Beta FAQ

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Alinoa
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Beta FAQ

Post by Alinoa » 06 Jul 2012, 17:22

---English version---
Cerovan wrote:Hello everyone,

Yesterday we have sent out the first wave of invitations for the ShootMania Storm Beta. Of course some of you have several questions about the Beta so we made a FAQ about it:

I registered for the Beta on the official site but didn’t receive my key. Why have other people received their key?

That’s normal, we sent the invites chronologically from the time players registered for the Beta. Several waves of invitations will be sent through the coming days/weeks.

Apparently I received a key valid for only 7 days. Does this mean the beta last 7 days and that the game will release after? Am I able to extend this period?

The key that you’ve received is valid for 7 days from the day you use it, you have until 31th July to use it or it will be deactivated. The Beta will last more than 7 days but we wish that every player registered to the Beta have the opportunity to test ShootMania Storm.

A way to extend your beta period will be announced soon.

The key has an expiration date?

You can use your key until the 31th July.

Where can I download ShootMania Storm?

A unique download link will be sent to you by GamesPlanet, use the promotional code given to you by email on the website:

http://maniaplanet.gamesplanet.com/shop ... beta-pass/

I can’t buy the game/beta access on the GamesPlanet shop.

It’s not possible to buy ShootMania Storm yet. The price is only here for informative purposes.

My Alpha login doesn’t work with the Beta!

For the Alpha we used a masterserver different from the one use for the regular ManiaPlanet players (playing on TrackMania² Canyon). With the launch of the Beta we have decided to bring the TrackMania and ShootMania players together and to use the regular masterserver.

If you don’t have a ManiaPlanet account, please create a new one to be able to play (which will be used for all the ManiaPlanet titles).

I don’t have access to the ShootMania Storm or the Titles Pack Joust & Elite!

If you have a TrackMania² Canyon account, you only need to add the key through the Player Page: http://player.maniaplanet.com (“Account” -> “Player keys”). You’ll have the possibility to load ShootMania Storm in one of your stations at the next launch of ManiaPlanet.

Once you’ve download ShootMania Storm, if the Joust & Elite titles are not present in the titles list, you only need to restart ManiaPlanet to make them appear. Then you can load Joust or/and Elite in a station.

What are the official game modes in ShootMania Storm?

Actually there are 9 officials modes developed by Nadeo for ShootMania Storm:
  • Melee : Free for All, the player has a certain amount of hit to do to win the map
  • Royal : A survival Free for All, where the aim is to be the last man standing at the end of the round. It’s possible to activate a sphere which will shrink the playing field via a pole which is generally located at the center of the map.
  • Battle : It’s a team-based pole capture mode. The goal is to capture the poles of the opponent team or to have the highest capture rate at the end of the timer to win a round.
  • BattleWaves : Variant of the Battle mode. From the moment where a player starts to capture a pole, a timer of 15 seconds begins for the offender team. The poles can be captured during the time. At the contrary, if the team in defense succed to push back the offender during the 15 seconds they can capture the pole of the opponent team.
  • Time Attack : The goal is to arrive to a pole located somewhere in the map by passing all the checkpoints as quickly as possible. The player with the best time at the end of the time period wins the map.
  • Elite : a 3 vs 3 mode. On the field there is an offender equipped with a laser gun (can eliminate an opponent in one hit) with 3 armor points, must survive 45 seconds against 3 defenders equipped with rocket launchers (one armor damage per rocket). Once the time expires, he has 15 seconds to capture the pole or eliminate the 3 defenders (he can also do it the 45 first seconds) to win the round.
  • Joust : 1 v 1 mode. Players have limited ammunitions. They have to touch one of the poles present in the map to reload their weapons. To win a round, a player must hit his opponent a certain amount of time.
    Two teams - 5 vs 5
  • Heroes: Two teams - 5 vs 5
    - The team in defence play with Rockets.
    - The team in attack play with 4 Lasers and 1 Nucleus.
    - The player with the Nucleus is the attacker and is the only one who can capture a pole.
    - The attacker must capture a pole once the time expires.
    - The defenders must prevent the attacker from capturing a pole.
    - If the attacker is eliminated, his team loose the turn.
    - The game is divided in rounds of two turns each.
    - During a round each team play one turn in attack and one turn in defence.
    - The team who wins the turn scores 1 point.
    - The first team to score at least 10 points with 2 ahead of his opponent wins the map.
  • Siege: (two teams)
    - The goal of this mode is to capture a maximum of poles.
    - A game is divided in rounds of two turns each.
    - During a round each team plays one turn on attack and one turn on defence.
    - The attackers must capture the poles in order on the map. The defenders must stop them.
    - If a team captures all the poles during its turn, this team instantly wins the map.
    - After 5 rounds, the team that captured the most poles wins the map.
    - If an attacker is eliminated he doesn't respawn for the rest of the turn.
    - If a defender is eliminated he's respawned as soon as a pole is captured.
    - For each new round, the attackers restart from the beginning of the map, but with one additional armor.
Yet several game modes have already be created by the community!

