[How to] Mood.MoodSettings.Xml

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Re: Mood.MoodSettings.Xml

Post by TMarc » 15 Jul 2014, 19:47

rycardoo wrote:How to remove stadium? :o
You mean: how to remove the stadium from Stadium maps?
Actually this was originally intended for RPG maps, which can now be 64x64 blocks large.
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Re: Mood.MoodSettings.Xml

Post by rycardoo » 15 Jul 2014, 22:17

TMarc wrote:
rycardoo wrote:How to remove stadium? :o
You mean: how to remove the stadium from Stadium maps?
Actually this was originally intended for RPG maps, which can now be 64x64 blocks large.
yes.I want to remove background only :D
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Re: Mood.MoodSettings.Xml

Post by TMarc » 16 Jul 2014, 23:52

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Re: Mood.MoodSettings.Xml

Post by rycardoo » 17 Jul 2014, 11:19

TMarc wrote:ok :D
See here: Stadium 64x64 templates ;)
OMG... :shock: ty :clap:
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Re: Mood.MoodSettings.Xml

Post by purification » 31 Jul 2014, 10:35

I have found an issue : ManiaPlanet does not auto-refresh any modifications done in the xml file at all :?
I named my folders correctly as well as the xml files.
However this feature was really useful. :oops:

Something has changed ? Have I missed something in the changelog ?
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Re: Mood.MoodSettings.Xml

Post by meuh21 » 31 Jul 2014, 11:31

I have reported /ModWork doesn't work anymore :(

I hope it will be back because it's very useful for mods and videos ;)
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Re: Mood.MoodSettings.Xml

Post by ziza » 23 Aug 2014, 09:23

Ye i can confirm that ModWork is no longer working as expected.

Further i have a question about the base moods in TM in general.

Are there some additional, non-changeable settings for the predefined moods?
Because i tried to replace the Sunrise mood with all the settings from the Night xml, but it doesnt look like night at all.

Last but not least - a feature request: It should be possible to attach these settings to the GBX of the map itself for one very simple reason: In RPG alot of tracks share the same Mod, it would be very convenient to modify the apperance without touching the mod itself, otherwise we would have the same mod countless times, only differing in one small xml file, which would be a waste of resources since the mods are 100+ mb big.

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Re: Mood.MoodSettings.Xml

Post by TitiShu » 23 Aug 2014, 17:42

I agree the possibility to load a moodsettings in the option menu of map... and/or why not a moodsettings editor ingame with real time sliders... will be easier for lighting

an other suggetion (maybe more a believe than a suggestion) a gravity option : don't think that is hard to implement as gravity is usually a direct setting in engines and it can give real interest to some mod (for example i made a space mod, i will release it as soon as the mon bug will be fix)... in some games the gravity is different from map to map and it fits very well
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Re: [How to] Mood.MoodSettings.Xml

Post by Ozon » 04 Nov 2015, 16:17

Is it possible to use those moodsettings within a mod?

When loading a mod while moodsettings are in the folder, the moodsettings will load but not the mod.
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Re: [How to] Mood.MoodSettings.Xml

Post by Fix » 04 Nov 2015, 17:09

They are made to be used inside a mod yes.
Do you report that \modwork folder, with a moodsetiings.xml in it, will skip the all mod files int the zip associated with the map excepted the moodsetting.xml if there is one ?

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