
Thx for the test this evening

Code: Select all
/*
case 'ManiaPlanet.BeginRound': // none new
$this->beginRound();
break;
case 'ManiaPlanet.EndRound': // none new
$this->endRound();
break; */
case 'ManiaPlanet.StatusChanged': // [0]=StatusCode, [1]=StateName
// update status changes
$this->prevstatus = $this->currstatus;
$this->currstatus = $call[1][0];
// check WarmUp state
if ($this->currstatus == 3 || $this->currstatus == 5) {
$this->client->query('GetWarmUp');
$this->warmup_phase = $this->client->getResponse();
}
if ($this->currstatus == 4) { // Running - Play
$this->runningPlay();
}
$this->releaseEvent('onStatusChangeTo' . $this->currstatus, $call[1]);
break;
/* case 'ManiaPlanet.BeginMap': // [0]=Challenge
$this->beginMap($call[1]);
break;
case 'ManiaPlanet.EndMap': // [0]=Challenge
if($this->endmapvar==0)
$this->endMap($call[1]);
break; */
Code: Select all
case 'ManiaPlanet.BeginRound': // none new
$this->beginRound();
break;
case 'ManiaPlanet.EndRound': // none new
$this->endRound();
break;
case 'ManiaPlanet.StatusChanged': // [0]=StatusCode, [1]=StateName
// update status changes
$this->prevstatus = $this->currstatus;
$this->currstatus = $call[1][0];
// check WarmUp state
if ($this->currstatus == 3 || $this->currstatus == 5) {
$this->client->query('GetWarmUp');
$this->warmup_phase = $this->client->getResponse();
}
if ($this->currstatus == 4) { // Running - Play
$this->runningPlay();
}
$this->releaseEvent('onStatusChangeTo' . $this->currstatus, $call[1]);
break;
case 'ManiaPlanet.BeginMap': // [0]=Challenge
$this->beginMap($call[1]);
break;
case 'ManiaPlanet.EndMap': // [0]=Challenge
if($this->endmapvar==0)
$this->endMap($call[1]);
break;
Have you actived the Scriptcallbacks in the admin scriptsettings panel?Kegulf wrote:Yoyoyo Peops.
I haven't had our servers up for a couple of days now because fufi has been getting stuck. I have seen the same problem on other servers.
The problem:
Fufi Widgets won't reload after map change. This creates the problem that Franck70 is having, The Scoreboard panels do not disappear after map change, all of the statistics panels (Top 10, Top Dons, Locals, so on) and the name of the map that was playing when the system got stuck, will be there on aaaall the next maps. It doesn't reload for some reason.
Are you sure about that, normally that should not be, or do you mean /admin next 04 for example?w1lla wrote:Bug: when/list is used and admin does /admin next the juked map will be skipped. Please use /admin skip.
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