How can I create a dedicated server for ShootMania Storm (or TrackMania² Canyon) ?

Everything is explained on this page. The files of the dedicated server are located in this forum.

You’re now prepared to join us and have fun!
---French version---
Cerovan wrote:Bonjour tout le monde,

Depuis hier nous avons commencé à envoyer les premières vagues d'invitations pour la Beta de ShootMania Storm !

Bien sûr, il est certain que nombre d’entre vous se posent des questions à propos de la Beta est voici donc une foire aux questions pour répondre à quelques unes d’entre elles :

Je n’ai pas encore reçu ma clé Beta alors que je m’étais inscrit sur le site et que d’autres en ont reçu !

Ceci est normal, Nous invitons les personnes par ordre chronologique d'inscription à la Beta via le formulaire du site officiel. Toutes les personnes seront invitées par vagues sur plusieurs jours ou semaines.

Apparemment j’ai reçu une clé qui n’est valable que 7 jours, cela veut-il dire que la beta ne dure qu’une semaine, et qu’ensuite le jeu sort ? Si ce n’est pas le cas, puis-je étendre la durée d’essai ?

La clé que vous recevez est active 7 jours à partir du moment où vous l’utilisez en jeu, cependant elle doit être utilisée avant le 31 juillet ou la clé sera désactivée. Ensuite la Beta durera plus de 7 jours, cependant nous voulons offrir à tous les joueurs qui se sont inscrits à la Beta l’opportunité de pouvoir tester ShootMania Storm.

Enfin, il sera possible d’étendre votre accès à la Beta via un moyen qui sera annoncé ultérieurement.

La clé a t-elle une date d’expiration ?

La clé (et non le code promotionnel GamesPlanet) ne peut être utilisée que jusqu’au 31 juillet.

Où est-ce que je peux télécharger ShootMania Storm ?

Un lien de téléchargement unique vous sera envoyé par GamesPlanet une fois que vous aurez donné le code promotionel que vous avez reçu par mail sur le site prévu à cet effet :

http://maniaplanet.gamesplanet.com/shop ... beta-pass/

Je n’arrive pas à payer le jeu/le pass beta ShootMania Storm sur la boutique GamesPlanet.

C’est normal, il n’est pas possible d’acheter le jeu/pass beta ShootMania Storm. Le prix est uniquement affiché à titre d’information.

Pourquoi mon login de l’Alpha ne fonctionne pas sur la Beta ?

C’est parce que le serveur central qui était utilisé pour l’Alpha est différent de celui utilisé habituellement (pour des raisons de test et de stabilité envers les joueurs de TrackMania² Canyon). Avec le lancement de la Beta nous avons décidé de retourner sur le serveur central de base. De ce fait si vous n’avez pas de compte TrackMania² Canyon, vous devez créer un nouveau compte. (qui sera utilisé pour tous les jeux ManiaPlanet).

Je n’ai pas accès à ShootMania Storm et/ou aux titres Joust & Elite !

Si vous avez déjà un compte grâce à TrackMania² Canyon, il vous suffit de rajouter la clé dans votre Player Page à l’adresse suivante : http://player.maniaplanet.com (“Account” -> “Player keys”). Vous aurez la possibilité de charger dans une station ShootMania Storm au prochain démarrage de ManiaPlanet.

