Hitbox & laser display

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TMarc
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Joined: 05 Apr 2011, 19:10
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Re: Hitbox & laser display

Post by TMarc » 23 Jun 2014, 23:09

Thanks novationx :thumbsup:

Some people really don't listen and don't understand. :roll:

caV is now banned for 7 days, and his latest post after novationx answer was deleted because it was even more insulting and derailing far beyond off-topic.
I take it on my shoulders, because I have enough of such -sorry- idiots who claim they know everything better and always start insulting everyone who dare to speak against them. This is absolutely not what we want to see here.

His post above can stay as warning to others not to behave like him.
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ChillyBilli
Posts: 127
Joined: 16 Feb 2014, 14:20

Re: Hitbox & laser display

Post by ChillyBilli » 10 Aug 2014, 15:12

To come back to topic =P:

As i wrote in another threat I'm thinking about if making the hitbox visible with a glow or something would make missing or hitting more understandable and rewarding.

The second thing is that I think as simpler the hitbox gets the less luck is involved when hitting someone. I would suggest an ovoid shape. What do you think?

novationx
Posts: 2718
Joined: 10 Aug 2013, 22:33

Re: Hitbox & laser display

Post by novationx » 10 Aug 2014, 15:19

Its gonna look weird man :)
The hitboxes are squares. U really wanna see squares around ur enemies?

And even then... because of the delay between our 2clients & the server its never 100% accurate & people will still complain. Its not a bad suggestion, but its not optimal either.

Just my 2 eurocents.
NADEO y u do diz? :oops: #MP4

ChillyBilli
Posts: 127
Joined: 16 Feb 2014, 14:20

Re: Hitbox & laser display

Post by ChillyBilli » 10 Aug 2014, 15:32

It's no solution for the ping between player and server only a bridge between animated skin and hitbox.

Imagine a gamemode where only headshots count with the hittbocks invisible.
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