[How to] Mood.MoodSettings.Xml

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SmokyBird
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Re: Mood.MoodSettings.Xml

Post by SmokyBird » 04 May 2014, 05:37

Well, wanted to give a try, installed the file where TMarc explains the path for it, modified the file : no changes.

What am I doing wrong ? Is it really on Documents/Media/Moods/{envi}/Land/{time} or ?

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meuh21
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Re: Mood.MoodSettings.Xml

Post by meuh21 » 04 May 2014, 08:57

For my part I tested this in a mod.
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For TM, create a .zip with folder Mood/Day (or /Night , /Sunrise, /Sunset) and put in this folder the file Mood.MoodSetting.xml. Then copy your .zip in Skin/Valley (or Canyon or Stadium)/Mod

Another way is to create a folder Skin/Valley (or Canyon or Stadium)/ModWork. Put your file Mood.MoodSetting.xml (but bot in a .zip) in Mood/Day (or /Night , /Sunrise, /Sunset). After your test you need to remove ModWork folder. If this folder exist you won't be able to use other mods. But it is very useful for mod tests :thumbsup:
Fix wrote:
--------------------------------------- Lighting ---------------------------------------


some of these parameters will impact the light map calculation. You will need to recompute the lightmap to see what they did.

Light EnableStars="1" : show stars in the sky even if Day (no effect on lightmap)

etc.
Thanks a lot :thumbsup: :thx:

Will be very useful (but i need time and there are so many things to do with MP3 :) )
Last edited by meuh21 on 04 May 2014, 21:49, edited 1 time in total.
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Re: Mood.MoodSettings.Xml

Post by NJin » 04 May 2014, 19:43

Is this path right?

Code: Select all

Documents\ManiaPlanet\Skins\{Envi}\ModWork\Mood\Land\{Time}\Mood.MoodSettings.xml
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meuh21
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Re: Mood.MoodSettings.Xml

Post by meuh21 » 04 May 2014, 21:55

Seems to be correct for Storm (but no Land or Water in TM environnements ;)
Depend also what is the folder for personnal datas

Code: Select all

Documents\{PersonnalDatas}\Skins\Storm\ModWork\Mood\Land(or Water)\{Time}\Mood.MoodSettings.xml

Code: Select all

Documents\{PersonnalDatas}\Skins\Valley (or Stadium or Canyon)\ModWork\Mood\{Time}\Mood.MoodSettings.xml
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SiH13
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Re: Mood.MoodSettings.Xml

Post by SiH13 » 21 May 2014, 22:35

I did as instructed, both with Fix and Meuh's instructions, but I do not get any single changes
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Re: Mood.MoodSettings.Xml

Post by purification » 22 May 2014, 08:54

I'm working on a new dawn version (yes one of my favorites moods ^^), Valley looks like another new game, that's just astonishing.

I have a question ; must we keep the modded xml on the mod being worked, or the map gbx file itself can store those mood settings ?
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Re: Mood.MoodSettings.Xml

Post by Fix » 22 May 2014, 10:28

This is in the mod, not in the map.

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Re: Mood.MoodSettings.Xml

Post by purification » 22 May 2014, 14:58

Ok, thanks for the tip :thumbsup:
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Re: Mood.MoodSettings.Xml

Post by purification » 28 May 2014, 20:24

Another question/suggestion. :)
Will there be a possibility to add more than 4 moods in our custom mods ?
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Re: Mood.MoodSettings.Xml

Post by Fix » 29 May 2014, 08:54

No, for now, the mood modifies only the already existing structure/files (4 moods for TM and 8 for SM).

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