Ensuite si une fois téléchargé ShootMania Storm dans ManiaPlanet vous ne voyez pas les Title Pack, il vous suffit de redémarrer ManiaPlanet pour pouvoir les charger sur une station.

Quels sont les modes de jeux officiels de ShootMania Storm ?

Actuellement il existe sept modes de jeu développé par Nadeo dans ShootMania Storm :
  • Melee : Un mode chacun pour soi, le joueur ayant touché le nombre de points requis gagne la map.
  • Royal : Un mode chacun pour soi avec une composante survie, où le but est d’être le dernier en vie sur la map à la fin du round. Il est possible d’activer une sphère qui rétrécit la surface de jeu via un poteau qui se situe généralement au milieu de la map.
  • Battle : C’est un mode de capture de poteaux en équipe. Le but est de capturer tous les poteaux de l’équipe adverse ou d’avoir le plus haut pourcentage de capture à la fin du temps imparti.
  • BattleWaves : Variante du mode Battle. A partir du moment où un joueur commence à capturer un poteau, un timer de 15 secondes se déclenche pour l’équipe attaquante. Les poteaux sont capturables pendant ce laps de temps. En revanche, si l’équipe en défense parvient à repousser les attaquants pendant les 15 secondes, ils peuvent alors à leur tour aller capturer les poteaux adverses.
  • Time Attack : Le but est d’arriver à un poteau placé quelque part sur la map le plus rapidement possible en passant par tous les checkpoints. Celui avec le meilleur temps à la fin du temps imparti remporte la map.
  • Elite : Mode en équipe 3 contre 3. Sur le terrain il y a à la fois un attaquant équipé du laser (éliminant un joueur adverse en un coup) et trois points d’armure doit réussir à survivre 45 secondes face à 3 défenseurs équipés de lances-roquettes (faisait un point d’armure de dégâts par roquette). Un fois le temps écoulé, il a 15 secondes pour capturer le poteau présent sur la map.
  • Joust : mode duel. Les joueurs ont ici des munitions limitées, qu’ils doivent recharger en touchant les poteaux présents sur la map.
  • Heroes: Deux équipes - 5 vs 5

    - L'équipe en défense joue avec des Roquettes.
    - L'équipe en attaque joue avec 4 Lasers et 1 Nucleus.
    - L'attaquant doit capturer un pôle une fois le compteur déclenché.
    - Le joueur avec le Nucleus est le seul attaquant pouvant capturer un pôle.
    - Les défenseurs doivent empêcher l' attaquant de capturer un pôle.
    - Si cet attaquant est éliminé, son équipe perd le round.
    - Le jeu est divisé par rounds de deux tours chacun.
    - Durant chaque round, chaque équipe joue un tour en attaque et un tour en défense.
    - L'équipe qui gagne le tour marque 1 point.
    - La première équipe à marquer au moins 10 points avec 2 points d'écart sur l'équipe adverse gagne la map.
  • Siege: (deux équipes)
    - Le but de ce mode est de capturer un maximum de poteaux.
    - La partie se déroule en round de 2 tours chacun.
    - Durant un round chaque team joue un tour en attaque et un tour en défense.
    - Les attaquants doivent capturer les poteaux dans l'ordre sur la map. Les défenseurs doivent les en empêcher.
    - Si une équipe capture tous les poteaux durant son tour, elle remporte directement la map.
    - Au bout de 5 rounds c'est l'équipe qui a capturé le plus de poteaux qui remporte la map.
    - Si un attaquant est éliminé il ne respawn pas pour le reste du tour.
    - Si un défenseur est éliminé il respawn dès qu'un poteau est capturé.
    - À chaque nouveau round, l'attaquant recommence depuis le début de la map, mais avec 1 armure en plus.
Cependant plusieurs nouveaux modes de jeu ont déjà été crée par la communauté !

Comment puis-je créer un serveur dédié pour ShootMania Storm (ou TrackMania² Canyon) ?

Tout ceci est expliqué en détail sur cette page. Les fichiers du serveur dédié sont disponibles sur ce forum.

Vous êtes maintenant prêt à nous rejoindre et avoir du fun !

