Mappool Test for ESWC 2013

Talk about the online play and eSport / team

Moderator: English Moderator

Kryw
Posts: 432
Joined: 15 Jun 2010, 11:39
Location: Pelagic IV

Mappool Test for ESWC 2013

Post by Kryw » 07 Aug 2013, 18:24

Hello,

After some reflexions, reading, reading and reading about the official mappool of ESWC I decided to make a mappool balanced for ESWC with old/classic/new map and goods maps.
I remixed ArchWays, CastleCrasher, Collided, CrossRoads and Malevolance (so much hidden tunnels and offzones who kill your fps..) to be more balanced and unjoyable by competitors.
I tried my best to "kill" the ultra campy positions without cheated fences and make interesting tricks/moves.

list :

Elite - ArchWays v2
Elite - CastleCrasher v2
Elite - Collided v2
Elite - CrossRoads v2
Elite - derezzed v2
Elite - Malevolance
Elite - Paladin 2k13
Elite - Rust - IPL
Elite - Spitfire


Screenshots :

Elite - Archways v2

Screen 1
Screen 2
Screen 3

Elite - CastleCrasher v2

Screen 1
Screen 2
Screen 3
Screen 4

Elite - CrossRoads v2

Screen 1
Screen 2
Screen 3
Screen 4

Elite - Malevolance v2

Screen 1
Screen 2
Screen 3

Elite - derezzed v2

Screen 1
Screen 2
Screen 3
Screen 4
Screen 5

Elite - Collided v2


Screen 1
Screen 2
Screen 3


Download the mappool test :
Mega.co.nz
sendspace.com
skynet-irc (rar)
skynet-irc (zip)

I'm ultra open about opinions I make maps since 2006 (TMeditor) with 40 maps used in competitions ( 27 for selectionned for ESWC ) I really want this mappack for ESWC :D

And you ? ;)
Last edited by Kryw on 11 Aug 2013, 15:30, edited 3 times in total.

User avatar
dreammyw0w
Posts: 690
Joined: 04 Jan 2013, 17:34
Location: Antwerp

Re: Mappool Test for ESWC 2013

Post by dreammyw0w » 07 Aug 2013, 18:25

+1

Only derezzed is bad ( sorry man) its just not my style.
I can not even give a suggestion :/ I dont like the map at all.

& remove the jumppad on Archways.

Kryw
Posts: 432
Joined: 15 Jun 2010, 11:39
Location: Pelagic IV

Re: Mappool Test for ESWC 2013

Post by Kryw » 07 Aug 2013, 18:31

I just added a bumper less powerful because, yes yesterday it was really too imba

dGARRido
Posts: 2
Joined: 19 Dec 2012, 21:36

Re: Mappool Test for ESWC 2013

Post by dGARRido » 07 Aug 2013, 18:37

This looks much better than the current map pool for ESWC.

My team (Curse) tried to practice on the ESWC maps yesterday and even the old school maps remade were absolutely terrible.We tried to figure out how we could play properly and after 30mins we gave up there is nothing to do the maps are way too big and completely empty for most of them.

Its beyond me how these maps have been selected,guys this isnt trackmania you can t just drop a bunch of random maps and expect people to be happy about it.This an FPS game new maps should always be tested by players during competitions with less importance just to see how it plays out and if its actually playable and also enjoyable to watch.

Kryw made a huge step coming up with this map pack,it might be not perfect but its already 99% better than the current one for sure and im sure a lot of people will agree with me on that.

From what i have seen since the announcement of the eswc map pack there is not a single player that came to me saying those maps were interesting.
We are not against new maps and changes but at least consult us and make us try them before taking any decisions.

See you guys at ESWC
David"Xp3"Garrido

Sephis
Posts: 96
Joined: 31 May 2012, 21:25

Re: Mappool Test for ESWC 2013

Post by Sephis » 07 Aug 2013, 18:45

Amen to that ^.

Sinay
Posts: 2
Joined: 06 Aug 2013, 11:44

Re: Mappool Test for ESWC 2013

Post by Sinay » 07 Aug 2013, 18:53

This map pool is great +1.

User avatar
Ozon
Posts: 969
Joined: 24 Aug 2011, 13:12
Contact:

Re: Mappool Test for ESWC 2013

Post by Ozon » 07 Aug 2013, 18:59

Selection is clearly ok for a tournament...


..too bad noone get's credited. It's what I already mentioned; you take others maps and get your credit in the tournaments. If you would be a good guy, you would have atleast contacted the mappers and let them save the map so their own name will be seen. But with that, it's kryw, kryw , kryw, and not a community. That's not the spirit of Maniaplanet. Maybe you see the problem here, instead of having an argument? Intros with the names do not matter.
Image
ManiaExchange Lead Developer, video person and experienced project organizer.
Discord: Ozon#0359 · MX · Adventcalendar resources · TM-Tube is back

TORAKI
Posts: 75
Joined: 02 Mar 2013, 03:30

Re: Mappool Test for ESWC 2013

Post by TORAKI » 07 Aug 2013, 19:29

+1 kryw and everybody who contribuited to this map pool thing

myuuks
Posts: 6
Joined: 12 Jun 2012, 22:04

Re: Mappool Test for ESWC 2013

Post by myuuks » 07 Aug 2013, 19:44

killaprodtm : it's not only kryw choice , kryw know which maps are good or not for competition & most of elite players will agree with him (actually for this map pool). At the moment he's the only one who try to make some change on shootmania and contribute to.

Sorry if my english is not correct or bad

btw +1 for this map pool

User avatar
djhubertus
Translator
Translator
Posts: 1247
Joined: 09 Jul 2012, 18:30
Location: Poland
Contact:

Re: Mappool Test for ESWC 2013

Post by djhubertus » 07 Aug 2013, 19:50

all is ok except
Elite - derezzed v2
Elite - Malevolance
My Gamemodes:
MP4 - Countdown, Firefight
MP3 - Reduction, Overload, Flashpoint, Territory, SM Race, Escape
MP2 - Search & Destroy, Oscillation, Instagib

Post Reply

Return to “Multiplayer”

Who is online

Users browsing this forum: No registered users and 5 guests