Mod Vampire

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Awpteamoose
Posts: 76
Joined: 12 Jul 2012, 20:27

Mod Vampire

Post by Awpteamoose » 16 Jul 2012, 15:17

Vampire with rapid fire railgun vs hunters with rockets. Vampire gets points and healh back every kill, hunters get 2 points every hit and 5 points on vampire kill. Whoever kills the vampire becomes the vampire.

Vampire has base 3 hp and 3 shot railgun, 4 hp if server has more than 7 players, 5 hp and 4 shot railgun if server has more than 11 players. Hunters have 6/5/4 rockets on 0.8 ammogain. To prevent vampire sitting at the other end of the map and sniping hunters, railgun has faloff that starts at 60 meters and the damage drops to 40% past 100 meters. That way at long range vampire will need several consecutive hits to kill.

First to reach score limit wins. Compatible with maps for Melee. Simple.

https://dl.dropbox.com/u/771475/vampire.Script.txt

My first mod, mainly maniascript learning experience, don't be harsh :)

kalstrams
Posts: 383
Joined: 06 Jul 2012, 22:56

Re: Mod Vampire

Post by kalstrams » 16 Jul 2012, 15:27

Nice. Any servers running ?

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Awpteamoose
Posts: 76
Joined: 12 Jul 2012, 20:27

Re: Mod Vampire

Post by Awpteamoose » 16 Jul 2012, 15:28

I don't have a server so if anyone wants to run it - be my guest.

kalstrams
Posts: 383
Joined: 06 Jul 2012, 22:56

Re: Mod Vampire

Post by kalstrams » 16 Jul 2012, 15:31

Lol, anyone who runs the server will be your guest ?

I might try to host the server for this, if yes, I'll write it here.

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Awpteamoose
Posts: 76
Joined: 12 Jul 2012, 20:27

Re: Mod Vampire

Post by Awpteamoose » 16 Jul 2012, 16:20

Oh, forgot to mention.
There's a bug where on map switch, it won't place Hud3dMarker on the first vampire and I have no idea why.

kalstrams
Posts: 383
Joined: 06 Jul 2012, 22:56

Re: Mod Vampire

Post by kalstrams » 16 Jul 2012, 17:27

I think it fixes by pressing '2'.

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Awpteamoose
Posts: 76
Joined: 12 Jul 2012, 20:27

Re: Mod Vampire

Post by Awpteamoose » 16 Jul 2012, 21:55

Awpteamoose wrote:Oh, forgot to mention.
There's a bug where on map switch, it won't place Hud3dMarker on the first vampire and I have no idea why.
Just fixed it, updated the script.

kalstrams
Posts: 383
Joined: 06 Jul 2012, 22:56

Re: Mod Vampire

Post by kalstrams » 16 Jul 2012, 23:17

Heh, coding like a boss :thumbsup:

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spaii
Posts: 1100
Joined: 19 Jun 2010, 00:04
Location: Rémy - France
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Re: Mod Vampire

Post by spaii » 17 Jul 2012, 16:10

Cool !! This script is fixed and is really fun !!
I opened a dedicated server with night maps only (4 maps for moment).
You can join here : maniaplanet:///#join=vampire@SMStorm

Nice work :thumbsup:

(sorry for my poor english ;) )

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spaii
Posts: 1100
Joined: 19 Jun 2010, 00:04
Location: Rémy - France
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Re: Mod Vampire

Post by spaii » 17 Jul 2012, 17:29

erf, now, just tested with a friend with only 2 players on server, it is the same player he has the vampire Hud, vampire altern, but not the hud...

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