Xbox-Controller Acc/Brake Issue Z-Axis since Update
Moderator: NADEO
Re: Xbox-Controller Acc/Brake Issue Z-Axis since Update
Xpadder makes a free interface program that works better than Nadeo's button mapping for Acc/Brake on the xbox triggers. They can be completely independent of each other, and all the other buttons.
Re: Xbox-Controller Acc/Brake Issue Z-Axis since Update
Bump! Please fix this asap. The game remains unplayable for someone who is used to this controls since years.
Re: Xbox-Controller Acc/Brake Issue Z-Axis since Update
Same problem here, this is annoying. Won't be playing TM2 until its fixed.Prior wrote:Bump! Please fix this asap. The game remains unplayable for someone who is used to this controls since years.
- SilverlightPony
- Posts: 1
- Joined: 03 Jul 2013, 07:56
Re: Xbox-Controller Acc/Brake Issue Z-Axis since Update
+1 Same problem.
Seems like the game forgot how to understand XInput.
As someone mentioned earlier in the thread, the Xbox 360 controller reports the triggers as opposite ends of the same analog axis. Unless a game is coded to specifically recognize it as an Xbox 360 controller, it typically can't understand both triggers being pressed at the same time.
Microsoft created an input code library to get around this, called XInput (it's included with DirectX as part of DirectInput nowadays, I think). But if a game doesn't use XInput, or doesn't load it properly, you wind up with this problem.
This is extremely frustrating, as I hate playing driving games with a keyboard or a full-on joystick, and my only gamepads are Xbox 360 controllers, and now suddenly Trackmania has decided it doesn't want to play nice with them any more.
Seems like the game forgot how to understand XInput.
As someone mentioned earlier in the thread, the Xbox 360 controller reports the triggers as opposite ends of the same analog axis. Unless a game is coded to specifically recognize it as an Xbox 360 controller, it typically can't understand both triggers being pressed at the same time.
Microsoft created an input code library to get around this, called XInput (it's included with DirectX as part of DirectInput nowadays, I think). But if a game doesn't use XInput, or doesn't load it properly, you wind up with this problem.
This is extremely frustrating, as I hate playing driving games with a keyboard or a full-on joystick, and my only gamepads are Xbox 360 controllers, and now suddenly Trackmania has decided it doesn't want to play nice with them any more.
Re: Xbox-Controller Acc/Brake Issue Z-Axis since Update
The combined acceleration/brake action will be back in next version, then you'll be able to bind XBox 360 triggers to accel/break.
Thanks
Thanks
-
- Posts: 2
- Joined: 03 Jul 2013, 12:45
Re: Xbox-Controller Acc/Brake Issue Z-Axis since Update
Great to hear! Thanks LB!!
Re: Xbox-Controller Acc/Brake Issue Z-Axis since Update
Thanks for the response and good to hear. For now I guess I'll try using xpadder since someone in this thread and on reddit suggested it. Although I'm not quite sure if it can split up the z axis into two virtual ones but I guess I will find out.
Re: Xbox-Controller Acc/Brake Issue Z-Axis since Update
Lets hope its not too long before this fix is out.LuckyBoy wrote:The combined acceleration/brake action will be back in next version, then you'll be able to bind XBox 360 triggers to accel/break.
Thanks
I for one use the Xbox360 Joypad for this game as I find the keyboard can be too tricky with some moves.
Re: Xbox-Controller Acc/Brake Issue Z-Axis since Update
Great to hear. Do you have an approximate ETA for us?LuckyBoy wrote:The combined acceleration/brake action will be back in next version, then you'll be able to bind XBox 360 triggers to accel/break.
Thanks
Re: Xbox-Controller Acc/Brake Issue Z-Axis since Update
Yeah an ETA would be nice so I don't have to check somewhere for updates to maniaplanet all the time. Since I rather just not play TM2 than to play without triggers.
I've tried xpadder and pinnacle as well but then of course you can only rebind the analog triggers to digital keys. Pinnacle allowed for me to override the DirectInput axis for the left trigger but that didn't seem to work with TM2.
I've tried xpadder and pinnacle as well but then of course you can only rebind the analog triggers to digital keys. Pinnacle allowed for me to override the DirectInput axis for the left trigger but that didn't seem to work with TM2.
Who is online
Users browsing this forum: No registered users and 1 guest