Unlimiter?

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volum
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Joined: 19 Aug 2011, 12:17

Unlimiter?

Post by volum » 22 Jul 2012, 22:09

Ive seen some good mixing in some maps and some good full mixmaps.. Is there fully working TMunlimiter for Shootmania yet?
Or if TMunlimiter is used, how to set it up for Shootmania?
Will these mixmaps work normal in online games or in future after full release?

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Omnixor
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Re: Unlimiter?

Post by Omnixor » 22 Jul 2012, 22:16

http://forum.mania-creative.com/thread-2983.html

it should work with SM too I think... unless you expand building area, maps will work online without problems.
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volum
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Re: Unlimiter?

Post by volum » 22 Jul 2012, 22:52

Thanks, it works :thumbsup:

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BragonHightake
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Re: Unlimiter?

Post by BragonHightake » 23 Jul 2012, 16:32

Ugh...it works really?

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Omnixor
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Re: Unlimiter?

Post by Omnixor » 23 Jul 2012, 16:33

looks like, just try it out yourself :thumbsup:
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BLiNNeMaNS
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Re: Unlimiter?

Post by BLiNNeMaNS » 24 Jul 2012, 04:14

although it works using tmunlimiter and all, how about we stick with betatesting the game instead of creating more potential bugs?

once the game launches there's plenty of time to create crappy lolmaps

(although i must agree, i yay-ed as well when i read it was possible as those offblock sections look ugly when you can just blockmix in a rasterblock wall instead:P )

kalstrams
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Re: Unlimiter?

Post by kalstrams » 24 Jul 2012, 06:38

Is unlimiter legal to use ?

tcq
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Re: Unlimiter?

Post by tcq » 24 Jul 2012, 06:52

kalstrams wrote:Is unlimiter legal to use ?
Yes, but as BLiNNeMaNS said it might be worth to check first all bugs with the "standard" editor, before creating blockmix related issues that might be reported as bugs by users unfamiliar to the Unlimiter.

kalstrams
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Re: Unlimiter?

Post by kalstrams » 24 Jul 2012, 07:22

Hmmph. Still, it would be better to incorporate those features into a default map editor. I do not like the idea, for example, that we will have to use some *custom* tools to create indoor maps.

tcq
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Re: Unlimiter?

Post by tcq » 24 Jul 2012, 09:47

There was some in build feature in the editor of the "pre-alpha" version of Canyon, but it was only to make development easier.
I think the differentiation between the default editor and the TM2Unlimiter is the better solution, because this increases the amount of "good" maps and people that have the will to invest there time to find the Unlimiter will also have the will to produce high quality maps. At least this is my opinion about the case :)

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