Suggestions: Block improvments & ideas.

Talk about the map editor here

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kadaz
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Suggestions: Block improvments & ideas.

Post by kadaz » 04 Mar 2013, 06:19

:?: :?: :?:

Hi, just continuing on to try new UniSoft editor options in Stormmania

It shows that the track editor does not provide 'piece' placement fields above or
below other item, ie static blocks, like stadium? For like ceilings and such like.

:) I really like the additional pieces to transform the landscape.

I also wonder, if nadeo considered a floating jumppad, or moving platforms, wall lights?
and how about in team situations, auto guard tower, limited two per map or something.

:3
Last edited by kadaz on 18 Dec 2013, 20:45, edited 1 time in total.
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kadaz
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Re: Editor restrictions.

Post by kadaz » 04 Mar 2013, 14:53

Just finishing up a map, and noticed that there is no jumping underground,
very unusual I found.. also, is there an ability to default back to laser there?

Had another idea, can I grip the edge of walls? the character seems to be really agile, like is needs a massage, and straighten it's back.. and now what's next.. can it fly? like cool, a jetpack, with yellow flames shooting out.

Seriously though, is there a config with the binds, like jump/strafing/zoom one key? or say any custom vocal binds, taunts, clean ones. Iam sure there is alot of new stuff, just.. too bad some people just ruin it, and besides spam bots/name filtering, like comon, its shittalk again, some things here are simply an automatic in expectation of a game..

:arrow: It's a great game, expect me to buy it.

:D Kadaz
Last edited by kadaz on 31 Aug 2015, 18:12, edited 2 times in total.

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Omnixor
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Re: Editor restrictions.

Post by Omnixor » 04 Mar 2013, 16:06

dafuq did I just read.
- staff head of ESL TM²Stadium -

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dreammyw0w
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Re: Editor restrictions.

Post by dreammyw0w » 04 Mar 2013, 16:40

Omnixor wrote:dafuq did I just read.
:D ahah yeah.

I'd like wall lights :) btw

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kadaz
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Re: Editor restrictions.

Post by kadaz » 04 Mar 2013, 20:38

Well, unable to place blocks underneath and over each other is unfortunate for the builder, yet I know the code is still being updated, so hope for this to soon change and have more flexibility in block placement. I see that there is one type of a wall light, yet no wall banners, or like border support for like bik files to add in some cool effects.

:) till tomorrow, and thanks guys for the reply, ha, hope it was understandable, I think?
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dreammyw0w
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Re: Editor restrictions.

Post by dreammyw0w » 04 Mar 2013, 21:02

kadaz wrote: :) till tomorrow, and thanks guys for the reply, ha, hope it was understandable, I think?
it wasnt ;)

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Soprah
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Re: Editor restrictions.

Post by Soprah » 04 Mar 2013, 21:28

Well, I am thinking that Nadeo wants to hold that gameplay simple. And that could maybe the reason what this game makes such successful.
And that can only succeed if the map-editor just provides that simple stuff.. even though there are many blocs!


On the other hand, there are some restrictions that just hinder good gameplay as my experience says.
One example that I honestly just hate :mrgreen: : You only can set blocs above the mountains on the side. It would be perfectly if you can set blocs IN the side of a mountain. So you can choose the line where that bloc should be in the side of the mountain.

Hopefully you understand my issue about the example :lol:

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UrinStein
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Re: Editor restrictions.

Post by UrinStein » 05 Mar 2013, 13:28

Soprah wrote:You only can set blocs above the mountains on the side. It would be perfectly if you can set blocs IN the side of a mountain. So you can choose the line where that bloc should be in the side of the mountain.
That's right, that would be great.
But the only block that can be put ON the mountain side atm is the simple castle walls and a few others i think. Most blocks cannot even be placed above the edge of a mountain wich makes terraforming a lot harder than it already is.

I just don't understand why... restrictions, restrictions, restrictions ...

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Soprah
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Re: Editor restrictions.

Post by Soprah » 05 Mar 2013, 16:33

UrinStein wrote:
Soprah wrote:You only can set blocs above the mountains on the side. It would be perfectly if you can set blocs IN the side of a mountain. So you can choose the line where that bloc should be in the side of the mountain.
That's right, that would be great.
But the only block that can be put ON the mountain side atm is the simple castle walls and a few others i think. Most blocks cannot even be placed above the edge of a mountain wich makes terraforming a lot harder than it already is.

I just don't understand why... restrictions, restrictions, restrictions ...
Wow nice to see that you could easily understand my issue :yes:
Well, it's always a kind of battle between me and the map-editor to obviate it :mrgreen:
It would attain a smoother flow of map-building. Further the maps or rather the scenery just looks better. There are no gaps between the blocs and the mountains anymore which lead to bad gameplay e.g. if you fall in the gaps.

To sum up: This restriction just prevents good gameplay!
Fix it :D

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kadaz
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Re: Editor restrictions.

Post by kadaz » 05 Mar 2013, 23:18

dreammyw0w wrote:
kadaz wrote: :) till tomorrow, and thanks guys for the reply, ha, hope it was understandable, I think?
it wasnt ;)
What is being said here, the blocks are not one piece, unless lowered to the ground. I want to be able to raise it up.. and be able to place it over or underneath other blocks. This will give more versatility when building maps.
Last edited by kadaz on 14 Feb 2014, 02:19, edited 1 time in total.

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