[Valley][Fixed] 4-9 block series skin oddities (UV flipped)

Moderator: NADEO

pmanacas
Posts: 33
Joined: 20 Sep 2011, 22:19

Re: [Valley][Fixed] 4-9 block series skin oddities (UV flipp

Post by pmanacas »

Well, I still have this bug
And I've just received the #2.3b update (Build: 2013-08-01_17_12)

My spec details:

I play on the almost lowest graphical settings possible.
All set for faster, no post process fx, the only setting that is not the lowest is textures which i set to medium.
I play with the high definition option UNticked (however sometimes i render video and screeshots in max settings with this enabled)

-Hardware
graphic card: Intel® HD Graphics 3000
processor: Intel(R) Core(TM) i5-2520M CPU @ 2.50GHz
ram: 4GB DDR3

-OS:
Desktop Resolution: 1600x900
Maniaplanet setting resolution: 1280x720
Windows 7 64 Professional
Single user
Full admin rights
Hello! I am pfm
Fix
Nadeo
Nadeo
Posts: 1256
Joined: 14 Jun 2010, 17:28

Re: [Valley][Fixed] 4-9 block series skin oddities (UV flipp

Post by Fix »

Ok I checked this, the corrected 4-9-4 and 4-9-5 were indeed not in this version, sorry for the inconvenience :(
This will be in the next data update.
pmanacas
Posts: 33
Joined: 20 Sep 2011, 22:19

Re: [Valley][Fixed] 4-9 block series skin oddities (UV flipp

Post by pmanacas »

Ok thanks for recognizing the mistake
honesty always wins :-)
Hello! I am pfm
pmanacas
Posts: 33
Joined: 20 Sep 2011, 22:19

Re: [Valley][Fixed] 4-9 block series skin oddities (UV flipp

Post by pmanacas »

I noticed Maniplanet updated today...still no fix for this
its getting ridiculous...
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Gugli
Nadeo
Nadeo
Posts: 536
Joined: 14 Jun 2010, 17:35
Location: Mon PC est à Paris, mais mon coeur rode dans les forêts de Lozère

Re: [Valley][Fixed] 4-9 block series skin oddities (UV flipp

Post by Gugli »

Today's update was a really small one (only some translations were included).

The big one containing this fix will come later.

Sorry for the inconvenience... :oops: :oops:
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