[Bug/issue] Lightmap lost quallity due to a huge object in background

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adamkooo2
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Joined: 13 Jun 2014, 08:43
Location: Slovakia
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[Bug/issue] Lightmap lost quallity due to a huge object in background

Post by adamkooo2 »

Hello guys!


I am finding a solution for my problem - a huge background object makes the lightmap less detailed. The bug is visible in TM2U Island in sunset and night mode. I've also tested to build a 64x64 stadium map with nadeo blocks where I will put the backround object - the lightmap was bugged completelly.

See here - with the background object:
Image

Without:
Image

IF you didn't see a difference look how bugged are the blocks in Island in night:
Image


Is any way how to fix the lightmap?
I really don't want to remove the background from all maps in my titlepack.

Can I bypass the calculation of the background in custom Mood.MoodSettings.Xml file?
Or can I delete the lightmap from the item somehow?
Or can I resize the lighmap somehow?



Thanks for any type of help :thx:
/\rkady
Image
User avatar
adamkooo2
Posts: 1371
Joined: 13 Jun 2014, 08:43
Location: Slovakia
Contact:

Re: [Bug/issue] Lightmap lost quallity due to a huge object in background

Post by adamkooo2 »

This is still very important issue in my project.
The whole project will have a huge problem if this issue wouldn't be solved :oops:

another showcase:
Image
/\rkady
Image
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