
MAPS FOR ESWC
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Re: MAPS FOR ESWC
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Re: MAPS FOR ESWC
Im not the mother of god. Im novationx.killaprodtm wrote:Mother of god.novationx wrote:Nadeo should announce something about their plans for SM after ESWC to keep players playing & interested.
Maybe a new event or some clear communication about what will happen after ESWC...
This game is dying so fast especially with these kind of decisions.
Even after a forum with 250replies packed with complaints they still dont cave in.
Maybe NADEO doesnt speak english. If thats the case maybe we should open un topic francais.
MindControl & Cake are truely bad competitive maps and should be changed drastically... But there is no timeeeeeeeee.
So what is an announcement for? Matches are announced every week! Everyone can organize an event!
"The game is dying." That term is already as annoying as global warming - it won't happen anyway in the next 18 years. Also, blaming maps - we talked already - is just unprofessional in this case since these maps are good designed after you accept that you need more practice.
The maps mentioned are shit. I dont like the color pink. My opinions.
Problem officer?
When 100people say something is bad, then most likely it isnt good and has room for improvement.
This whole opinion is regardless of my skill.
Learn accept critism.
Also when you buy this game you get an awesome mapcreation-tool. A lof of my friends try to create maps to be official.
The only way to get your maps played is by making them official. So why didnt my friends get any real chance? Why didnt they get the chance to submit a map for ESWC.
Their time mapping is a waste of time.
Everywhere I go I read : NADEO's games are all about the community...
Now why isnt there any vote or submission system.
Kryw maps arent perfect either, but at least they are way better than cake & mindcontrol.
As I said before on this forums : 100% Stubbornness.
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Re: MAPS FOR ESWC
Stop changing your map dammit. Some people were using those spots effectively. If you do anything remove the stupid freaking water you put on the map. People fall in there for no reason. But seriously once a map is approved for ESWC you shouldn't be able to change it. This whole tournament is a freaking joke.
Seriously though this kid shouldn't be able to change his map. And if he is able to he should get rid of the stupid freaking water he put there. It's completely random and will cause random game changing deaths in the event.
Once again I'd like to state after an official map pack has been released why the flying freak is it allowed to be changed.

But bas tbh I want to know your thought process for putting the water in places that you can easily fall into.
Re: MAPS FOR ESWC
Because life is hard and this map probably too!andrewcandoall wrote: But bas tbh I want to know your thought process for putting the water in places that you can easily fall into.

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Re: MAPS FOR ESWC
Thats not an answer. That's just a trolly remark which is in poor taste. If you don't have a pepper answer then don't post irrelevant comments.killaprodtm wrote:Because life is hard and this map probably too!andrewcandoall wrote: But bas tbh I want to know your thought process for putting the water in places that you can easily fall into.
Re: MAPS FOR ESWC
What I would like to know is if they actually played these maps before deciding they met the "criteria" they've mentioned so many times.
Out of all the maps on the list, the 3 new ones are turning out to be the most defense-heavy maps we have now.
The good teams are simply staying back and camping around the pole, exactly what they were supposedly preventing with these maps.
You take CastleCrasher, the one map that teams actually pushed up on, take out the attacker's trick jump on the left to get up top (you still can but only from defender side), and completely ruin the right fence area with that new redbox/fence thing. I seriously don't get why that map had to be changed, you just made it less likely for team's to push up on that map, the complete opposite of what the "criteria" was.
The more I play Cake, the more I like it, but it's incredibly D-heavy and just as hard on attackers as any other map you can name. MindControl and Ricochet in particular are just bad, I'm sorry, but that's my subjective opinion after playing them all dozens of times, BAD.
Now we have 2 version of a bad map, which should we be playing? Can we get an official statement about this from an ESWC rep?
P.S. As if this game and it's dumb tri-laser isn't random enough, now we have redblocks randomly bouncing rockets all over the place. Intentionally adding random aspects to the game seems counter-intuitive on both counts. You'll see far more random hits than planned bounces with those damn red blocks everywhere.
Out of all the maps on the list, the 3 new ones are turning out to be the most defense-heavy maps we have now.
The good teams are simply staying back and camping around the pole, exactly what they were supposedly preventing with these maps.
You take CastleCrasher, the one map that teams actually pushed up on, take out the attacker's trick jump on the left to get up top (you still can but only from defender side), and completely ruin the right fence area with that new redbox/fence thing. I seriously don't get why that map had to be changed, you just made it less likely for team's to push up on that map, the complete opposite of what the "criteria" was.
The more I play Cake, the more I like it, but it's incredibly D-heavy and just as hard on attackers as any other map you can name. MindControl and Ricochet in particular are just bad, I'm sorry, but that's my subjective opinion after playing them all dozens of times, BAD.
Now we have 2 version of a bad map, which should we be playing? Can we get an official statement about this from an ESWC rep?
