Hi,
With the 4-9-4 blocks, if you set the "Left" or "Right" skin, it shows up as being in its opposite direction (also happens for their White variants). I'm guessing this block model's UV mapping was flipped?
Something similar also happens with 4-9-5. If I place a "Left" or "Right" skin, it looks correct when up close:
But if you get back enough, the bottom-left sign of the block reverses direction while the others stay the same:
Also a smaller thing - when you click to skin any 4-9 series block and the dialog comes up, the choice in the dialog is always "Down" (the first entry) regardless of whichever skin was picked beforehand. However if "Default" was the block's skin beforehand, it correctly highlights that choice in the dialog.
And if "Down" is the choice in the dialog when the block's original skin wasn't "Down", clicking this button doesn't make any change to the skin (you can work around this by choosing a skin not highlighted, then choosing the intended one).
Generally this extends to block skinning with the other set of signs, and the behaviour of which sign gets selected in the dialog is more unexpected.
Thanks!
PS. My shader quality is set to Fast, textures are Medium and I'm using HD textures if that affects anything.
[Valley][Fixed] 4-9 block series skin oddities (UV flipped)
Moderator: NADEO
Re: [Valley] 4-9 block series skin oddities
Fixed in next data update, thanks for the report!
Re: [Valley][Fixed] 4-9 block series skin oddities (UV flipp
I've just received an update on game startup and this isn't fixed yet.
My question is:
I'm building a map and I need those signs, I'm placing them by choosing "left" for them to point to the right.
When you fix this will they be reversed and point the "wrong way"?
My question is:
I'm building a map and I need those signs, I'm placing them by choosing "left" for them to point to the right.
When you fix this will they be reversed and point the "wrong way"?
Hello! I am pfm
Re: [Valley] 4-9 block series skin oddities
Please be patient!
Fix wrote:Fixed in next data update, thanks for the report!
Re: [Valley] 4-9 block series skin oddities
Sorry, I'm just saying I have received a new update just a couple of hours ago. Shouldn't that have fixed it?TMarc wrote:Please be patient!Fix wrote:Fixed in next data update, thanks for the report!
If you post "Fixed in the next update"
and there is a next update
people are going to assume it is fixed.
Hello! I am pfm
Re: [Valley][Fixed] 4-9 block series skin oddities (UV flipp
Fix said "fixed in the next data update"
Re: [Valley][Fixed] 4-9 block series skin oddities (UV flipp
The update you have received is older than the above post
And it is also not said the fix will be in the next update, it also can be in a later update.
And it is also not said the fix will be in the next update, it also can be in a later update.
Re: [Valley][Fixed] 4-9 block series skin oddities (UV flipp
That's cool i don't mind waitingTMarc wrote:The update you have received is older than the above post
And it is also not said the fix will be in the next update, it also can be in a later update.
Sorry, but I don't know the difference between an update and a data update.SadHik wrote:Fix said "fixed in the next data update"
I saw the the TMValley_skins.zip downloading during the update and because i know that's where those sign files are I assumed it was the fix for them.
Hello! I am pfm
Re: [Valley][Fixed] 4-9 block series skin oddities (UV flipp
From the update #2 changelog thread ( 26 Jul 2013):
Is this the fix?Hylis wrote: data fix: uv arena screen
Hello! I am pfm
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