Is it possible to edit the Texture Decal Textures?

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janfo
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Joined: 15 Sep 2013, 16:10

Is it possible to edit the Texture Decal Textures?

Post by janfo » 13 Feb 2021, 17:46

Hello, I have the Question if its possible to include modded Tetures that are originally in the Folder Texture Decal.
I don't know how to save the texture so it works in the game. I know how to edit the textures that are in the Folder Texture.

The Problem is that you have these 2D Decals, that only fit to the original nadeo texture.
When I have a different Wall it will look really ugly with high settings

Image
Image

So does anyone know how to get rid of them already in the mod? Without the players needing to uncheck the checkmark in Graphic Options?
I already found a texture File named DecalsGround_D, I think there are at least some of the things you see on the walls

I hope someone reads this and can help me
Thanks!

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meuh21
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Re: Is it possible to edit the Texture Decal Textures?

Post by meuh21 » 19 Feb 2021, 20:44

Of course you can change decals textures. In your exemple just try to delete all the decals textures in your mod anf everything should be fine.

File could be DecalsGround

Sorry many years I've not explore my Shootmania mod folder...

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janfo
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Re: Is it possible to edit the Texture Decal Textures?

Post by janfo » Yesterday, 00:42

Thank you for the answer! I think its possible like this:

Image

At least locally I don't see any decals anymore. I just didn't get it to work on a server for other players, even with the .loc file and uploaded on maniapark. But I think it should work, I'll figure it out

this is to get an idea how the mod looks:
Image
Image
Image
Image

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Harest
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Re: Is it possible to edit the Texture Decal Textures?

Post by Harest » Today, 02:01

janfo wrote:
Yesterday, 00:42
... At least locally I don't see any decals anymore. I just didn't get it to work on a server for other players, even with the .loc file and uploaded on maniapark. But I think it should work, I'll figure it out
...
The issue is still in TM2020 even so... Good luck with that ^^. I tried to understand it back then and made a thread, initially to understand why it was downloading mods already existing locally. But yh it's extremely messy and the only solution that really works is for the players to simply download the mod and put it in the local folder it should be in.
I've no idea why this is so bad. The fact there seems to be no checksum for the embedded things in a map (in the header at least) might be a trail.

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