@Nadeo: TM Pursuit 70k?

Rules for the servers that are running highest ladder matches

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@Nadeo: TM Pursuit 70k?

Post by Dommy » 26 Jul 2015, 21:17

@NADEO

Hellow,
I come with a question:

Since Pursuit is popular mode, I'd like to ask if there is any chance of making our server running on higher ladder limits. I understand conditions of ladder servers, the players amount limit, no lol maps, etc. Many players like the mode, but they're disappointed that they can't have any rewards for playing it. There was a server ranking plugin, but we had to shut it down and it wasn't even counting points correctly. I'll replace it with new, scripted one in 2.0 release.

I hope it's not a big deal and it can bring back fun for players with echelons 5 - 6. :thx:

To summarize, what is my wish:
Pursuit server 70k ladder (we would love 80k too!)
- Stadium Public
- Open arena maps (theyre NOT lol, only special for gametype)
- 255 players limit (with current playerbase it's almost infinite)
- No ingerention with Dedimania (clearly useless here)
- Time limit ~8 minutes per round (avg with >20 players, decreases dynamically with round progress)

Thanks for reading & we hope it's OK for you. :)
- Dommy
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Re: @Nadeo: TM Pursuit 70k?

Post by Alinoa » 04 Aug 2015, 10:53

70k servers should follow the rules below:
Public
20 players max
No lol map
Tracks length >= 20 seconds

Why do you want to set up 255 for the players limit?
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Re: @Nadeo: TM Pursuit 70k?

Post by Rots » 04 Aug 2015, 20:47

Does that answer to the question dommy made? He is asking if he has any possibility to set a custom "no race" mode in laddered mode (as official gamemodes are all race TA, rounds, team, cup) and this to be legal ladderside.

Player limit aside
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Re: @Nadeo: TM Pursuit 70k?

Post by Alinoa » 06 Aug 2015, 09:47

Oops Sorry^^, my answer was not very clear.
I'm ok with the following criteria:
- Stadium Public
- Open arena maps (theyre NOT lol, only special for gametype)
- No ingerention with Dedimania (clearly useless here)
- Time limit ~8 minutes per round (avg with >20 players, decreases dynamically with round progress)

But I don't understand why the limit player of the server should be 255. Is it ok for having a players limit at 20?
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Re: @Nadeo: TM Pursuit 70k?

Post by Florenzius » 06 Aug 2015, 10:40

Hey,

everyday are players on the pursuit-server. At updates ~40 players. I think, it's right, to have more than 50 slots ;)
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Re: @Nadeo: TM Pursuit 70k?

Post by Dommy » 06 Aug 2015, 11:06

Usually Pursuit is played with 30-40 players. One day we got 100 players at once (shortly after first release), updates bring around 20 players to check what's new, and finally a cup in size of fBs Weekly Race is planned (200+ players at once :mrgreen: ).
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Re: @Nadeo: TM Pursuit 70k?

Post by TGYoshi » 06 Aug 2015, 11:47

Higher players counts results in faster LP gains for high ranked players, which is what Nando wants to avoid by restricting the player counts.
You're probably free to do what the hell you want in custom titlepacks, though.
=3

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Re: @Nadeo: TM Pursuit 70k?

Post by Dommy » 06 Aug 2015, 12:03

TGYoshi wrote:You're probably free to do what the hell you want in custom titlepacks, though.
Sure, and this is why soon I'll make one title pack with all my modes and put everywhere 80k ladder. Even we can modify ladder progression on http://mp01.maniaplanet.com/ for title packs.
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Re: @Nadeo: TM Pursuit 70k?

Post by TheBigG. » 06 Aug 2015, 12:26

Alinoa wrote: But I don't understand why the limit player of the server should be 255. Is it ok for having a players limit at 20?
I don't understand why having a 20 player limit? It is harder to win against 237(maximum what maniaplanet is able to handle) player than against 20 or 16 or 12 or 8.
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Re: @Nadeo: TM Pursuit 70k?

Post by TGYoshi » 06 Aug 2015, 12:30

TheBigG. wrote:
Alinoa wrote: But I don't understand why the limit player of the server should be 255. Is it ok for having a players limit at 20?
I don't understand why having a 20 player limit? It is harder to win against 237(maximum what maniaplanet is able to handle) player than against 20 or 16 or 12 or 8.
TGYoshi wrote:Higher players counts results in faster LP gains for high ranked players, which is what Nando wants to avoid by restricting the player counts.
It's very significant, really.
=3

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