[Break] Realm project

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Soprah
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Re: [Release NOW + Trailer] Realm project

Post by Soprah » 04 Jul 2013, 13:57

@Omnixor:
Well, I don't think there is any ''unbalance''. It depends of how you are working as a team. If you want to capture a pole by your own, it won't be effective. Give the mode a try :)
But thanks anyway! :)

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Omnixor
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Re: [Release NOW + Trailer] Realm project

Post by Omnixor » 04 Jul 2013, 13:57

just did, I'm Space ^^
- staff head of ESL TM²Stadium -

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Soprah
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Re: [Release NOW + Trailer] Realm project

Post by Soprah » 04 Jul 2013, 14:02

Omnixor wrote:just did, I'm Space ^^
Thought that :P

And btw: At the moment, every round is still 2:3. Balanced :)
The mode just needs more players so each team is on the same level!

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Chevron
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Re: [Release NOW + Trailer] Realm project

Post by Chevron » 04 Jul 2013, 17:44

I must say that I'm really glad you guys like the project. Now we see that all our work wasn't worthless. Keep supporting!
- You did.
- And...
- ...I didn't.

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djhubertus
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Re: [Release NOW + Trailer] Realm project

Post by djhubertus » 04 Jul 2013, 17:50

Unfortunately mode has only 2 tactics: All on 1 pole or each one on diffrent and camp / spawn on the same.


I think, Realm need small update to improve this ;)

And Nadeo made small mistake: Header is updated too late. (When round start)
My Gamemodes:
MP4 - Countdown, Firefight
MP3 - Reduction, Overload, Flashpoint, Territory, SM Race, Escape
MP2 - Search & Destroy, Oscillation, Instagib

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Soprah
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Re: [Release NOW + Trailer] Realm project

Post by Soprah » 05 Jul 2013, 15:30

in 30minuts is the first meeting where we play Realm on my server! Come to ''Realm project'' in 30mi! :)

Let's have a great time! ;)

MPeti
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Re: [Release NOW + Trailer] Realm project

Post by MPeti » 05 Jul 2013, 16:18

3 of us playing atm, anyone coming?... 2v1 isn't that great =/
eyebo wrote:
Ouwe wrote:Canyon was, is and will be the last item I bought from Nadeo. :yes:
I know, it's hard to improve on perfection. :thumbsup:

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Omnixor
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Re: [Release NOW + Trailer] Realm project

Post by Omnixor » 05 Jul 2013, 16:52

don't get the finalist mode, what pole do we need to capture?
- staff head of ESL TM²Stadium -

MPeti
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Re: [Release NOW + Trailer] Realm project

Post by MPeti » 05 Jul 2013, 17:25

A team has to have at least 3 of the 5 poles fully captured to win a turn. (With the lines that mark the state of capture on the top). The "capture more poles" message is pretty badly worded.
eyebo wrote:
Ouwe wrote:Canyon was, is and will be the last item I bought from Nadeo. :yes:
I know, it's hard to improve on perfection. :thumbsup:

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Soprah
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Re: [Release NOW + Trailer] Realm project

Post by Soprah » 05 Jul 2013, 17:30

Image

Friday meeting is quite successful :P

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