[B3.1][Stadium] Transparent textures for modders

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eie
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[B3.1][Stadium] Transparent textures for modders

Post by eie » 28 Feb 2013, 18:21

Basically I'm just copying the things stated in this thread, although I thought it'd be more appropriate to be posted here:

TMU/NF Mods NOT Compatible with Stadium "2"
Hawkger wrote:I was planning that ....but then I learned today that the transparency can't be added at all except for RoadGrid and StadiumStructureAlpha.
The same bullshit as in Canyon.
It was tolerable in Canyon because there weren't any mods and tracks yet so you could work around it.
But no transparency in Stadium? I would say goodbye to RPG in Stadium 2.
RPG players are not gonna migrate to Stadium 2 with such a crucial element missing. At least not many.
RPG players need this option.

Thanks for reading, eie
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JumperJack
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Re: [B3.1][Stadium] Transparent textures for modders

Post by JumperJack » 28 Feb 2013, 20:43

i replied in the original topic as well, but to give this some more attention: transparency is a must if you want to have an rpg community in tm2 stadium. most rpg tracks rely on this.
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Omnixor
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Re: [B3.1][Stadium] Transparent textures for modders

Post by Omnixor » 28 Feb 2013, 21:10

I thought most RPG tracks rely on story, pathfinding and atmosphere...
- staff head of ESL TM²Stadium -

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eie
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Re: [B3.1][Stadium] Transparent textures for modders

Post by eie » 28 Feb 2013, 22:29

Omnixor wrote:I thought most RPG tracks rely on story, pathfinding and atmosphere...
Atmosphere is often achieved by having a mod. This does very often imply the use of transparent textures and blocks.
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Fix
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Re: [B3.1][Stadium] Transparent textures for modders

Post by Fix » 28 Feb 2013, 22:47

For technical reasons, standard materials no longer have that colateral effect of being automatically transparent if you add an alpha channel.

Kryw
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Re: [B3.1][Stadium] Transparent textures for modders

Post by Kryw » 01 Mar 2013, 00:03

Hello, i saw my RPG map on Stadium 2 and woaww very nice Lightmaps but what ..?? opac texture on my wall o.O?? the atmospher of my map is completly broken... no words.. :(

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HawkGer
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Re: [B3.1][Stadium] Transparent textures for modders

Post by HawkGer » 01 Mar 2013, 00:36

Well Fix, that was one hard knockout punch in the face of all RPG players.
Having so much artistic freedom taken away from you in a game that (for me) is all about artistic expression is not easy to stomach.
Can't you even add an empty alpha channel by default for two or three textures so that they can be modified in mods?
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Re: [B3.1][Stadium] Transparent textures for modders

Post by xt3 » 01 Mar 2013, 04:20

Why not have a title download like The ShootMania's eaxtra modes. Adding a mode that allows alpha channels and transperncy

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eie
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Re: [B3.1][Stadium] Transparent textures for modders

Post by eie » 01 Mar 2013, 09:22

Fix wrote:For technical reasons, standard materials no longer have that colateral effect of being automatically transparent if you add an alpha channel.
This is a bad hit to all modders. Is there currently any workaround for this problem, or is there nothing to do about this?
Trackmania2 ♥

occam
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Re: [B3.1][Stadium] Transparent textures for modders

Post by occam » 01 Mar 2013, 12:02

@fix: how challenging would it be to bring back transparency for more blocks
(is it abandoned because of Shootmania - to prevent easy wall hacks/ invisible walls? Or mainly to make Maniaplanet leaner?)

I am interested, because the creativity of the Trackmaniacs is one of the key elements of the fantastic ManiaCommunity: Crysis3 might have better graphics, but i do not think it is the better game! And after having seen Eyebo's and PapyChampy's latest Canyon Video i take ManiaPlanet D3D9 over Crysis D3D11 any day :- >.

A Japanese TrackManiac built an Aquarium into the TMNF-Stadium, as i understand it, that would not be possible with TM²Stadium:

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source: http://www.youtube.com/watch?v=tQbNNyfAeTc

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