MC - Last resistance
SMX-link
=> Explanation and def spots of the map can be seen on the description on the SMX-link!
MC - An old claim
SMX-link
=> Explanation and def spots of the map can be seen on the description on the SMX-link!
MC - Lucky Old sun
DEDICATED FOR MY FRIEND HAYABUSA (aka gayanooba )
SMX-link
=> Explanation and def spots of the map can be seen on the description on the SMX-link!
MC - Fortified Refuge
SMX-link
=> Explanation and def spots of the map can be seen on the description on the SMX-link!
First post (written at the 1st august 2013)
Hey elite players,
I am playing elite for some months right now and I really enjoy this mode. Some weeks ago I began to make my first map and already received some feedback by a generous serveradmin and his friends. I gladly receive feedback to improve my map-skills and finally edit the map if it's necessary. So pls don't hesitate to tell me your opinion!
To all my maps:
I really put emphasis in being creative for my maps, e.g. new walljump-combinations, because I just want that my maps become unique and you have fun at playing on my maps. I hope you appreciate it
1st Elite map ''New Era''
SMX link
Concept
''New Era'' is divided into two parts. The upper and the lower part. Logically, on the upper part you have an excellent overview of the most area of the map which makes it even more important to hold this part as a defender. The attacker can only reach this powerful part by using a jumpad followed by a difficult walljump. The defender can only reach the upper part by using a fulljump on a redblock. The redblock is above the tunnel, which is the next tactical point in my map.
In exactly the center of the map is a small, tightly 'tunnel' which precisely reaches the pole. To make this tunnel from even more importance, there is a green-jumppad behind the tunnel, as a little boost to go trough the tunnel, so attacker don't get instantly killed.
There is a lazerplattform which you can only reach by the upper-part. As some friends criticized, I decreased the view of the railgun.
The pole area is a little bit open ( depends of how you define ''open'' ), but there are some hideouts for defenders of course.
There are several more small tactical things, e.g. the blue-path on the left side near the attacker-spawn.
All in all, this map needs your pure attention as a defender!
Good luck.
2nd Elite map ''Upon the sky''
SMX link
Concept
This map is totally unique and it is quite hard to explain the concept of this map, but I try it:
''Upon the sky'' is full of diversity, which means that they are a lot possibilites to reach points in the map. Generally, you can say that the map is divided into 3 parts. The center, the pole area, the rest.
The center is probaly the most powerful place in the map, because from there you can easily reach every point in the map: One possibility is as an attacker, that you can take a green jumppad followed by a walljump and the goal is to reach the blue-path, which might be very difficult. This action is very fast and similar to the tunnel-boost in ''New Era'', which is going to be tactical important in an elite match! In the center, there is a small area which I call ''ground''.
The ground area is quite small but from importance as well, because you can go trough a little tunnel and take a blue-jumppad and you exactly arrive at the pole area! The most characteristic of this area is, that you cannot easily find the attacker from defender point of view just because the ground is very low.
There are some options to reach the pole area, e.g. a small blue-path, a yellow jumppad and on the both sides there is a normal way.
However, this map is full of surprise and I just mentioned the half of the possibilites.
Have fun!
8/13/2013 **TWO NEW MAPS**
3rd Elite map ''Execution''
SMX link
Concept*UPDATED* 8/25/13
- Added more spots/cages in the pole area because it was nearly impossible to defend the pole area.
- Fixed the double-pillar which was infront of the attacker spawn. Should be easier to go out now.
- Edited the area near the attacker spawn so that the movement is much better. ( I hope it )
- Edited the area after the small tunnel on the right side. There should be more free space so attacker won't be instantly killed after going out of the tunnel.
- Changed the position of the defender spawn.
- And some small stuff as well
This map is smaller [ I adopted the critiques of the players ] than my two last maps. 1. By just going through the center 2. By going in the big tunnel on the left side of the map. The tunnel directly ends near the pole. 3. There is a small tunnel in the ground on the right side of the map. If you follow the tunnel, you'll see a jumppad which will lead you to the upper part.
The more you precedes, the more the map will be higher. Logically, the pole area is the highest part of the map.
Well, I really don't know how to describe the full map. Just test it out!
Fourth Elite map ''Rethink'
SMX link
Concept*UPDATED* 8/30/13
- Made the borders higher so you can't get on top of the map.
- Changed some small spots
''Rethink'' is actually my newest and the smallest elite map I've built so far. Offside of the polearea, the map is divided into three parts: 1. The left side, which is quite low in comparison to the center. 2. The center is the highest part in the map, but it is a small area. 3. The right side, which isn't low but not high. Just normal. This area is quite open.
Let's switch to the pole area: The pole area is surrounded by a wall, so there aren't so many possibilities to reach it. The simplest way to go to the pole area is just by going through the center. On the left side, is a small gate in the wall from there you are able to reach the pole. On the right side are 3 ways options to reach the pole, which makes it quite important for a defender. At first, there is a small gap in the wall. Secondly, there is this kind of tunnel in the wall. One tunnel just goes left. The third option is by doing a walljump which will lead you to the upper tunnel. From this tunnel, you can reach the pole from behind!
Before I am going to release my maps, I ask some friendly elite players who test my maps in the map-editor. And one guy said, that he can't wait to test this map on a server. Hopefully, you think this as well
Have fun!
My personal aim is that one time one of my maps gets voted for the official elite mappool! So pls let me receive constructive feedback to improve my next maps!! Hopefully, this gets true