P.S. As if this game and it's dumb tri-laser isn't random enough, now we have redblocks randomly bouncing rockets all over the place. Intentionally adding random aspects to the game seems counter-intuitive on both counts. You'll see far more random hits than planned bounces with those damn red blocks everywhere.
Re: MAPS FOR ESWC
Amen & +151chicken wrote:What I would like to know is if they actually played these maps before deciding they met the "criteria" they've mentioned so many times.
Out of all the maps on the list, the 3 new ones are turning out to be the most defense-heavy maps we have now.
The good teams are simply staying back and camping around the pole, exactly what they were supposedly preventing with these maps.
You take CastleCrasher, the one map that teams actually pushed up on, take out the attacker's trick jump on the left to get up top (you still can but only from defender side), and completely ruin the right fence area with that new redbox/fence thing. I seriously don't get why that map had to be changed, you just made it less likely for team's to push up on that map, the complete opposite of what the "criteria" was.
The more I play Cake, the more I like it, but it's incredibly D-heavy and just as hard on attackers as any other map you can name. MindControl and Ricochet in particular are just bad, I'm sorry, but that's my subjective opinion after playing them all dozens of times, BAD.
Now we have 2 version of a bad map, which should we be playing? Can we get an official statement about this from an ESWC rep?
P.S. As if this game and it's dumb tri-laser isn't random enough, now we have redblocks randomly bouncing rockets all over the place. Intentionally adding random aspects to the game seems counter-intuitive on both counts. You'll see far more random hits than planned bounces with those damn red blocks everywhere.
Re: MAPS FOR ESWC
I would like to go a bit off-topic about this subject in case any Nadeo employees actually should read it and take some criticism to heart for once instead of shrugging it off with "we da developer, we know best".51chicken wrote:P.S. As if this game and it's dumb tri-laser isn't random enough, now we have redblocks randomly bouncing rockets all over the place. Intentionally adding random aspects to the game seems counter-intuitive on both counts. You'll see far more random hits than planned bounces with those damn red blocks everywhere.
Ok, so back in B2 days we used to be able to bounce rockets all over the place as long as we could charge them up. The big criticism of the way they worked back then was how badly tweaked the numbers where (having to stand still for like 5-6 seconds and then get every rocket bouncing). Several suggestions were made on how to improve upon them because overall, people enjoyed bounce rockets. They added another element to the game, more depth and in general, another thing to Elite.
Then Nadeo came out with B3 and bounce rockets got removed instead of tweaked. We were told they would make a return someday, and a return they made. In a form of a block that now has 3 different functions. Bouncing rockets, staminajumps and powerwalljumps. And it's a god ugly block as well, and a block that should be highly situational.
The problem with bounce rockets now is the following:
1) You just add a few red blocks here and there:
It's gonna be obvious where bounce rockets are a threat from so attackers will either avoid those areas completely or they'll be hyperaware of bounce rockets once they get into that area (Malevolence is a nice example of this situation).
2) You add a ****load of red blocks all over the map:
End result? as you described, a bunch of rockets bouncing everywhere making it almost seem random to a large degree. Not to mention the maps look hideous when mainly built out of those blocks (in my opinion) and one of the key requirements from ESWC was that maps had to look good (Nono, this is a requirement made by Nadeo, previously they have been the only one to put aesthetics over gameplay).
So either we get a flurry of wild bounce rockets going all over the place on maps making it feel random and scary being an attacker (let's face it, an attacker should be scared of good defence, not a bunch of rockets bouncing all over the place!), or we get bounce rockets being so situational that they're almost useless because they're gonna be obvious.
Maybe a middleground can be found, but currently there have been no middleground. It's been all or barely nothing.
Re: MAPS FOR ESWC
The responsible for ESWC :
smaillard@eswc.com
I encourage people to send this nice person an email explaining the deal and to get rid of cake, mindcontrol & riccohet.
Dont forget him to show these forums because that will surely convince him.
smaillard@eswc.com
I encourage people to send this nice person an email explaining the deal and to get rid of cake, mindcontrol & riccohet.
Dont forget him to show these forums because that will surely convince him.
Re: MAPS FOR ESWC
If they aren't aware by now then they simply don't care to listen to anybody. I'd argue that Cake is an acceptable map, but there are certainly others that people would've voted in instead. I personally enjoy playing it now and most others seem to at least tolerate it now. I checked out some of the latest maps from Mania Actu and I gotta say, some of them are 10x more enjoyable than MindControl/Ricochet.novationx wrote:The responsible for ESWC :
smaillard@eswc.com
I encourage people to send this nice person an email explaining the deal and to get rid of cake, mindcontrol & riccohet.
Dont forget him to show these forums because that will surely convince him.
P.S. I'd love to try this game with a "uni laser" since it's hard enough to get something to register without random %s added to the mix with the multi dot nonsense. Seems to me that would be an easier way to make the game more attacker friendly if that's what their goal is. Also, I agree with pretty much everything sadzealot said.
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