>
					<Key In="0.04" Out="0.1"/>
					<Key In="0.06" Out="0.12"/>
					<Key In="0.1" Out="0.155"/>
					<Key In="0.2" Out="0.22"/>
					<Key In="0.3" Out="0.27"/>
					<Key In="0.5" Out="0.32"/>
					<Key In="1" Out="0.5"/>
				</AvgLumi_to_KeyValue>
			</AutoExp>
		</T3ToneMap>
		<ColorGrading FileName="" Intensity="1"/>
	</Fx>
</Mood>
Creative Director at UNBITN - 3D Modeler for Pursuit - ManiaPlanet Translator and Beta tester - Freelancer for Ubisoft Nadeo
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Martelprod
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Re: [How to] Mood.MoodSettings.Xml

Post by Martelprod »

Thanks a lot :thumbsup:
Any help/request about SRE title, NRL races, NRL ROC, NRL Events.....
=> nrltracks@live.fr

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ranig
Posts: 71
Joined: 27 May 2017, 01:07

Re: [How to] Mood.MoodSettings.Xml

Post by ranig »

Quick question, do the files posted above by Florenzius still correspond to the latest MoodSettings from Nadeo? (aka the ones that apply by default)
Your Trackmania resource for Nascar racing http://www.tm-nascar.com
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Florenzius
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Re: [How to] Mood.MoodSettings.Xml

Post by Florenzius »

They indeed do.
Creative Director at UNBITN - 3D Modeler for Pursuit - ManiaPlanet Translator and Beta tester - Freelancer for Ubisoft Nadeo
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Re: [How to] Mood.MoodSettings.Xml

Post by ranig »

Alright thanks :thumbsup:
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Posts: 71
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Re: [How to] Mood.MoodSettings.Xml

Post by ranig »

After some verifications, they absolutly don't...

Sunrise is much dimmer
Day is slightly dimmer but quite OK
Sunset is at the wrong time of day, so illumination doesn't activate on the side of the road
Night is much dimmer as well
Your Trackmania resource for Nascar racing http://www.tm-nascar.com
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