This is the most frustrating thing ever. I want to add a manialink I've made for my custom title pack for a custom main menu, and it looks something like this:
I put the .xml of that manialink into the title pack's directory and included it within.
Instead, it looks like this in "Edition Mode":
Trying to update the pack afterwards causes the game to crash mid-sequence.
How do you get manialinks to work in packs?
Moderator: NADEO
- Platysynthesis
- Posts: 54
- Joined: 16 May 2015, 00:43
- Location: United States
How do you get manialinks to work in packs?
Last edited by TMarc on 07 Jun 2018, 07:55, edited 1 time in total.
Reason: Title
Reason: Title
Re: How do you get manialinks to work in packs?
Hi,
Here are the steps to including the manialink into your title pack :
I hope that helps !
Here are the steps to including the manialink into your title pack :
- Create another textfile called MainMenu.Script.txt which contains something like :
Code: Select all
#RequireContext CManiaAppTitle main() { declare Layer = UILayerCreate(); Layer.ManialinkPage = "file://Media/Manialinks/tm_rivals_main_menu.xml"; while(True) { yield; } }
- Replace the ManiaLink entry in the ManiaLink field by "file://ThePathTo/MainMenu.Script.txt"
I hope that helps !
Re: How do you get manialinks to work in packs?
Did you include also the menu files (images, fonts, videos, scripts etc.) in your titlepack folder?
- Platysynthesis
- Posts: 54
- Joined: 16 May 2015, 00:43
- Location: United States
Re: How do you get manialinks to work in packs?
Thank you for the help! But I have no idea why this needs to be so freaking complicated. Nadeo needs to do a better job showing us how these things work-- it's supposed to be a platform of user-generated content, right? Why is there no documentation about this, and why is the existing one so unfinished and cryptic?? It's so frustrating.Qlex wrote: ↑06 Jun 2018, 10:05 Hi,
Here are the steps to including the manialink into your title pack :
And this should normally work.
- Create another textfile called MainMenu.Script.txt which contains something like :
Code: Select all
#RequireContext CManiaAppTitle main() { declare Layer = UILayerCreate(); Layer.ManialinkPage = "file://Media/Manialinks/tm_rivals_main_menu.xml"; while(True) { yield; } }
- Replace the ManiaLink entry in the ManiaLink field by "file://ThePathTo/MainMenu.Script.txt"
I hope that helps !
Ah, that's another problem of its own. I've made the interface in TrackMania Canyon, and when I put the assets I wanted into the ManiaPlanet\Media\Images folder, they couldn't be found within the Interface Designer at all. As a bit of a temporary solution, I uploaded them all to puush.me and used their links to be shown in the game.
Last edited by Platysynthesis on 07 Jun 2018, 04:06, edited 2 times in total.
Re: How do you get manialinks to work in packs?
User-generated content has been a priority and sometimes, the creation UIs are not self-explanatory, which requires the use of online tutorials or forums. All reports in that regard like yours are greatly appreciated.
That being said, we worked on improving accessibility by developing the TM / SM title maker: https://www.maniaplanet.com/titles/TMCanyonMaker@nadeo
Thanks again for your feedback
That being said, we worked on improving accessibility by developing the TM / SM title maker: https://www.maniaplanet.com/titles/TMCanyonMaker@nadeo
Thanks again for your feedback
Ubisoft Support
Your Player Page
More information about maniaplanet, support, contents, community activities: useful links
ManiaPlanet technical documentation portal (Dedicated server, Mediatracker, ManiaLink, ManiaScript, Titles...)
Your Player Page
More information about maniaplanet, support, contents, community activities: useful links
ManiaPlanet technical documentation portal (Dedicated server, Mediatracker, ManiaLink, ManiaScript, Titles...)
Who is online
Users browsing this forum: No registered users and 2 guests