Team Deathmatch Gamemode

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racer_simon
Posts: 52
Joined: 02 Jul 2011, 11:40

Team Deathmatch Gamemode

Post by racer_simon » 03 Aug 2012, 14:56

Rules:
-The team with the most kills wins the round
-The number, which is displayed under the time report, shows the difference between the kills of the teams
-If this number is blue, blue team is winning, if its red, red team is winning and if its white, it is a draw at the moment
-If activated, the round ends, when a team leads with X kills ( this get unbalanced rounds fast to the end )
-Usually the round ends, when the time is over

Download: http://www.maniapark.com/ressource.php?id=987
Server: maniaplanet://#join=gr_shootmania@SMStorm

Please report bugs and post your suggestions.

racer_simon
Last edited by racer_simon on 03 Aug 2012, 17:11, edited 1 time in total.

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TitiShu
Posts: 372
Joined: 27 Feb 2012, 23:31
Location: Belgique

Re: Team Deathmatch Gamemode

Post by TitiShu » 03 Aug 2012, 16:44

No Script ???

No server ???
OS:Windows 8.1 x64
CPU: i5 2500k
RAM: 2x4Go G.Skill Ares
GPU: MSI GTX570
Board: Asus P8Z68-V LX
HDD: WD Green + WD Black
SSD: Crucial M4 64Go
Sound: Realtek (onboard)
Peripherals: Mouse G700 - Keyboard G19 - Headset Roccat Kave

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bryan1998
Posts: 98
Joined: 03 Sep 2011, 00:41
Location: Washington, USA
Contact:

Re: Team Deathmatch Gamemode

Post by bryan1998 » 03 Aug 2012, 16:53

Where's the link???

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Chevron
Translator
Translator
Posts: 594
Joined: 07 Apr 2011, 16:41

Re: Team Deathmatch Gamemode

Post by Chevron » 03 Aug 2012, 17:05

- You did.
- And...
- ...I didn't.

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racer_simon
Posts: 52
Joined: 02 Jul 2011, 11:40

Re: Team Deathmatch Gamemode

Post by racer_simon » 03 Aug 2012, 17:12

Sorry, have forgotten it. :(

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racer_simon
Posts: 52
Joined: 02 Jul 2011, 11:40

Re: Team Deathmatch Gamemode

Post by racer_simon » 19 Aug 2012, 11:00

Version 1.1 released!

Changelog:

-the variables "UseEarlyRoundEnd" and "LeadKillsToWinRound" are declared as Setting now
-with this two variables you can configure, if you want to let the round end, when a team lead with X kills
-set "UseEarlyRoundEnd" "True", if you want this, set it "False", if you don't want this
-with "LeadKillsToWinRound" you can configure,with how many kills a team must lead to win a round
( this will only consider, when "UseEarlyRoundEnd" is True )

edit: It would be nice, if you would build some maps ( the maptype script is still a bit buggy, but that's not really a problem). :)
Upload the maps on http://www.sm.mania-exchange.com and post the link here.
I will take a look at your map and put it on our server, if the map is good enough. :)

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racer_simon
Posts: 52
Joined: 02 Jul 2011, 11:40

Re: Team Deathmatch Gamemode

Post by racer_simon » 21 Dec 2012, 12:09

Version 1.2 released

Changelog:

-now you can place more than 1 spawn per side
-maptype script has been modified and validating a map should work without problems now :wink:

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.Seki13
Posts: 347
Joined: 30 Apr 2011, 21:31

Re: Team Deathmatch Gamemode

Post by .Seki13 » 22 Apr 2013, 13:30

Hi, I have a little problem. :?

I have installed the MapType and the Gamemode in my scripts folder as described but I can't validate any of my maps.
It's always saying I must place atleast one spawn#1 and one spawn#2 but this isn't working as in Combo.

I mean, when I click on the logo to make appear the labels on the spawns I can only change their names but not change their fonctions. Is there something I have forgotten ? :(

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Eole
Nadeo
Nadeo
Posts: 1234
Joined: 26 Apr 2011, 21:08

Re: Team Deathmatch Gamemode

Post by Eole » 22 Apr 2013, 15:53

The script seems a bit old and so use the default UI for the config instead of a custom one.
Once you have two spawns in your maps, just click on the wrench icon on the top left. After click on the first spawn to edit its properties. You should have two fields: Tag and Order and two buttons: Standard and Custom. Click on Custom and you'll be able to change the values. Don't modify the tag, it should be Spawn. In the order field type 1 for the first spawn, and 2 for the second spawn. Once it's done your map you be validated.
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