N'hésitez pas à en parler sur le forum ;)
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tcq
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Joined: 15 Jun 2010, 11:02

Re: Beta FAQ

Post by tcq » 06 Jul 2012, 17:46

Nice summary of the most asked questions, but there is one mistake. You talk about seven game modes, but describe only six. Did you missed the battle siege one?
Alinoa wrote:---English version---
Cerovan wrote: What are the official game modes in ShootMania Storm?

Actually there are 7 officials modes developed by Nadeo for ShootMania Storm:
  • Melee : Free for All, the player has a certain amount of hit to do to win the map
  • Royal : A survival Free for All, where the aim is to be the last man standing at the end of the round. It’s possible to activate a sphere which will shrink the playing field via a pole which is generally located at the center of the map.
  • BattleWaves : It’s a team-based pole capture mode. The goal is to capture the poles of the opponent team or to have the highest capture rate at the end of the timer to win a round.
  • Time Attack : The goal is to arrive to a pole located somewhere in the map by passing all the checkpoints as quickly as possible. The player with the best time at the end of the time period wins the map.
  • Elite : a 3 vs 3 mode. On the field there is an offender equipped with a laser gun (can eliminate an opponent in one hit) with 3 armor points, must survive 45 seconds against 3 defenders equipped with rocket launchers (one armor damage per rocket). Once the time expires, he has 15 seconds to capture the pole or eliminate the 3 defenders (he can also do it the 45 first seconds) to win the round.
  • Joust : 1 v 1 mode. Players have limited ammunitions. They have to touch one of the poles present in the map to reload their weapons. To win a round, a player must hit his opponent a certain amount of time.
Yet several game modes have already be created by the community!

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Re: Beta FAQ

Post by Cerovan » 06 Jul 2012, 18:09

Sorry, this is the correct sentence:
  • Battle : It’s a team-based pole capture mode. The goal is to capture the poles of the opponent team or to have the highest capture rate at the end of the timer to win a round.
  • BattleWaves : Variant of the Battle mode. From the moment where a player starts to capture a pole, a timer of 15 seconds begins for the offender team. The poles can be captured during the time. At the contrary, if the team in defense succed to push back the offender during the 15 seconds they can capture the pole of the opponent team.
:thumbsup:
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Shade0fGrayl
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Re: Beta FAQ

Post by Shade0fGrayl » 06 Jul 2012, 21:06

This is helpful information.
Is there shooting in the Time Attack, or is it solely about covering the terrain to reach the destination the fastest with no combat?

Also, about melee mode. That immediately brings to mind close quarter combat, like punches and kicks, but it doesn't sound from the description as though you meant that. Maybe that one needs a more clearer, accurate name, so people don't mistake it for being a mode that doesn't feature shooting!

tcq
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Re: Beta FAQ

Post by tcq » 06 Jul 2012, 21:59

Shade0fGrayl wrote:This is helpful information.
Is there shooting in the Time Attack, or is it solely about covering the terrain to reach the destination the fastest with no combat?
There is shooting. You can build for example sections where you need a rocket jump or a nucleus explosion to make it to the next stage.

JunaFrost
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Re: Beta FAQ

Post by JunaFrost » 11 Jul 2012, 11:47

I got the email that said "You have been selected for this first group of beta test" but when i went to that link (10/7 -12) i could not downgoad the game. i enterd the code i got in the mail and nothin happen. Today when i was going to try again it said "Sorry, this product cannot be bought from your current location." WTH is this? how can i get unselected like that?

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Re: Beta FAQ

Post by Cerovan » 11 Jul 2012, 12:57

maniaplanetshopsupport wrote:
Please contact support.maniaplanet.en@gamesplanet.com specifying the email address and the promo code you try to use. They will be able to help.

Thanks!
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Re: Beta FAQ

Post by Cerovan » 11 Jul 2012, 13:11

Good news, we extend the duration of the beta keys for one more day for everyone (including people who don't received their code yet). Have fun! :thumbsup:
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elitsoh
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Re: Beta FAQ

Post by elitsoh » 11 Jul 2012, 22:50

it was said there would be a way to extend keys until the 31st of July, how do we do this? Or how do we purchase the game so we can continue playing throughout.

TheuberClips
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Re: Beta FAQ

Post by TheuberClips » 12 Jul 2012, 04:30

I am unable to play the game period because ManiaPlanet will not work. What should I do? I feel like I wasted a beta key :\

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